
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.8Kreviews | 80% | — | $149.3M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm really sad about this one. I'm a fan of stalker. But this ones performance is terrible. I tried multiple mods that attempt to fix this issue, it runs fine for about 3 minutes after start and then starts stuttering like crazy while running at 160fps on my 5070ti. Getting a refund on this one...
У грі немає русні - 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра визуально шик, картинка красивая, приятные и тёплые чувства внутри, но: Оптимизация в игре крайне хромает, противники могут заспавниться у тебя перед носом, либо тогда, когда ты ожидаешь их меньше всего, про инпутлаг уже кто-то говорил? стрелять иногда сложно, не потому что у меня руки кривые (в том числе и поэтому), а потому что прицел не всегда успевает за мышкой. Враги, обычные НПС, иногда кажутся бессмертными, которые могут тебя сваншотить даже на среднем уровне сложности, враги могут найти тебя через стену и через неё же накидать в рот (очень балансно, спасибо). Хочешь пройти миссию по стелсу? А тебя уже увидели по мизинцу, торчащему в соседнем созвездии сатурна. Надо было раньше читать отзывы и прислушаться к тому, что игра сырая, потому что она действительно сырая, даже спустя 2 года после релиза.
Just buy one of the old STALKER games on GOG, and install STALKER GAMMA instead.
баг на баге, начиная с освещения.надеюсь,что в 2.0 исправят
Game goes from being extremely fun to a bunch of bugs ruining the whole game. One second you will have the best atmospheric shooter in a decade, but seconds later you will die to some bug, die to fall damage from dropping 1m, enemy bullets have a chance to do 100x damage because sometimes i can tank 5-6 shots sometimes i die in 1 bullet from 1000m away, enemies have aimbot and can see you from super far away..
Why even make dialogue options when they don't give anything at the end of it, in terms of lore. Side quests having dialogue like "why don't you do it?" and the awnser will shock you. Talking about shocks, there is this new shock anomaly which will chase you and ♥♥♥♥♥♥♥ kill you, how do you counter it? You just don't have any artifacts equipped and how is someone supposed to figure it out? No one tells you this or if it has, it hasn't been made obvious enough, they had multiple pop-ups for weapon attachments, but not this ♥♥♥♥??? Another great anomaly design, the floating glass shards, how ♥♥♥♥♥♥♥ dare you to run across an open world map, get shredded. Poltergeists are the worst enemy design, they are invisible, good luck trying to hit that hitbox, tank damage (I am only playing hard) and they are allowed to have noclip projectiles, like you can't be serious. The ♥♥♥♥♥♥♥ starting hour of the game, you encounter one at a boat, instantly detected and then you get wallbanged, who thought that this is fair and good game design? The dogs also got weirder and their attack animations, ramming or headbutting? The main character is also weird for suddenly knowing things which they haven't encountered, especially since this is the only game in the stalker series where we go in the zone as a complete newbie. Anyway, it was snorks, I haven't encountered snorks and yet protag knew about them, it was literally a side quest in the second area (garbage). Met Scar and he was so annoying and cringe out of all things, ending the conversation with "I'm not saying goodbye." put my final brain cell to rest. Anyway, our main motivation as protag is ♥♥♥♥♥♥♥ ridiculous. The intro cutscene of the meteor hitting our apartment building is apparently enough anger to go out to the zone hunting someone, like what the actual ♥♥♥♥? Never before have I missed peaking with a knife and you can't even peak with grenades or bolts or unarmed, gotta love those sequels that are half assed. And ♥♥♥♥♥♥♥♥♥, the amount of times you are talking that end with a shootout are such bs. That the player can start combat, but has to pack out their weapon again, meanwhile they are surrounded, yeah ex military in your dreams. This game literally forces to break sequence and shoot after talking, so F5 then F9, which doesn't matter, because everyone has a PDA to advance to the next objective anyway. Another thing, in a main story quest, there are dialogue options to be vague to stay undercover, but for one guy the main character just spills the beans without player input and then of course the guy just starts combat, like how can you mess up this bad? Oh and weapon bashing can explode red barrels...
I have been waiting a long time to play this game normally. The bugs are not really a problem for me, but the shooting and NPC behavior are so annoying. The movement doesn’t feel accurate compared to the speed of the shooting, and fighting NPCs feels like you’re playing against cheaters. I was really hoping that V2.0 would fix that, but apparently the spawning hasn’t been fixed either. I can be completely alone in a room, and then suddenly someone starts shooting at me, and the NPC literally spawns like 2 meters behind me. WTF?
地图又大又空,冲着大世界打枪搜刮物资的不推荐玩,你在网上看到的那几个退弹壳+吃吃喝喝的公式视频基本上就是这个游戏的绝大部分特点了,游戏剧情全程满地图找人,这个让我找那个,那个又让我找另一个,这游戏的传送系统还特别简陋,只能几个大营地之间来回传送,能反复游玩的内容无非就是找神器,游玩深度也不高,还有优化问题、bug以及不合理的数值都是老生常谈了,打通一遍后就放着吃灰了
It's so frustrating that they still can't provide full controllers support.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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