
RushLife is a turn-based life simulation where you manage time, money, and survival through skill-based minigames while competing with up to 4 local players in a pressure-driven city system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RushLife is a high-pressure life simulation where every hour counts, every decision matters, and every job is a skill-based challenge. over 50 Minigames
You are dropped into a living system where time, money, and survival are constantly working against you.
Every move costs hours.
Every mistake has consequences.
Every dollar must be earned.
There are no shortcuts.
There is no idle progression.
There is no safety net.
Each in-game week is a balancing act:
🕒 Spend limited hours moving across the city
🍔 Eat or suffer health penalties
🛏️ Sleep or face collapse
💼 Work to earn money
🗺️ Plan your route — because movement itself costs time
You cannot do everything.
So what do you sacrifice?
The world is not decoration — it’s a cost engine.
Every tile costs time
Travel depends on your transport
Every location is a fully interactive system
From housing and jobs to hospitals, courts, casinos, and more — everything is connected.
This is not a menu simulator.
Your success depends on how well you play.
Nail timing in fast food
React under pressure in chaotic environments
Manage risk in high-stakes systems
Build accuracy and combos to maximise income
👉 Perform well → earn more → survive
👉 Perform poorly → consequences hit immediately
Choose your path and work your way up:
Multiple careers with unique gameplay
Increasing difficulty and rewards
Skill-based performance systems
You don’t just pick a job — you learn how to perform it.
Everything costs time.
Movement.
Work.
Recovery.
Mistakes.
👉 You cannot optimise everything.
Every decision is a tradeoff.
Fail to manage your life, and the system responds:
🏥 Hospital visits
⚖️ Fines and legal trouble
🚓 Police intervention
🔒 Jail time
💸 Financial collapse
👉 You live with your decisions.
Turn-based gameplay for up to 4 local players
Deep, interconnected life simulation systems
Large city map with meaningful travel decisions
Multiple careers with unique minigames
Skill-based gameplay that directly affects progression
Economy, survival, and time management systems
High replayability with different strategies and outcomes
Can you manage your time, master the systems, and stay ahead of the pressure?
Or will life catch up with you?
Reviews
This game just rocks. Unlike traditional life sims that focus on relaxation, it is built on "pressure". You have limited hours each week to move across a large city map, and every action—from commuting to sleeping—directly costs time and resources. It's great!
Love it! So many mini-games and challenging enough to make the wins feel like a victory!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $343 | 2 | 100% | $4.99 | |
| — | 0 | — | — |
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| $325 | 50 | 68% | $0.49 | |
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