
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蠻好玩的 希望可以繼續更新
할만함. 여러게임이 생각나는 오마주 게임이긴함 ㅎㅎ
was extremely fun. beat it in 10 hours. got my achievements. im happy. well worth the price i paid. game could get a little laggy in later stages on max graphics settings at 1440p on my 7800x3d + 9070xt dropping to about 30fps but never crashed. so that's a plus. very enjoyable game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内容有点少,说是肉鸽,其实每局构筑其实都一样,刚开始还感觉挺有意思的,后面除了地图不同,就变成完全的重复套路了,希望后续有更多类型的塔和升级卡牌。 还有UI问题,刚玩的时候不像成品,哪哪都不顺手,不过作者天天更新修复,到昨天关卡全打完算是能玩了,但还是很多地方需要优化。
值得这个价格的小体量塔防
總結:還不錯的守塔小品,難度中等,推薦折扣時買。 = = = = = = = = = = 。重點整理: > 機制、進攻路線簡單不複雜,不會太燒腦XD > 防禦塔類型種類多且各有特色,平衡還不錯。 > 技能種類多樣,組合搭配後效果強大。 > 有場外升級部分還不錯,但選擇較少。 > 關卡整體難度中等,BOSS有點太弱,成就簡單好取得。 = = = = = = = = = = = = 。推薦遺物商店比較重要的: 錢袋子,開局+40金幣 商隊印章,所有卡牌費用-8% 黃金骰子,技能商店可額外刷新一次
六小时全战役三星,难度不算高,感觉法术的存在感不大,基本不会去用,所以懒得抓,升级抓强化可以让塔与塔之间有一定的配合,抓到增伤之类的基本纯割草爽游了,兵营的士兵锁定有问题,有时候会乱跑,游戏没有太大的雷点,但也没有太大的特点,只能说中规中矩吧,不过冲这个价格还是点个推荐
整提來說算好玩但是無限模式反而不好玩,後期能用的塔跟卡片基本就那幾個其他都是用心酸的
難度曲線有很大問題 除此之外都還算有趣
好玩~爱玩~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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