
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只值一刀
기본은 갖추어진 카드 타워 디펜스 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 웨이브마다 몬스터들이 들이닥치며 타워를 건설해 이들을 막아내야 합니다. 매 웨이브 시작 전에 보유한 골드를 소모하여 카드를 구매할 수 있으며 보유한 자원을 소모해 이를 건설할 수 있죠. 카드는 크게 자원 건물과 방어 건물로 구분됩니다. 자원 건물은 특정 카드를 제외하고는 관련된 자원지 위에 배치할 수 있으며 웨이브 종료마다 자원을 생산하게 되죠. 종류에 따라 나무, 돌, 금, 석유 등의 자원을 생산하며 업그레이드를 통해 생산량을 증가시킬 수 있습니다. 방어 건물은 범위 내의 적들을 자동으로 인식하고 공격합니다. 대부분 원거리 계열의 타워들로 화살이나 포탄, 마법구 등의 투사체를 쏘거나 레이저를 지이이잉하여 공격을 수행하죠. 이들 외에도 지나가는 적들에게 지속 피해를 입히는 가시나 독연을 내뿜는 건물, 수비군을 생산하여 적을 저지하는 건물 등이 존재합니다. 건물의 하단에 배치하여 공격 능력을 강화하거나 사거리를 향상시키는 석대라는 종류도 존재하여 이용이 가능하죠. 참고로, 특정 건물들은 일정 웨이브 이상에 도달한 뒤부터 등장을 하여 다양성이 확장됩니다. 적들을 처치하여 골드 외에 경험치를 얻어 레벨업이 가능합니다. 레벨업을 하게 되면 랜덤한 특성 카드 3종이 주어지고 이 중에 하나를 골라 구매가 가능하죠. 특정 타워의 성능을 강화하거나 인접 효과 활성화, 골드 상향 등의 카드들이 존재하며 끌리는 카드가 없다면 리롤이 가능합니다. 필드에 배치된 타워의 구성에 맞춰서 또는 후반에 효율이 좋은 카드를 고르면 좋죠. 마지막 웨이브까지 완료하거나 특정 스테이지에서 보스를 처치하면 클리어하게 됩니다. 만약, 적들이 성에 도달하여 하트가 차감되고 모든 하트를 잃게 되면 게임 오버가 되어버리죠. 플레이를 통해서 크리스탈을 얻을 수 있으며 메인 화면의 유물 상점에서 판매중인 유물을 구매할 수 있습니다. 시작 골드 증가나 특정 카드/자원 보유한 상태로 시작 등이 존재하며 스테이지 시작 전에 최대 6개를 골라서 장착할 수 있죠. 메인 캠페인 모드 외에도 무한 모드를 플레이할 수 있습니다. 클리어한 스테이지 중 특정 스테이지에서 진행을 하게 되며 점점 더 많은 적들이 몰려오는 방식이죠. [아쉬운 점] -탭으로 배속 변경 불가 (숫자키는 스킬, f1~f3으로 가능) -핸드 카드 위치 변경 가능하면 좋을듯 아니면 스킬 카드를 별도 영역으로 빼거나 (동일 카드는 합성되어 효과 강화) -업그레이드 버튼에 커서를 가져갈때 범위 확장도 안내되면 좋을듯 -업그레이드 가능한 건물의 화살표가 배속 정지 상태에서 화면 이동따라 움직임 -배속 정지 상태에서 업그레이드 화살표 갱신되지 않음 -자원 건물 등장 확률이 좀 요상함 -웨이브 현재/목표 표시되면 좋을듯 -상단 우측 자원 영역 수량에 따라 오락가락함 -자원 건물을 맵에 가져갈때 예상 자원량을 표시해주면 좋을듯 (주로 나무 오두막) -보스처치 보상없음
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初见还是可以的,但内容太少了,玩法比较单薄,有喷火器和毒雾就直接启动了,没啥难度
Little Tower Defense game. Don't wait too much - it's really easy when you understand how economics & mechanics work and you only choose how to win: rely on physical / magical damage and buffs. I like the idea of choosing perks that make great combo with each other more than simple choice of how you grade towers in other games. Good to play while listening audio books / lections. * Can't recommend to hardcore players, it's more for casualas
bug:丢伤害 建模:依托答辩 游戏性:前期尚可后期堆完数值,怪怎么都不过不来。刷卡也挺极端的,想玩单一流派玩不了。
好玩,体量略小。
很休闲的塔防小游戏,局外成长起来之后,轻松全成就,打发时间还是可以的。
希望有DLC QQ
can not really recomend as it looks like it has potential but as you play its extremely one dimentional and linear with limited strat options in respect to many other TD's. Worse of all its the implementation of platform caps and constrained maps that constrain this more.
Absolutely cracking game, I love the upgrade variation and the way you acquire towers, fun, easy to get a handle on and tonnes of viable strategies to enjoy the game and experiment! Was exactly what I was hoping for and more, 10/10! (This is my first ever review, I really enjoyed this game and wanted to share!)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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