
Control the world, not the hero. Spin the slots and beat the odds in this RPG adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw this game a while ago, immediately fell in love with its original, concise concept. Playing it for the first time today gave me a wide grin :D Here are a few reasons why you should play it too: - surprisingly simple yet engaging! - super cute art! - great for short play sessions too! - support the devs by buying this game => allow them to make more content! The game already offers more than I expected, given that it just started into early access! Fingers crossed for its continued development! 🤞💖
游戏中间退出没有存档 单局游玩时间过长且重复性过高
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.4K | 155 | 93% | $3.49 | |
| $21.4K | 87 | 87% | $9.99 | |
| $21.4K | 51 | 96% | $13.99 | |
| $21.4K | 89 | 83% | $19.99 | |
| $21.4K | 172 | 62% | $4.99 | |
| $21.4K | 172 | 62% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 39 | 100% | $14.99 | |
| $959 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| $1.5M | 3K | 89% | $11.99 | |
| $1.3M | 2.6K | 77% | $19.99 | |
| $807.5K | 2.1K | 93% | $18.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌는 게임 현재로서는 치즈같은 고점템 몇개 먹으면 게임이 너무 쉬워지고 다른 템들은 단순하게 체력방어력 올리는 것보다 좋지 못한 템들이 많아서 못먹으면 머리아파지긴 함. 그래서 너무 좋지도 나쁘지도 않은 템들이 더 많아졌으면 함. 그리폰 억까당하면 많이 짜증남
난이도가 매우높습니다 버그가있습니다 슬라임보스가 안죽는버그가있고 거기서 나갔다오니깐 아이템은 다1레벨로초기화되고 돈은다사라진상태에서 몬스터잡을떄로 돌아갑니다
게임에서의 상호작용은 꽤나 중요한 요소라고 생각하는데요, 어떤 행동이 명확한 정답인지 애매 모호하며, 이것은 파밍 체감의 악화로 까지 이어졌습니다. 내 입력의 결과가 피드백으로 돌아오기 까지 텀이 몹시 김 내 입력의 결과가 나쁜 피드백으로 쉽게 이어짐 참신 하다고 생각되는 기믹에 벨런싱이 과도하게 배분되어 보편적이다고 불리는 소중한 재미들이 고리타분한 재미로 치부되어 놓쳤습니다.
짱쉬움 첫 판에 개구리봄
HELPP I CANT STOPPP XDDD Yeap as I thought. This could be a new generation Tetris. With very good gameplay; luck + hand-eye coordination. You need to think fast to carve the path for your hero to walk (especially during bossfight, SUPER CHAOTIC!!). Good loots slot doesnt always good for you and monster slots doesnt always bad for you. Plan carefully and watch your plans fell apart XD. Keep it up and hoping for more content update. Dear Dev, Please dont abandon this game in early access as it has soo muchh potentiall. ^_^
評価は100点満点の70点くらいでしょうか。 休日を1日潰すくらいならちょうどいいかもしれません。 キーボードでは操作が混乱したのでXBOXコントローラーでプレイしました。 結構難易度が高めなんですが、死ぬまでに歩いた歩数で新しいアイテムが開放されて難易度が緩和されていきます。 普通、最初が簡単でプレイヤーの成長に合わせて難易度上げていくもんじゃないの? 結構プレイして慣れた頃にチーズが開放されて、取るとライフとシールドが同時に1回復するようになります。 このあたりで一気に安定して先に進めるようになります。 魔王を倒したところで強制的にゲームオーバーになるんですが、先のステージに進む方法が分からないのでそこから先はやっていません。
挺好玩的,是一款比较新颖的游戏
개구리 너무 귀여워
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.