
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Most likely between $14.4M and $40.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $24.1M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2685 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is really good, the only thing I'd want more of, is maybe more content out of it. You can beat the game very quickly compared to most survival games which is cool but when you realize how far you've come in a short amount of time you're left wanting more out of the experience. The game doesn't really feel like a job compared to a lot of other survival games. I do recommend this game I just wish there was more. SPOILERS: The Kuldra raid was really good but I've done the raid 5 times and gotten 5 shields, no armor, no wand, no sword. So that's the only bummer about this game is that the RNG drops are very bad. Also on top of the raid RNG not being great, the material you need for rune gear, you need to farm alot of for just a full set and the enemies are bugged right now. You have to do the raid completely over again too. The raid was good but it can take 20-25 minutes just to take Kuldra out excluding the way up to get to her. When they fix the enemies respawning it will take an hour at least just to redo the raid. The RNG drops must increase please.
GREAT GAME, plays like runescape, but with all the good parts
a parte qualche problema minore e un sistema di combat melee a due mani da rivedere, ne vale veramente la pena
Runescape vibes all day!!!!
Les graphismes sont top, j'aime beaucoup la DA mais le gameplay est dur.. A l'heure actuelle je ne recommanderais pas le jeu à un ami... Les sorts : On en débloque trop des le début et l'utilisation n'est pas fluide, par exemple le saut, le faite qu'il y ai une animation et que cela bloque le personnage pendant 1-2 secondes ça casse tout. Il faudrait pouvoir lancer le sort pendant que l'on bouge ça serait plus fluide, pareil pour le sort de téléportation en combat il peut être utile mais je l'utilise jamais à cause de cette animation qui me bloque et qui me fait prendre des dégats par l'ennemi. Egalement le menu des sorts, personnellement j'aime bien cependant il faut le rendre plus fluide, par exemple si je clique a gauche ou a droite de mon écran cela change de page et non pas être obligé de cliqué sur la flèche, on gagnerai en rapidité ! Le combat : Perso je joue mage et le gameplay est nul, je fais un sort, l'ennemi m'attaque je ne peux pas dodge parce que je suis en pleine animation c'est juste énervant et très frustrant. Ducoup avec certains ennemie (boss) je finis par me mettre en hauteur pour pas prendre d'attaque car sinon je n'arrive pas à les tuer.. Les quêtes : Le délire de faire des quêtes sous forme d'énigme.. Bon, on aime ou on aime pas, perso j'aime bien mais à petite dose et faut que ça soit compréhensible, un exemple (ATTENTION SPOIL), la quête "A Melody Remembered", comment je suis censer savoir qu'il faut l'amulette magique qui se débloque dans la zone après la quête principale "Tueur de dragon", je pensais que c'était une des trois amulettes que l'on peut crafter au début ! Ducoup ça me fait deux amulettes qui me servent pas dans un coffre... La construction : ça va c'est pas mal mais il faudrait pouvoir terraformer le terrain à la Enshrouded. Pour l'instant j'ai une maison à deux etages sans toit car je peux pas construire d'avantage je ne sais pas pourquoi pourtant j'en ai poser de la poutre pour soutenir tout ça et j'ai l'habitude de la construction avec physique comme valheim. Certains ornements muraux, je n'ai pas compris le principe pour les poser, ça ne veut pas se mettre sur le mur. Serveur : J'héberge le jeu sur mon serveur privé et je dois dire que ça tourne bien, un point qui serait bien de corriger, quand il y a personne sur le serveur, il faudrait "decharger la partie", en gros le problème quand je met des plantations, je reviens le lendemain, tout à pourris parce que le jeu continue de tourner. Je pense avoir fait le tour, le jeu n'ai pas mauvais et c'est pour ça d'ailleurs que je continue d'y jouer mais il y a des gros points à revoir et je pense qu'au fil des maj ça va devenir un très bon jeu mais il y a du travail ! Bon courage à l'équipe de dev !
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Pretty standard survival crafter with runescape themed everything. The skill leveling is fun and makes the typical gameplay of this genre feel a good bit more rewarding. Although it does become a grind, which I reckon is tradition for the series. The graphics are nice and polished. And the animations are also quite good for early access. The combat is decent. Souls-lite. It feels a bit better than valheim, thanks in part to the better animations, but it still is fairly clunky. The main problem with combat is it feels like you can essentially only do one action at a time. There's a lot of downtime on every action. You can't blend actions really. No jump attack, no sprint attack, no roll attack. You have to wait for the swing animation to finish entirely, where your character returns to neutral, before you can roll. The commitment on attack startup is also rather low. You can almost spin 360 degrees on your attack startup with default mouse sensitivity. So the combat can feel a bit floaty and restrictive at times. The gear choices are actually pretty interesting though. There's several armor and weapon types which all favor specific playstyles; warrior, mage, ranger. And the crafting system is simple enough while still having a touch of depth. This game isn't doing anything groundbreaking, but it combines a lot of the best parts of the genre and commits to the source material. As far as early access survival crafters go this one has a lot of polish. I think if the combat system can be tuned a little tighter, and the players repertoire of available actions is expanded upon, Dragonwilds would be one of the best survival crafters on the market. As it stands, it's just another survival crafter with some fun flavor. Definitely worth a run if you're a fan of the genre, but if you're not then I don't think this would change your mind.
It's got some small bugs, but overall it's been very fun and I love that I can play solo or co-op (scaling difficulty). The progression has been nice so far with exploring and questing allowing me to learn everything needed to get to the next area. I am enjoying being able to switch between play styles with different weapons (currently blasting everything with fire magic, lol). I've run into a few minor quirks with base building, but otherwise it has been really good and I'm really digging my current base setup.
I like how they incorporated the runescape world into a survivor game, and I think its got a lot going for it.
Es casi todo lo que soñé algún día sobre RS3, me encantó. Hay lore, hay referencias, se siente fresco y hay mucho grinding, además puedes tener tu propio mundo, es un gran, gran, gran juego