
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Switch classes anytime, with hundreds of random affix combinations for gear stats, a unique forging system, and tough bosses, rifts, ruins, and trials awaiting your challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 752 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化有问题
非常棒的游戏
掉率低 游戏内容少 特别是那个沙比回收系统 自己做的东西自己没测试? 连他妈的按钮都点不了 神经病是吧 做出来 还没之前的好用 烂的一坨屎
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese
Hours played at review time, across 752 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错!坚持没用修改器3天到了36级 !三个职业都玩~因为套装随即掉落!有哪个存哪个。另外可以自己设快捷键很不错!F 范围拾取!然后锁定最近的怪物设定一个快捷键法师就很方便刷了!!!!最关键的是一定要用召唤过渡刷经验和声望装备!因为别的都容易死 都是后期!!!!很不错30元玩了36个小时了!!!
不是 你™后续任务装备还能出售的?怎么想的?
就冲着这个爆率以及平衡性我只能说配不上这个售价,优化问题极大然后刷半天不掉一个能用的装备
更新得好啊 这墓碑算是立上了
游戏设计还行,T3亡灵套装有BUG,召唤物召唤不了那么多。
首先这个是个前期很上头的游戏,我连续玩了8天,上午玩到凌晨,游戏一直在更新是很好的,从自动回收的细节筛选,到自动拾取。还有调1-5个人的时候会显示多少倍率。就是玩到后期一直刷极品装备有点繁琐了,后期明显战士最猛,术士和道士T5的装备我估计也没战士的一半猛,战士要把减伤拉满(80%)道士的召唤物减免也要拉满(811%)这个游戏最主要的是锻造,把好属性的打到装备上。这次写完测评后期没有大更新我估计也不会打开了,怎么说呢,一直连续玩了8天,38块钱,值不值看个人吧,我觉得稍微有点亏哈哈哈,如果是28我就觉得很赚了
A shared or communal stash would be nice to have!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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