
This hilarious party brawler features iconic characters, stages, and music reimagined for a modern generation—and simplifies combat, including an all new PARTY MODE, perfect for friends new to the genre
Modeled estimate, not a reported figure. How we estimate →
About

Play as modern cartoon renditions of classic characters Lancelot, Mother Goose, even the Piglet TOY that inspired Winnie-The-Pooh!
Gorgeous hand-drawn artwork brings every stage, every character, every moment of battle to life!
Even the music is remixed from the ground-up from the public domain! Like our "Punk-Rockabye Baby"
Gorgeous optional visual effects like FILM GRAIN and CEL SHADOW provide a fuzzy nostalgic feeling!

LIGHT, STRONG, and SPECIAL attacks make the zany flow of combat feel straightforward without directional input, so first-time players can join the party!
Genre veterans will find depth and complexity preserved in familiar mechanics like moonwalking, foxtrotting, and more: even WAVEDASHING has an easy introduction for new players with an optional single-button command!
CUSTOMIZABLE CONTROLS let anyone play with exactly the button layout you're looking for! Genre veterans can even choose from our pre-set profiles inspired by the layouts of other platform fighting greats, in order to feel right at home.
PARTY MODE warps out-of-bounds players across the screen instead of eliminations—no more disheartening SDs!
The LEGAL rules run tournament-legal settings and bans casual stages from random selection
STOCK, TIME, STAMINA, TEAMS, even ITEM and RANDOM STAGE toggles are here!

Hone your skills and take them online with our rollback netcode, or stay home and have a party fit for Gatsby!
ONLINE QUICKPLAY for fast 1v1 matches
PRIVATE LOBBIES to group with up to four friends plus spectators!
ROLLBACK NETCODE makes for a smooth online experience! (Ethernet is always recommended)
Enjoy their exciting combos and hilarious interactions together in local multiplayer—or online with rollback netcode


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid platform fighter. Heck, I found out about this like 10 days before its release and my brain was like: "Huh, it looks like as if 'That one game from a rich company' and 'That best cartoon platformer of all time' had a child.." Now that I got my hands on the newborn - RFFA, I can see some inspirations from *coughing sounds* ('That game from a rich company'), like the Arcade mode, Platform run, etc.. Overall, it feels 'fresh' in a way. You have no stats to hunt for or maintain a good winrate.. Just pick a character, jump in and go stupid! [h3]THE GOOD:[/h3] + It's [u]very casual-friendly[/u], very simple control-wise (as a casual wannabe, I LOVE that!). + Interesting stages, and silly take on the characters - there's a lot of references. + Customizable as HELL! + It has online multiplayer (some expect that, since it's 2026, I personally barely play online). [h3]THE NEUTRAL:[/h3] ° Ocassional crashes during fights (Prepare your Windows snippet tool!) If you're a fan of platform fighters and older cartoons, it's a good pick! [h2]Get your friend a copy, too, while you're at it![/h2]
I would ABSOLUTELY recommend this game. The controls on the characters are different and understandable. Its pretty easy to pick up if you've played FFA fighting games such as SSBU or ROA, and still pretty beginner friendly!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.1K | 252 | 88% | $3.99 | |
| $32.1K | 118 | 83% | $11.99 | |
| $32.1K | 182 | 65% | $4.99 | |
| $32.1K | 181 | 98% | $5.99 | |
| $32.1K | 430 | 90% | $2.99 | |
| $32.1K | 284 | 86% | $4.54 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 40 | 95% | $9.99 | |
| $123 | 1 | 100% | $4.99 | |
| $545 | 8 | 62% | $2.99 | |
| $467 | 5 | 60% | $4.99 | |
| $330 | 8 | 88% | $1.99 | |
| $188 | 1 | 0% | $9.99 |
Languages: English**languages with full audio support
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it good, more people play you cowards
I spent like 2 hours being so flabbergasted at the quality of this game that it dealt psychic damage to me. Everything about this experience just sucked. I usually don't leave such ill thought out reviews the few times I do review games, but I'm mentally exhausted going down the rabbit hole of this game's history (what little there is) and having just played the damn thing. If I went into detail about every thing I didn't like I would be typing all night and I'm just tired. I'm glad you guys got 50k. Enjoy it.
I really like this game and it's creative uses of royalty free characters. I really enjoy the hand drawn animations for each of the characters and how unique each of them feels, even some of the echo fighters feel very unique in their own way. Super simple controls mix that some easier recommendation for my friends who arent Huge gamers.
Super fun! Clearly a labor of love, a great party game, especially coming from a gamer who doesn't play a ton of fighting games!
The multiplayer is so fun! It’s beautifully hand drawn, engaging for beginner and pro fighting game players alike being fast and fluid with single button controls. This game may not replace your favorite fighting game if you’re coming from say…Smash? but it’s definitely a great addition to your collection especially if you have a friends and family that may be turned away from more complex platform fighters. I finally got my partner to play this genre thanks to this game!
I think it's acceptable to recommend a game while also wishing it could have been so much more than what it released with. Although it's technically feature complete, I feel like what I was looking for from the game wasn't fully realized, though I played just enough to bring me past the fated 2-hour mark. Like so many others, I checked out the game when it was at PAX and I really dig how much respect AAAA Games has given specific thanks to the specific [i]people[/i] that gave platform fighters its own genre such as Dan Fornace and Ramsey Kaid. The game uses the Platform Fighter Engine (middleware for GameMaker), something that's fairly new to my ears but has been long in development with awesome amounts of documentation and use cases in and of itself. In addition to that, Royalty Free For All were able to overdeliver on their stretch goals and get both David Wise and Grant Kirkhope to do the soundtrack. I like the art style, which stays "Saturday Morning Cartoon" consistent all the way to the DOS-computer like settings menu (although it still functions 100% the same, the style clashes with the rest of the game). I also like the particle effects and explosions that aesthetically resemble Smash Bros. Ultimate, though functionally everything else is different. I also like how they implemented Screen Wrap, a feature that replaces an out-of-bounds ring-out with one determined by damage points. In particular, this means you will only get knocked out if your damage reaches 200 or greater. Going out of bounds will inflict some damage (15), but you'll return to the antipodal side of the screen from where you departed. With all the glad-handing out of the way, I think my biggest complaint is that Royalty Free-For-All feels like it betrays its own intentions. It markets itself to new players who haven't played a Smash game or a platform fighter, and its deliberate simplification of the controls would make you [i]think[/i] you're not going to go toe-to-toe with the sweats. However, the remaining mechanics of Smash and platform fighters, such as stage hazards and items that damage you or others, are still there. Removing directionals doesn't do many favors beyond laying bare the suspicion that they were cut for convenience rather than a desire for greater accessibility. Note, I didn't play online/LAN multiplayer with my purchased copy. I just played against CPUs and through Arcade Mode, similar to Smash 64's 1P Game. When it comes to fighting, many of the CPUs are incredibly competent, but they will struggle with pathing if they find themselves on an unexpected part of the stage. Here are some additional things that iffed me: 1) No announcer for any of the matches/characters 2) Spritework lacks sufficient frames for several characters' moves. Some things look animated on threes versus ones, which is a stark difference. 3) The Target Test stage has a different layout for each character. However, Platform Run has the same stage for every character, leading to some interesting situations, such as the fact Lilith's hair move can't catch any ledge here, so you have to be extra precise with your movement. 4) The "It's cool! Rights are cool!" in the credits is ironic when licensing restrictions are what prevent the international non-US audience from experiencing the full content of the game. [url=https://youtu.be/_P97TBeVn14?t=318]There's a significant amount of content affected.[/url] This game is a lot more like Smash than anyone, creators included, want to admit. While the game and overall stage layout are similar to Smash 64, some characters from Smash Melee had their movesets cloned and reincorporated for the characters here, such as Lancelot for DK, Col. Bleep for Mr. Game and Watch, Quick Brown Fox for Fox, and Big Bad Wolf for Ganondorf. All the same, I appreciate the experimentation with unconventional movesets like Nessie, Lilith, and Oliver Twist. I hope they continue to flesh this title out, but this will only happen if enough people purchase and support the game. Give solo players like me more things to spend time on.
A breath of fresh air in the genre. A lot of love has been poured into this, from the art design to the controls to the UI. The movesets are deliberately simple with some clever nuances, like changing properties with repeated uses, interacting with other moves or changing properties with a full charge. What's here is already very well polished, and I hope they get to expand on it more.
The controls are responsive, the art is cute, the online networking works well, but the MUSIC OH THE MUSIC I was NOT prepared to fight on the Priness and the Pea's stack of mattresses while an absolute BANGER of a heavy-metal cover of "Go To Sleep" blasts in my ear drums! Can't wait to see what more surprises are in-store!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.