
A weaponless psychological thriller. Become trapped in the dark simulation within Gabriel’s mind after surviving a deadly plane crash. Run, hide, and piece together your memories to wake from this dystopian nightmare before Protocol 66 is activated.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runway: 66 is a psychological horror and sci-fi investigation experience where reality itself is the primary suspect.
You play as Gabriel, designated Subject 66 a man declared dead after a catastrophic plane crash, only to awaken inside a classified, government-backed simulation. Something has gone wrong. The world glitches. Memories contradict themselves. And a protocol known only as “Protocol 66” is actively reshaping your consciousness.
You are not merely trapped.
You are being studied.
To escape, you must become the investigator of your own fractured mind uncovering who built the simulation, why your memories were altered, and what happens when a human subject begins to remember too much.
🔍 Evidence Gathering in a Fractured Reality
Explore seven distinct, atmospheric chapters from abandoned airport terminals to hidden military installations buried beneath layers of false reality. Collect classified documents, environmental clues, and experimental records that expose a government conspiracy and genetic experiments tied directly to the Malevolent Madness universe.
🧩 Cognitive Deduction & Simulation Puzzles
The simulation is imperfect and those imperfections are your greatest weapon. Identify logical inconsistencies, environmental glitches, and temporal loops to solve puzzles rooted in psychological trauma and corrupted system architecture. Progress requires actively connecting the dots between memory fragments and the world’s distorted logic.
📓 Fragmented Memory Analysis
Found notes, distorted recordings, and whispered voices act as your internal case file. Every shifting hallway and whispered name is a clue. Analyze the recurring presence of “Maryam” to understand her patterns and her unsettling connection to your identity.
👁️ Surveillance & Strategic Stealth
A dynamic AI entity observes, adapts, and manipulates the simulation around you. There is no direct confrontation. Survival depends on understanding the system’s rules, tracking behavioral patterns, and exploiting technical flaws through stealth and environmental awareness.
🎭 Decision-Driven Deductions
Your choices are not moral they are diagnostic. Each decision permanently alters Gabriel’s mental state and the simulation’s response, leading to multiple investigative conclusions:
Awakening, Truth, or Eternal Surrender.
Terminal 66 exists for one reason:
You chose to forget.
Will you uncover the evidence needed to remember who you really are
or will you remain forever cataloged as Subject 66 in a classified experiment that never ends?
Engagement
Reviews
[h1] 玩了半天原来是“自己”吓“自己” [/h1] [hr][/hr] [h3] 糟糕的恐怖氛围 [/h3] 作为一款恐怖游戏,我个人认为本作是不及格的,整篇游戏几乎充斥着毫无意义的跳脸杀,全程都是主角自己在一个劲地喘气,绝大多数情况下明明场景一点都不恐怖,游戏缺用大量音效和主角的反应来提醒你,“这边其实很恐怖,你应该被吓一跳然后跟主角一起喘”,恐怖游戏应有的环境和氛围构建也很少,玩家走两步就发出一个声响,走两步就发出一个声响,再配合上主角宛如背台本一样的“惊恐万分”,心里恐怖荡然无存,本作本就为数不多的沉浸感,被以上种种设计毁灭的体无完肤,整个“恐怖”元素完全沦为笑柄。 但换句话说,如果你非常害怕那些知名恐怖大作,从而不敢入坑恐怖游戏,那本作也许可以成为一个跳板。 [h3] 糟糕的解密体验 [/h3] 本作在绝大多数情况下,玩家都需要通过探索场景来解密,而本作作为一款“支持中文”的游戏,除去字幕和设置里的中文是正常的,其他地方要么直接没汉化,要么是乱码,要么直接缺少文本,你知道我看任务目标上只写了一个大大的“3”,然后切成英文后才知道上面写的其实是“寻找3号登机口”那一刻的救赎感吗。 解密作为主要玩法之一,文本内容甚至直接影响玩家进行解密是真的难绷,希望后续至少可以改进这点。 [h3] 综合体验 [/h3] 如果作为一个恐怖游戏新手,想试试水,且有一定英文阅读能力的玩家可以尝试,否则其他情况下极度不推荐。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
10/10 i Love this game. WOW
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Danish, Indonesian, Dutch, Finnish +15 more
Hours played at review time, across 35 reviews with recorded playtime.
SEE THE GAME FOR YOURSELF (ITS GOOD) https://www.youtube.com/watch?v=NR3eNU4DMVo
[quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote] [h1]《Runway 66》:科幻步行模拟恐怖游戏[/h1] 《跑道66》是一款第一人称步行模拟恐怖解密游戏,游戏讲述了作为实验者66号的加布里埃尔在政府牵头的心理模拟项目中潜入自己因为飞机失事而昏迷之后的记忆里寻找真相的故事。 实话说,如果单看商店页面的游戏介绍以及游戏内汉化文本的话,玩家其实并不容易理解这部作品到底讲述了一个怎样的剧情。因为在游戏之外,商店页的中文描述因为语法问题因此并不能清晰准确的表达游戏主角究竟是“潜入加布里埃尔意识的实验者”还是“昏迷的加布里埃尔成为了实验者”。 而且在游戏内,本作的汉化出现了严重的文本缺失问题,要想完整理解游戏谜题,玩家就需要开启原文进行游玩,不能依赖于缺失文本的官方中文选项。 在谜题设计上,作为一款步行模拟解谜游戏,本作也存在缺乏引导的问题,比如,游戏第一个谜题是需要人家寻找3号门,但机场的路牌上指出来的却是12345号门,而且在玩家的必经之路上还拦着一道密码锁,但地图过于庞大空洞,因此即便游戏在密码锁旁边就通过提示向玩家指示了密码所在,但玩家依旧可能会被广阔的地图迷惑然后并不知道要到哪里去寻找密码。 在恐怖氛围的塑造上,游戏并没有采用通过恐怖场景以及美术设计来塑造氛围的手法,而是在空旷的场景各处塞入了玩家走到完全没有游戏提示的特定位置才会触发的一些本身并没有任何可怕之处、完全是在依靠游戏音效以及主角喘气配音吓人的脚本事件。 因此,作为一款低成本恐怖游戏,《跑道66》虽然依旧可玩,和那些同为小作坊恐怖游戏的作品一样也能给玩家提供一定的恐怖游戏体验,但游戏对于玩家来说依旧是一款纯英文游戏,且没有多少探索地图触发动画的必要。不过作为一款含有追逐战的恐怖游戏,制作粗糙以至于操作手感本就不佳的《跑道66》没有加入奔跑体力值与手电筒电量的设定,这点可以说是作者最后的仁慈了。 当然,游戏本身要表达的剧情融合了科幻与人工智能两种元素,而且作者也对结局开启了社区投票,因此其想法还是十分有趣的。
[h1]Runway 66[/h1] [hr][/hr] [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] [h2]游戏简评[/h2] [table] [tr] [td]游戏名称[/td] [td]Runway 66[/td] [/tr] [tr] [td]游戏类型[/td] [td]恐怖,解谜[/td] [/tr] [tr] [td]适合人群[/td] [td]恐怖,解谜[/td] [/tr] [tr] [td]画风美术[/td] [td]3d[/td] [/tr] [tr] [td]游戏评分[/td] [td]7/10[/td] [/tr] [tr] [td]是否推荐[/td] [td]英文好的也许可以考虑[/td] [/tr] [/table] [hr][/hr] [h2]游戏详评[/h2] [h3]背景[/h3] 当现实破碎时,你的心灵还能有多可靠? Runway: 66 是一款心理恐怖与科幻体验,讲述了在致命飞机失事后陷入昏迷的加布里埃尔,以政府支持的心理模拟实验中受试者66号身份醒来的故事。 在这个人工世界中,你将踏上一段七章节的旅程,从充满过去阴影的废弃机场,到神秘军事基地、迷宫般的洞穴以及时间破碎的区域。 等待你的不仅是失落的记忆,还有导致精神崩溃的代号为玛丽亚的人工智能、崩解的现实和被压抑的秘密。 [h3]游玩感受[/h3] 宣传描绘的《Runway: 66》令人神往:致命空难、秘密实验、崩解现实、动态AI追踪者“玛丽亚”、无战斗的智慧生存...承诺融合科幻与心理恐怖于独特体验。然而,实际旅程远未达到宣传高度,更像一次因严重缺陷而“备降”的航班。 致命硬伤:残缺的本地化 商店页标注支持中文,实际汉化却支离破碎:大量未翻译英文与高频“口口口”乱码。这对解谜核心的游戏是毁灭性的。关键线索、提示无法辨识,英文不佳者强烈建议绕行。 概念高飞,执行坠地 “动态AI”玛丽亚?徒有其名:宣称的适应性策略(关灯、放鬼)实际模式化且有限。追踪的压迫感迅速褪去,沦为廉价尖叫与跳脸杀的单调堆砌,与承诺的深度心理恐怖相去甚远。 “智慧解谜”?平庸乏力: 虽无战斗,但解谜设计平庸缺乏亮点。常沦为低能见度场景(如全黑迷宫)中的无效兜圈。正如我亲身经历的某个漫长场景:在几乎伸手不见五指的区域内反复碰壁,期间没有任何有效的恐怖氛围营造或有趣的谜题设计,只剩下枯燥和困惑,大大消耗了玩家的耐心。 “环境叙事”?流于表面: 废弃机场、军事基地等美术设定(小工作室水平值得肯定)及深夜机场的恐怖潜力初具雏形。但叙事深度不足,场景沦为背景板,氛围过度依赖Jump Scare与音效突袭,未能构建持续的心理张力。游戏的潜力(AI概念、场景设定)未能兑现为深度体验。 微光难掩主瑕 值得肯定: 画面流畅度优化出色(超小工作室预期),探索顺畅无卡顿,七章节内容量尚可,多结局理念可取。 核心矛盾:这些技术亮点被残缺本地化、单一恐怖手法及未兑现的核心承诺(AI、解谜、叙事)完全掩盖。 总结:未抵终点的备降 《Runway: 66》拥有诱人设定,实际体验却与宣传落差显著: 1. 残缺本地化摧毁解谜基础。 2. 恐怖体验深陷单一泥潭。 3. 解谜平庸,低能见度流程枯燥乏味。 4. 核心概念(动态AI、环境叙事)未能落地。 寻求深度心理恐怖或精巧解谜的玩家可能会有点失望。除非开发者彻底修复本地化、优化枯燥流程并深化叙事,否则这仅是一次充满遗憾的备降,而非通往心灵迷宫的难忘旅程。 最终建议: 英文好+独立恐怖耐受度高 -> 可试,但请降低期待。 依赖中文/追求深度体验-> 强烈建议待本地化完善与实质玩法更新后再“登机”。 [hr][/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url] [table] [tr] [th][url=https://store.steampowered.com/curator/45335586/] 哈密瓜的游戏乐园测评组,欢迎大家加入![/url][/th] [/tr] [/table] [/quote] [hr][/hr]
우선 한국어 번역 안돼있는거 많아요. 다이어리도 그렇고, 중간에 서류들도 번역이 안돼있어서 서류는 구글 이미지 번역 돌렸습니다. 저는 멀미가 많이나서 엔딩보느라 조금 힘들었어요.
密码是多少啊?出门就卡关,服了!
Completed game with run gabe run ending and 90% achievements. A chill walking sim horror game where you explore cool trippy airport, sewer and hospital levels while being chased by a big fat ugly monster. Fun game!
Good horror games, love it.
Runway 66 ist ein sehr verwirrendes Horrorspiel^^ Alles passiert so schnell und irgendwie wusste ich zum Schluss überhaupt nicht mehr, worum es eigentlich geht. Trotzdem hat es Spaß gemacht. Die Grafik ist gut, man muss Rätsel lösen und Gegnern entkommen. Nur der Sound ist bissl off, aber es ist halt ein kleines Indie Game. Was mich wirklich stört, ist, dass die Devs noch andere Spiele haben und sich einfach nicht weiter um das Game Shadow Mansion kümmern. Es hat mindestens einen Game-breaking Bug, aber sie ignorieren den Communityhub und die Rezensionen und bringen einfach neue Spiele raus. Ist für mich echt ne Red Flag, weil man ihnen nicht vertrauen kann. Immerhin zahlt man für die Spiele, dann sollten sie auch funktionieren.
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Players by region
Where this game's players are, estimated from review languages.
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