
You are prisoner Artyomich, and you need to kill all the devils of the SS from Hell in order to save Russia from the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Phenomenal, I've never played a game more broken and poorly designed. I'm so glad my friend spent his hard earned dollar on this game just to give it too me for Christmas
Полная залупа из жопы с===============3-это ♥♥♥
rUSSIAN PRISONER VS asdasdagssagfas i really enjoyed it a shport but
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have probably played this game about 15 times and i still dont get how u can publish this ♥♥♥♥♥♥♥♥ and not already be ashamed for EVEN THINKING ABT TAKING MONEY FOR THIS TRASH. The best thing is that i wanna cut my own ♥♥♥♥ off after playing this ♥♥♥♥ and glue it onto my head and shout "IM A UNICORN" while i run thru the capital of germany. have a terrible rest of the day u sucka and die in fckin pain UwU
pek iyi değil ama idare eder
after playing this game for 32 minutes margot robbie burst into my room fully naked holding two pints of guiness and spread her legs mia khalifa style. My dead dog also came back from the dead and priminister rishi sunak offered me a blowjob at 10 downing street
Russian Prisoner VS Nazi Zombies, developed by Nikita Ghost_RUS and published by Ghost_RUS Games, is a low-budget action shooter that embraces grindhouse absurdity and unapologetic B-movie energy. Released in 2018, the game presents a deliberately outrageous premise: an escaped Russian prisoner finds himself battling hordes of resurrected Nazi zombies unleashed from hellish depths. The narrative is less concerned with plausibility and more focused on delivering chaotic, exaggerated action in short bursts. The structure of the game is straightforward and linear. Players guide the protagonist through a sequence of confined environments that include prison corridors, underground passages, and war-torn outdoor areas. Each stage is populated by waves of undead enemies that rush the player in relentless fashion. The primary gameplay loop revolves around shooting, moving, and surviving, with minimal narrative interludes between combat segments. Objectives are simple—clear the area, survive encounters, and progress forward—making the experience easy to grasp without tutorials or complex systems. Combat mechanics are basic but functional. Players have access to a small selection of weapons that range from melee tools to firearms, offering modest variety in approach. Gunplay prioritizes quantity over precision; enemies often attack in groups, creating frantic firefights rather than tactical skirmishes. The AI is simplistic, generally charging directly toward the player, which reinforces the arcade-style pacing. While this design keeps action constant, it also limits strategic depth. Encounters can become repetitive once the novelty of mowing down waves of zombies fades. Visually, the game reflects its indie production scale. Character models and environments are serviceable but lack detailed textures or advanced lighting effects. Animations are stiff, and environmental variety is limited. However, the rough presentation aligns with the game’s grindhouse tone, giving it a certain low-budget charm. Audio design follows a similar pattern: gunshots and enemy sounds are functional but not immersive, and the soundtrack remains minimal. The overall audiovisual package feels utilitarian rather than atmospheric. The tone is intentionally exaggerated and exploitative, leaning into pulp-style absurdity rather than serious storytelling. For some players, this over-the-top approach adds humor and novelty, especially when approached as a parody of zombie shooter clichés. For others, the reliance on shock value and historical references can feel heavy-handed or simplistic. The game’s identity rests heavily on this campy premise, which may either enhance enjoyment or create division depending on player expectations. Replay value is limited due to the lack of progression systems, character customization, or branching content. Once the campaign is completed, there is little incentive to revisit beyond replaying for personal challenge. Difficulty stems primarily from enemy numbers rather than evolving mechanics. As a result, the experience is best suited for brief sessions rather than extended play. Ultimately, it stands as a niche indie shooter that delivers straightforward, chaotic action without pretension. Its appeal lies in its unapologetic simplicity and exaggerated concept rather than in mechanical sophistication or narrative depth. Players seeking polished gunplay, strategic complexity, or high production values may find it lacking. However, for those curious about low-budget action titles with grindhouse flair, it offers a short-lived but energetic diversion that embraces its rough edges rather than attempting to conceal them. Rating: 5/10
If you want to see and play a game that is made by incompetency, then look no elsewhere! This is pure incompetency. This is why modern videogame-creating tools are bad! They give the ability to incompetents to make games like this...
☀️
+1 没中文 没成就 《俄罗斯囚犯大战纳粹僵尸》 在一个平行现实中,囚犯阿尔乔米奇因双重谋杀罪在监狱中服刑多年,但有一天他越狱并去城里闲逛,突然天空变红,3个SS军官僵尸跳向了我们的英雄。阿尔乔米奇意识到监狱更好,世界已经完了——末日降临了,于是他喝了伏特加,拿起手枪,决定杀死所有从地狱中崛起的SS纳粹分子。 你扮演囚犯阿尔乔米奇,你需要杀死所有来自地狱的SS魔鬼,以拯救俄罗斯免于末日。 特色: 刺激且血腥的玩法 类型:恐怖射击 多个关卡,不同地点(监狱、地下墓穴、城市) 你将扮演一个想要拯救俄罗斯的囚犯 多种武器(从石头到大型枪支)和多种敌人(从普通僵尸SS战士到大型魔鬼)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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