
Run fast, take risky shortcuts, and deliver food across Waspington or choose to rebel against your Hive; after all, nothing says job security like a perfectly timed landing.
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About
Running Beehind is a speed-based third-person platformer set in the buzzing city of Waspington, where fast deliveries and fluid movement keep the Hive alive. As a delivery worker at Co. Hive, you can sprint, swing, and bounce through an insect metropolis, master expressive traversal, and plan the most efficient delivery routes before the clock runs out!
The city is built like a living playground, offering shortcuts and hidden routes in every zone. Using grapples, sticky honeycomb walls, and trampolines, players are encouraged to explore and refine their movement, turning each delivery into a fast-paced puzzle of speed and flow!
Along your delivery route, you’ll meet all sorts of diverse characters, each with their own fears and stories. But one pattern quickly becomes clear: the further you stray from the Hive, the more you see the sticky, not-so-sweet impact that Co. Hive has on Waspington.
Its citizens are cornered into two choices: work with the corporation… or push against it.
But you, the player, don’t have to pick just one.
Using your company-issued gear, you can access hidden nooks and crannies, using them to send a very pointed message back to the big bees upstairs.
Players can secretly disrupt production lines or leave messages across The Hive. Vandalism slows down corporate operations and reveals hidden paths the company tries to keep buried.
Through exploration, dialogue, and choice-driven gameplay, Running Beehind allows players to decide whether to serve the Hive or sting it from within.
FEATURES
Speed-based third-person platforming focused on expressive movement;
Fluid traversal using grapples, sticky walls, and trampolines;
Multiple delivery routes that reward exploration and mastery;
Distinct zones to explore, including the Hive, the Butterfly Farm, and the Roachlands;
A choice-driven narrative with dialogue and multiple endings;
Vandalism mechanics that tie player action directly into story outcomes;
A colorful insect city filled with memorable characters and environmental storytelling.
Genres
Stats
Languages: English**languages with full audio support
Reviews
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For a student game, it’s pretty good and enjoyable. The bee theme is nice. When I first saw the trailer mentioning a speed-based platformer and really emphasizing speed, I was a bit worried it would still feel too slow, Especially judging by how fast it looked in the video. After playing the game though, I was pleasantly relieved to find that the movement has been pumped up since the moment that the trailer has been recorded. That said, it still could have been a bit faster. The same applies to the double jump. I didn’t even notice it the first time I watched the trailer. After playing the game I had to rewatch the trailer to realize the double jump already existed there. I’m really glad you made the double jump actually useful though, that would have been a disaster with the old jump height.
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Cool concept of a game. The movement felt good, too slow at some points, and the jump felt a bit low, but prety smooth and decent over all. I don't really care for all the lore being dropped on me at the tutorial/introduction. The art/map itself is very cool, I really like the art direction, however the music did not fit the scene at all. If I wanted to traverse in a medival world, I would've played the in-game music of Running Beehind. The player animations were cool, they felt smooth. The logo is sick, props to the artist. Overall I'd rate this at 6.5/10. Mostly due to the movement being fun, the game itself does not entertain me for a long time.
Hızlı koşun, riskli kestirme yollar kullanın ve Waspington genelinde yemek dağıtın ya da Kovanınıza karşı isyan etmeyi seçin; sonuçta, mükemmel zamanlanmış bir inişten daha fazla iş güvenliği sağlayan bir şey yok.
Game was good for a solid 5 minutes before all the clunkiness started to overtake the experience - Random buildings with no collision that I would phrase through - Character sometimes won't jump/sprint when told to unless I let go of all the keys and press them again - Grapple stops working after grabbing another delivery and it won't work again - Character will bounce on random props and be sent flying in a complete opposite directions - Character not being able to jump onto easy ledges - The grapple aim UI will be floating in the middle of the screen without any use whatsoever after collecting deliveries - It gets to a point the game stops telling you where to deliver things to Additionally, here's some extra feedback: - A save option would be nice - Every time I load up my save all of my graffiti progress is completly erased - Graffiti should appear on the radar - Some more orientation would be good, I have no clue what to do for the keycard or 50% of the achievements
a good game, with a few caveats, i enjoy the gameplay, especially the grapple, however this game is full of bugs and one major flaw, whenever you start a mission you lose the grapple, and cant get one during the mission, which i dont understand, it just pads the time and makes it harder to plan routes so i give you a 4/5
I played the totorial level the character animations are very nice
Great game the team that did this is probably so goated
Im honest, this game is not too bad For a student game. I like the Movement and the World building is Funny. Better movement than the new Call of Duty games
Running Beehind is a weird little game that caught me off guard because it starts out as a delivery game and slowly turns into something a lot stranger. I play as a delivery worker in Waspington, an insect city where I have to get food to different places before the timer runs out. The actual deliveries are built around movement, so I am sprinting around, using grapples, bouncing from trampolines and sticking to honeycomb walls while trying to find the quickest route. I like that the game makes getting from one place to another the main challenge instead of just turning deliveries into simple fetch quests. The movement is easily the best part for me. Once I start getting used to the grapple and the different surfaces, I can put together some pretty fast routes and feel like I am actually learning the city. There are shortcuts and hidden paths that I can discover, so I am rewarded for looking around instead of always taking the obvious road. I especially like when I find a much quicker way through an area after spending some time experimenting. The controls were also improved during development, with smoother trampoline movement, better rebound physics and an easier way of collecting coins, which helps the whole thing feel more consistent. The story is what gives Running Beehind more personality than I expected. The further I explore away from the Hive, the more I see how badly the company is treating the other insects living in Waspington. I can either just keep doing my delivery job or start messing with the company by vandalising production areas and leaving messages around the city. I like that this is not completely separate from the movement either, because some of the hidden areas I reach can lead to things I can disrupt. There are also different endings depending on the choices I make, which gives me a reason to play through the game again rather than simply finishing the deliveries once. The different areas help keep things from feeling too samey as well. I can explore the Hive, the Butterfly Farm and the Roachlands, and each part of the city has its own look and characters to meet. The NPCs have their own little stories and problems, so stopping to talk to them gives me a better idea of what is happening outside the company's side of the city. I like that because the world is not just built as a set of obstacle courses. There is an actual reason for the strange places I am running through. The main problem for me is that the game still feels quite small. The movement is fun and the choices are interesting, but I eventually start noticing that there are only so many things I can do with the delivery system. Once I know the best routes through an area, a lot of the challenge becomes repeating them faster. The story also feels like it could have gone much further, especially because the idea of either helping the Hive or quietly working against it has a lot of potential. Some of the mechanics also needed a bit of roughness fixed during development, and even after those improvements I can still tell this is a small indie project rather than a highly polished platformer. I do like the fact that the game is completely free because it makes the experimental side much easier to appreciate. I can explore the city, complete deliveries, collect things, talk to characters and see the different endings without having to spend anything. There are also achievements for things like discovering all the restaurants, finding the collectibles and completing the different endings, so I have a few extra reasons to explore every part of Waspington. The game is still a relatively small experience, but I would rather have a short game with a clear identity than one padded out with pointless content. Overall, Running Beehind is a fun and unusual little platformer that works best when I am enjoying the movement and exploring the city. I really like the grappling, trampolines, shortcuts and the idea of improving my delivery routes, while the story gives everything a bit more meaning than I expected. The limited size and fairly simple delivery loop stop it from reaching the really high ratings for me, but there is enough creativity here to make it stand out. I like that the game lets me decide whether I want to be a good worker or quietly cause problems for the Hive, and that choice gives the whole thing more personality than its simple delivery premise suggests. Rating: 7.3/10
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