
Rolling Sun takes advantage of the latest version of CRYENGINE, with best in class physics, lighting and water effects. Discover ancient magic as you guide your Sun Stone through lost Incan and Mayan civilizations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego no está mal pero es muy mejorable, si lo recomiendo es porque en líneas generales le doy el aprobado. Tienes que llevar una bola de un punto a otro, puedes usar teclado o mando. El control está bien calibrado cuando le coges el punto pero de primeras puede que haga que te desesperes. Son seis niveles más unos niveles extra si haces los seis primeros recogiendo todos los orbes que te encuentras en el camino. Creo que es mejorable en varios apartados pero si te gustan los juegos de habilidad no vas a perder nada por probarlo. El juego es corto, pero te puede dar un rato divertido si te gusta este tipo de juegos de habilidad.
[h1] San Sebastián Cheesecake Tarifi (Basque Cheesecake) [/h1] [h2] Malzemeler (20 cm’lik kek kalıbı için) [/h2] - 600 g krem peynir (oda sıcaklığında) - 200 g toz şeker - 4 büyük yumurta (oda sıcaklığında) - 300 ml krema (heavy cream / %35 yağlı) - 1 yemek kaşığı un (yaklaşık 10–15 g) - 1 tatlı kaşığı vanilya özütü (isteğe bağlı) - Bir tutam tuz [h2] Yapılışı [/h2] Fırını hazırlayın: - Fırını 200°C’ye (fanlı fırında 180°C) ısıtın. - Kek kalıbını (20 cm) yağlayın ve tabanını yağlı kağıt ile kaplayın. Kenarlardan kağıdın 5–6 cm yukarı taşmasını sağlayın. Peynir karışımını hazırlayın: - Oda sıcaklığındaki krem peyniri mikserle pürüzsüz olana kadar çırpın. - Toz şekeri ekleyin ve iyice karıştırın. Yumurtaları ekleyin: - Yumurtaları teker teker ekleyin, her eklemeden sonra tamamen karıştığından emin olun. Krema ve un ekleyin: - Kremayı ve vanilyayı ekleyin, düşük hızda karıştırın. - Un ve tuzu eleyerek karışıma ekleyin, pürüzsüz bir kıvam elde edin. Kalıba dökün: - Karışımı hazırladığınız kalıba dökün ve yüzeyini spatula ile düzeltin. Pişirme: - Önceden ısıtılmış fırında 50–60 dakika pişirin. - Üstü iyice karamelize olmalı, koyu kahverengi hatta hafif yanık tonları olmalı (San Sebastián cheesecakelerin karakteristik özelliği bu). - Orta kısım hâlâ hafif sallanıyor gibi olabilir, sorun değil. Fırından çıktıktan sonra soğurken sertleşecektir. Soğutma: - Fırından çıkarın, oda sıcaklığında 1–2 saat soğumaya bırakın. - Ardından buzdolabında en az 4 saat (tercihen bir gece) dinlendirin. Servis: - Kalıptan dikkatlice çıkarın, üst kısmı karamelize ve hafif çatlamış görünecek. - Dilimleyip servis yapın.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
6/10
Un plataformas con un control muy impreciso y frustante.
Короткая, однообразная и с сомнительным управлением. Не рекомендую
你知道这游戏让我想到什么吗?西西弗斯神话! 你奋力把大石头推上山,费力、笨拙、不听你使唤,但是你依然很努力,终于把它推到一个点,然后卡住了,上不去,尝试几番后大石头滚下悬崖,你又得从山脚重新开始。 你再次尝试,重复以上过程:过桥(这一过程还经常掉到木板之间的缝隙中去),上山,高度不够蹦不上去,奋力跃很多次终于上去,平静地越了几个台阶,在相同的地方卡住,尝试几番后再次掉下悬崖。 如此周而复始。 应该起个别名《西西弗斯模拟器》。 —— 这石头就像一个笨拙的胖子,努力,绝望,心有余而力不足,太胖了实在蹦不上去。 —— 为什么给好评?因为这个游戏并没有让我感到烦心。 给好评并不是因为游戏很好玩,而是因为玩的时候觉得有些诙谐。 这石头很可爱,不适合爬山还要进行这样的大冒险。 细节设计讨喜,作者完全可以设定石头掉下悬崖画面一黑然后回到checkpoint,但是这里还加了个小动画:每当石头即将掉进深渊的时候太阳都会跳出来救石头一命,把它放回安全的地方。就这么一个细节,会给玩家一种友善温暖的感觉,不是那种冷冰冰的“死掉后重来”,会觉得那个每次都飞出来救我一命的太阳非常慈祥。 游戏开始界面让我想到《祖玛》,童年情怀给了我好心情。 3D风景是有惊艳到我的,而且居然不晕3D(当然也可能是还没来得及晕3D就被爬不上去的山劝退了)。 最重要的是我并不是专门买这个游戏,而是想玩捆绑包里小朋友的画那个游戏,这游戏相当于是附送的,所以没啥理由打差评。蜡笔画那个游戏的安装包比这个还大,玩这个游戏以及写评测期间它已经下载好了,我这就去玩。
☀️
Rolling Sun, developed and published by Mystik’Art, is a physics-driven platforming experience that attempts to merge mythological storytelling with momentum-based traversal across grand, ancient landscapes. Released during a period when many indie developers were experimenting with advanced engines, the game stands out for being built in CRYENGINE, giving it a visual identity that immediately distinguishes it from more minimalist physics platformers. At its core, Rolling Sun places players in control of a massive stone sphere imbued with the lingering power of a fallen Sun God, setting the stage for a journey steeped in celestial rivalry and ancient civilization aesthetics. The premise is simple yet thematically ambitious. You guide this rolling embodiment of solar energy across sprawling ruins inspired by Incan and Mayan architecture, navigating precarious platforms, floating structures, and environmental hazards. The overarching narrative revolves around reclaiming lost strength to challenge a rival Moon God, but the story remains largely atmospheric rather than dialogue-driven. Instead of cutscenes or overt exposition, the mythological framing serves as a contextual backdrop for the gameplay. This design choice places heavy emphasis on environmental immersion and player interpretation, making the journey feel more symbolic than narratively explicit. Gameplay revolves around mastering physics and momentum. Movement is intuitive on the surface—rolling forward, adjusting direction, and jumping across gaps—but becomes increasingly demanding as the level layouts grow more intricate. Precision is crucial, and understanding how the sphere responds to slopes, edges, and varying terrain becomes the key to progression. As players advance, additional abilities such as double jumping, mid-air dashing, and controlled descent mechanics are unlocked. These upgrades expand mobility and introduce new ways to approach obstacles, adding layers of complexity to what might otherwise feel like a single-note control scheme. When everything clicks, there is a genuine sense of accomplishment in executing a perfectly timed leap or clearing a wide chasm with calculated momentum. However, Rolling Sun’s reliance on physics can be both its greatest strength and its most frustrating weakness. The game demands careful control and timing, but inconsistencies in camera behavior and collision detection occasionally undermine the feeling of mastery. Certain sections can feel punishing not because of deliberate difficulty, but due to awkward angles or unpredictable momentum shifts. In a game so dependent on precise control, even minor imprecision can break immersion. This uneven balance between challenge and fairness is a recurring theme throughout the experience, shaping how players perceive its overall polish. Visually, Rolling Sun is undeniably impressive for an indie title. The CRYENGINE foundation allows for dynamic lighting, reflective water surfaces, and richly detailed ruins that evoke a sense of grandeur and scale. Sunlight casts dramatic shadows across stone pathways, and expansive backdrops create the illusion of a vast mythological world beyond the playable areas. The environments successfully capture a mystical, almost sacred atmosphere that aligns with the game’s celestial theme. While the architectural motifs can become somewhat repetitive over time, the visual fidelity and environmental ambition remain highlights that elevate the experience beyond many small-scale physics platformers. Level design varies in effectiveness. Early stages serve as accessible introductions to the game’s mechanics, allowing players to familiarize themselves with movement and environmental interaction. As the challenge escalates, stages introduce tighter platforms, more elaborate vertical climbs, and sequences that test mastery of newly acquired abilities. Some segments shine in how they combine environmental hazards with momentum-based problem solving, but others feel artificially extended or lacking in variety. The game’s structure does not always fully capitalize on its rich visual framework, occasionally falling into patterns that diminish the initial sense of wonder. Sound design contributes to the atmosphere, though it remains understated. Ambient audio complements the visual presentation, reinforcing the isolation of ancient ruins suspended in a mythic landscape. The music supports the tone without overpowering the experience, maintaining a contemplative mood rather than a high-intensity rhythm. This subtle approach aligns with the game’s overall pacing, which leans more toward deliberate progression than rapid-fire platforming. Community reception over the years has reflected the game’s dual nature. Some players appreciate its ambition, visual strengths, and the unique challenge of mastering its physics-driven movement. Others express frustration with technical roughness and a perceived lack of depth beyond its central mechanic. The experience can feel repetitive if the player does not find intrinsic satisfaction in refining movement precision. As a result, Rolling Sun occupies a space between inspired indie experiment and uneven execution. Ultimately, Rolling Sun is a game defined by its bold concept and striking presentation rather than flawless design. It offers moments of genuine satisfaction when its physics system and level design align, rewarding patience and careful control. At the same time, its imperfections prevent it from reaching the full potential suggested by its mythological framing and technical ambition. For players who enjoy physics-based challenges and atmospheric exploration over narrative-heavy storytelling, Rolling Sun provides a distinctive, if occasionally rough, journey through a beautifully rendered mythic world. Rating: 5/10
super nice build game , game play is very nice ,iplayed for one ouron my steam deck , its a ball you must get true this parcaur , but if it was lara croft you would also had a great game ,it took one our for level 1 , super i like t a lot
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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