
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战役玩的挺爽的,就是场外发育比较少。 就是前几波要考虑一下抓资源卡还是抓塔,苟过去前几波后面就是无脑乱杀。 无尽模式只能升到16级,之后就没法升级从而获取强化卡了所以,有点无聊。 还有就是后期地图太小了没法一直爽,希望地图做大一点。 总的来说可以好评。
全成就达成(76/1000)立志这辈子达成1000个steam游戏全成就的男人! 一开始玩的时候优化还挺差的,主要是一些系统小细节都没有做好,比如技能没有快捷键(好像已修复),卡牌不能拖动改变顺序,释放法术的时候还是显示陷阱界面,暂停的时候拖动窗口升级按钮不随着移动(已修复),boss的血条还有升级的界面没有放在后面影响前面物品的显示。剩下的就是画质,这种潦草的像素画质算是独特的一种风格吧,萝卜青菜各有所爱,缩放变大以后有的建筑表现的还是挺惊艳的。 目前没找到更多的流派,我玩起来感觉流派都比较单一,我都是前期暴铺法师塔,选择法师塔杀人再攻击和法师塔可以减速升级,这两个升级刷到基本就稳了,中期增加一点激光塔,这个可以打直伤,补充点对点的攻击效率,最后再补上一点闪电塔可以眩晕敌人,补一点兵营关键位置拖住敌人就行。剩下来就是挂机了,锦上添花还可以增加一点地刺升级减速还有远程的狙击塔和炮塔,这俩范围大放在边缘就可以了。
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| $32.7K | 80 | 71% | $13.99 | |
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| $32.7K | 669 | 91% | $2.39 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $7.8K | 29 | 93% | $8.99 | |
| $6.1K | 44 | 75% | $4.99 | |
| $5.1K | 17 | 71% | $9.99 | |
| $2.7K | 9 | 100% | $9.99 | |
| $2K | 14 | 79% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]防御塔居然是消耗品[/b][/h1] 《肉鸽领地:守卫方格》是一款融入了肉鸽构筑要素的塔防游戏,最大的特点是单位需要买来才能建造,因此非常考验资源管理和战场规划能力。 游戏打造了一系列关卡,每个关卡都有明确的进攻路线,玩家则需要在路线周围建造防御塔进行抵抗,这部分和传统塔防一致。 不过本作中的各类设施是消耗性质的,其以卡牌的方式出现,需要购买才能使用,根据其作用又可分为资源、防御、魔法等多个类别。 资源类设施需要建造在树木、石头、水晶等地形上,其会源源不断的进行产出,而防御类设施则依赖这些资源才能建造。 随着关卡的推进,会遇到多条进攻路线,这时就比较考验各类设施的放置了,一般来说放在能兼顾多个路线的地形上最好。 各种设施都可以进行升级,此外本作也加入了经典的三选一构筑环节,内容诸如加强特定防御塔、建造在一起的设施获得增益、强化资源产出等。 用尽可能少的资源打造坚不可摧的战线,这套玩法还挺有意思的,喜欢塔防和肉鸽类型可以尝试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
优点: 创新性肉鸽塔防玩法,随机性很强,玩起来比较上头 每个关卡地形设计的都很有想法 作者肯听玩家建议优化游戏,更新频繁 缺点: 游戏目前玩法比较少,期待后面更新玩法
好玩,体量略小。
希望有DLC QQ
Absolutely cracking game, I love the upgrade variation and the way you acquire towers, fun, easy to get a handle on and tonnes of viable strategies to enjoy the game and experiment! Was exactly what I was hoping for and more, 10/10! (This is my first ever review, I really enjoyed this game and wanted to share!)
塔防还用多说?好玩就完事了,就是内容有点少,希望能更新增加,遗物感觉有点太弱了,可以增加一些BT一点的内容
[h1]简介[/h1] 《肉鸽领地:守卫方格》是一款带有肉鸽要素的卡牌与塔防相结合的游戏,在游戏中,玩家要保护好己方的核心,不受怪物的攻击。通过在四边形的地块放置各种防御塔来抵御怪物,但建造防御塔需要各种资源,而资源则是要在地图上开采,玩家要仔细分配好资源,转化成防御塔,还不能有攻击的死角,怪物会义无反顾的攻击玩家的核心,以免留给可乘之机。 [h1]玩法[/h1] 局内除了钱再就是地图中可采集的资源、采集设施的购买都会用到对应的资源,还要手上有对应的卡牌,而防御塔的升级,则是采用肉鸽的方式,用资源的地方看看手里的防御塔卡牌的类型。而资源的获取一个是击败怪和放置采集设施,就能在每回合固定有资源到手。本作的主要内核是肉鸽,防御塔是有养成累计的,击败怪物的波次后会有三选一的被动选择。 在游戏的开始,要根据关卡以及地图的情况进行初始卡牌的选择,而资源是为了应对之后更多的战斗压力以及防御塔的摆放。如何要利用有限的资源保护好核心,在资源充裕的情况平衡好防御设施和经济设施的权重,不然防御够了经济设施太少了,后期跟不上,如果前期经济设施太多,钱多防御设施又跟不上,战斗压力太大了。 [h1]特色[/h1] 一局完整的关卡是由多个回合组成的,防御塔的三选一提升,除了只针对这一种类的防御塔进行提升,基础类型的提升,伤害、范围、增加效果这样,还有和其他防御塔连携的增益,比如弓箭塔和法师塔就能连携,让弓箭塔增加额外的魔法攻击提高破甲效果,依次类推。 [h1]总结[/h1] 总的来说,《肉鸽领地:守卫方格》还是比较难和忙碌的游戏,资源的设计和配比倒是相辅相成,因此玩家需要操控的地方也非常的多,像是在战局中完成建造、调整、搭配的工作,否则就会在不断增加的战斗压力中,会慢慢露出问题,要么缺钱,要么缺防御塔,从而造成缺口,被一波冲爆。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
还不错 困难难度也比较合理 好 不用看攻略正常人能打的塔防
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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