
Steal and raise a baby war gryphon! Will you fight dragons together to save the empire, or defy the empire and lead your people to freedom?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un "bon" Choices of Game, mais sans plus . L'écriture ne casse pas trois pattes à un canard, l'histoire se laisse lire sans grand rebondissement ou autre, bref, un jeu que je recommande car il n'est pas mauvais, mais n'est pas bon non plus . 3 points négatif qui me viennent immédiatement en tête sont : - Les choix, ils ne sont, pour débuté, pas nombreux, et, de (trop) nombreuses fois me suis je retrouvé face à une situtation ou absolument aucun des choix ne m'allait, comme, No Spoil, le choix final si vous survivez jusque là. - La temporalité/narration , le jeu se déroule sur une longue periode, problème, nous ne le sentons absolument pas passé, pour preuve, je ne saurais dire en combien de mois/années l'histoire se termine, d'une page à l'autre, 2, 4 voir même 6 mois ou plus se déroule sans que l'on ne s'en rende compte. - La duré de vie, environ 3 heures et demi pour en voir la fin, comparé à d'autre Choices of Game, cela en reste ridicule. Malgrès tout, je le recommande à bas prix, il n'en reste pas moin une " bonne " expérience .
OK, honest review time. I do recommend this story--it's currently three dollars on sale, and will only be four dollars later on. If you replay it, you'll probably get your money's worth--just be aware that it is 100% text and is basically a choose-your-own-adventure novel more than it is a game. There are some stats based things involved that wouldn't really work in a straight-up printed book, but it does remind me of those types of books. I read a few when I was a kid. And I love griffins, more so than dragons, so it's great to see a story with griffins--and they're even the heroes. Kind of. First off, this story has been told before. What??? you ask. Well... it's just that it's told with dragons, who are either fighting other dragons, or, you guessed it, griffins. I'm recalling several novels about slave characters who stole their own dragon egg and strove to earn their freedom, or created their own society, etc. I believe one such series was written by Mercedes Lackey. So it's not really a new story. Having said that, I think it is mostly well written. As another reviewer said, the characters could have more depth, but your griffin is well written and frankly adorable. And it does feel like your character (and your griffin) grow throughout it. My biggest complaint is that it feels like there should be more of this story--more meat in the middle and something to carry it forward past the end. Though it was entertaining, I'm not sure this is wanting more in a good way. The story is pretty short, 150,000 words or not--those words involve all your possible outcomes, I think. I'd like to see a sequel, but I'd also like for there to have been more events and opportunities along the way in this particular story. Sadly I doubt it will be expanded upon--and I acknowledge that writing is often difficult and creating something longer while offering choices and different outcomes would be triply or quadruply difficult. I noticed a few misused words. There's a "there" where it should be "their," and a "too" where it should be "to." This could be poor editing, or it could be the issue of many modern people lacking the knowledge of which word to use in which place. And now for a lengthy nitpick/rant on world-building involving the griffins that may not bother anyone other than me: The variety and bird types used for the griffins ruins any sense of immersion for me, and it's not just that many of them are silly to visualize (Google some of the felines and birds described in the story--maybe you'll agree or maybe not). They actually pose a major world-building issue. I'm willing to shrug off my personal preference for raptor-big cat griffins if the oddball griffins in a given story/game work for the setting. These mostly don't. I get what the writer was trying to do--be original, and fill a world with what they thought of as beautiful non-standard griffins (to me, I envision them and most of them look silly--really wish there had been more standard griffin options, but to each their own), but I think they'd have been better off thinking about how they were going to work in a fight against wyrms. Diplomacy and charm aside, all griffins in the story are supposed to be fighters. Some thought should also have been put into the climates they are adapted to versus the climate they supposedly originate from. Perhaps the story should have involved magic to explain their existence/potential capacity to interbreed at all, or else had griffins originate from other lands as well. You can argue that the riders use lances and therefore the griffins' natural defenses are a moot point, but then remember, griffins apparently fight wyrms in the wild, too. Wyrms are described as being about five times the size of griffins, with armored scales. A good real-world analogy would be a swan, duck, or painted bunting fighting an alligator. Even if the birds were much larger, and even if you had several other birds helping, they'd still have difficulty winning that fight due to how they are built. Frankly it would be difficult even for an eagle or an owl. Vultures and condors would also lack the beak and claw strength for that fight. In fact, the only oddball I saw that might have worked pretty well was the parrot, but it didn't specify the species there so that's also iffy. I know there's also the cat half, but hind limbs can only make up for so much. The front end would be doing most of the fighting. The bird-cat pairings are also referred to as breeds (and may even actually be species since it's never made clear whether crossbreeding is possible between breeds)--which suggests there's a large number of each type. And they are large predators. If they are common enough for there to be many breeds, then my mind goes "NOPE!" at the logistics of keeping them all fed, thralls or no. Overall, though, yeah, I recommend the game. It's not perfect, but few novels are, and this one had the extra effort put in to try to make you feel like your choices mattered. There are some things I still haven't been able to achieve--and perhaps the "game" is too easy since I have only rarely encountered any genuine negative consequences. There are some choices that you can make that seem to lead nowhere but may originally have been meant to do so, and some of your reasons for hatching a griffin are hard or impossible to follow through with later on in dialogue choices/whatever you choose for your ending. But that's the nature of many choice-based books or games--you can only be given so many options, and to reach the ending ultimately your choice is an illusion created by the writer. But in this case it was pretty satisfying, my complaints aside.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Right of the bat,this is the first CYOA game i've ever played, and I LOVED IT! The concept was great, the story made me feel as if my gryphon was my pet, and what not. The one thing I had a little trouble grassping was the "ranking" system. Were keepers valued highly in this society? Were thralls the lowest of the low? What sparked the war? I have plenty of unanswered questions, and this story felt WAY to short. I also didn't feel that much of a bond between any of the side characters. If I were to give a tip(even tho it may not prove to be of use), it'd be to make the story longer, and give the characters more personality. Also, I think a visual to go along with this story, would make it 10x better. Wether that be pictures, or an animation, is up to the author. I'd give this game a 8/10 for my first CYOA game ever, and will follow for upcoming games.
I love the idea of playing around with an interactive story. It's a good tale, but I'm an avid reader and the story was too simple for me. Then again, it felt more like the game was tailored to a young audience, and considering the amount of work it takes to do this, Runt of the Litter is well done.
A fun little distraction. There's nothing great about this game but for $3 I sqooze several hours out of this game, and over the coming weeks I'll squeeze several more. In terms of value per dollar it doesn't get much better.
A brief choice-of game that gives you a peek into the life of a thrall who rescues a tiny griffin. I was a little disappointed that I reached the end so soon. It was a very enjoyable read but there were several details, choices, and scenes that it would have been nice to see fleshed out more. I'd still recommend giving it a try, but maybe wait until it's on sale!
These are never worth the price but they always entertain, except sometimes.
Okay enough, decently written, but it's kinda short and ends with an epilogue at what feels the 1st half if not even the 1st 3rd of a book. Feels like my high school writing assignments where i started out enjoying an expansive story i had to write for an assignment then ended abruptly to meet the deadlines.
I really enjoyed this game a lot! As someone who has always had very close and caring relationships with my own pets, it was so nice that I was able to have this in the game (:
There's no better way to chop this up other than "ka-ka-kawaii!". This brings out the animal lover in me. The only downside is I wasn't very interested in any of the companions.
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