
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Audiovisual journey. Strongly reccomend.
számomra az egyik legrémisztőbb játék valaha. Nem a jumpscerek miatt hisz kevés van belőlük. Sokkal inkább ez a nyomasztó, lehúzó atmoszféra ami bitang erős. Szinte rátelepszik az emberre a játék. Nagyban hozzájárul a sound design ami kivételesen magas minőségű, persze a grafika is nagyon rendben van.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible
An absolute masterpiece. Loved every minute of it.
Amazing, captivating from start to finish.
I came to play this game determined to beat it, despite being genuinely terrified of space horror games. I've seen playtroughs, even played it on release for about 30minutes before surrendering to fear.... Safe to say I finally came back! Started a new save and started playing... All am gonna say... I came to this adventure as a ♥♥♥♥♥. And came out a bigger ♥♥♥♥♥... No like seriously, those two robots at the start are fuwk ass demons bro, they been hunting me like there was no tmrw, i think i died in my chair a few times, lwk they be moving like prime goku on my ass. But what you will never believe is that THIS time... I beat chapter 1... Oh the sweet relief I felt just to go in to chapter two... Just to realize... that the same old robot is still prime goku on my ass, hunting me for my booty cheeks. Overall: 10/10, would torture myself with primal fear again!
It's like the environment itself is the monster. Every corridor and empty spaces builds up dread. There's a good amount of backtracking and the puzzles are really good. (Especially that damn vestibule puzzle). Would absolutely recommend!
WOW what an experience. if you are looking for a nice, tight horror game that you can bust out in a weekend, ROUTINE might be for you. THE GOODS: The Atmosphere is top tier. Not just in horror but immaculate moment in time look and feel. The CRTs, the UI on the computers, the 70s technology of a moon base. The gameplay - in the best way you are a guy, you don’t have an official weapon…good luck. The puzzles are great, I got lost, hopefully you won’t. The story - I’ll let you experience it but what amazing imagery and story telling, never giving you too much. Little breadcrumbs and I would say I generally understood what was happening but I always felt on the edge of my seat when the stuff actually happened. THE BADS: The game could be considered short for the price. Maybe wait until a sale but I think everything else makes this game fully worth the price. The game also doesn’t hold your hand. There is no map, there is a task list but you don’t have access to it at every moment. I got lost, it didn’t bother me but based on some reviews that seemed to bother people. The scares, some of the great horror is from the atmosphere and the stalking baddies but no doubt there is a lot of stake put into some MEAN jump scares. If that isn’t your jam, you may want to pass it up. THE OVERALL: This was one of the best horror games I have played. I am only upset that I watched someone play it fully before playing it myself so SOME of the jump scares did not hit. The gameplay is fun, and the time investment was good for me. This game gave me the worst scare of my video game life and I will remember it for a long time.
Awesome, better than most AAA titles and challenging. Alot of puzzles you have to figure out with no hints.
Ta gra jest przerażająca. Ale to jak to wygląda jest czystą poezją. Polecam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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