
As an Engineer - crew member of one of the first Mars colonies - you are responsible for repairing and maintaining Mars Rovers. In this advanced simulator you will learn the internal details of various Mars Rovers and their components.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 670reviews | 76% | — | $146.8K |
| $13.99 | 66ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doodoo butt
Kellemes kikapcsolodás, és még érdekes tényeket is megismerhetsz. :)
very satisfying and calm game. it feels really nice :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian, Italian, Ukrainian, Hungarian, Spanish - Spain, Turkish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sol 26. A typical day on Mars, full of setbacks... Highly addictive.
tsja leuk
🪛
Vynikajúce voľne pokračovanie hry Occupy Mars v štýle servisného mechanika ktorý je na Marse v hangári pre Rovre .
good
Rover Mechanic Simulator is a deliberately paced simulation game developed by Pyramid Games and published by Pyramid Games S.A. together with PlayWay S.A. that takes an unconventional approach to space exploration. Instead of placing the player behind the controls of a rover traversing the Martian surface, the game situates you in a workshop role, responsible for keeping these highly sophisticated machines operational. From the very beginning, the experience establishes itself as a technical, hands-on simulator focused on problem-solving, attention to detail, and a quiet sense of responsibility tied to humanity’s exploration of Mars. The core gameplay loop revolves around diagnosing and repairing real-world-inspired Mars rovers, each presented with specific malfunctions that must be carefully identified and addressed. Tasks begin with analysis—reviewing diagnostic data, inspecting components, and determining which systems are compromised—before moving into the physical act of disassembly. Players remove panels, unscrew components, detach modules, and transport parts using cranes and specialized tools. This methodical workflow is the heart of the game, encouraging patience and precision rather than speed or improvisation. Every repair feels procedural, reinforcing the sense that these machines are complex, delicate, and essential. One of the most distinctive aspects of Rover Mechanic Simulator is how thoroughly it commits to its tool-based mechanics. Repairs are rarely abstracted; instead, players must use appropriate equipment for each task, whether soldering damaged circuit boards, cleaning worn components, recycling broken parts, or fabricating replacements with a 3D printer. This layered interaction creates a tactile sense of labor that feels authentic, especially for players who enjoy simulations that mirror real technical processes. While this depth adds immersion, it also contributes to a slower rhythm that demands focus and can feel repetitive during longer sessions. Progression is handled through a light career system that allows players to specialize over time. As you gain experience, you can develop your mechanic along different paths, such as improving efficiency, enhancing diagnostic accuracy, or optimizing resource recovery. These choices subtly affect how jobs unfold and how efficiently you can complete contracts, adding a role-playing dimension to what might otherwise feel like a purely mechanical experience. Unlocking more advanced jobs and rovers provides a sense of growth, even though the fundamental gameplay loop remains consistent throughout. Visually, the game adopts a clean, functional presentation that mirrors the utilitarian nature of its subject matter. Workshops are filled with equipment, tools, and rover parts, all clearly laid out to support interaction rather than spectacle. While the graphics are not flashy and the environments lack dramatic variation, this restraint serves the simulation well, keeping attention focused on the machinery itself. The interface, though occasionally cumbersome, reinforces the idea that you are working with complex systems rather than playing a streamlined arcade experience. The atmosphere of Rover Mechanic Simulator is calm and almost meditative. There is no looming threat or time pressure pushing the player forward, which allows each repair to unfold at a measured pace. For some players, this creates a satisfying, almost therapeutic experience where the satisfaction comes from methodical completion and technical mastery. For others, the lack of narrative urgency or varied objectives may lead to fatigue, particularly once the novelty of the first few rover repairs wears off. The game is best enjoyed in shorter, focused sessions rather than extended marathons. Additional content, such as downloadable expansions that introduce new rovers and missions, enhances the overall package by expanding the range of machines and systems you interact with. These additions deepen the technical side of the simulation and are especially appealing to players with an interest in real-world space exploration hardware. They reinforce the game’s educational undertones while extending its lifespan for dedicated players. Ultimately, Rover Mechanic Simulator is a niche experience that succeeds by fully committing to its concept. It transforms the behind-the-scenes work of space exploration into a thoughtful, hands-on simulation that rewards patience, curiosity, and attention to detail. While its slow pace and repetitive structure limit its appeal to a specific audience, players who enjoy technical simulators, meticulous workflows, and the quiet satisfaction of repairing complex machines will find it a distinctive and surprisingly absorbing experience. Rating: 7/10
Fun mechanic game with puzzle elements. 10/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.1K | 80% | $17.99 | |
| — | 102 | 75% | — | |
| $285.2K | 1.4K | 86% | $9.99 | |
| $99.7K | 121 | 63% | $19.99 | |
| $1.5K | 7 | 100% | $6.99 | |
| $0 | 64 | 80% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146.8K | 183 | 69% | $19.99 | |
| $146.9K | 282 | 96% | $14.99 | |
| $146.9K | 290 | 71% | $15.99 | |
| $146.9K | 550 | 89% | $14.99 | |
| $146.9K | 743 | 90% | $9.99 | |
| $146.7K | 618 | 86% | $9.99 |