
Rogue Blight is a difficult rogue-lite with focus on souls-like combat, featuring a Slay The Spire-inspired map system. Fight your way through ever-changing maps. Customize your playstyle based on what you find. Death is punishing. Only skill and persistence will carry you forward.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Battle your way through a blight-infected world in this monster-filled, action-packed, 2D souls-inspired rogue-lite game.
Engage a wide variety of formidable enemies and bosses
Fight using combat reminiscent of the Souls series
Confront escalating challenges in infinite New Game+ story mode

All weapons are one handed, wear Sword, Daggers, Wands or Shield on any hand to create a unique build. (Shields are only left handed)
There are over 50 weapons, each with unique skills.
Apply status effects on any enemy, including bosses. Such as Bleed, Poison, Burn, Freeze, Shock, Choke, Shatter, Life Splash, Darkness or Light Struck.
Find tons of blessings, unique items that modifies your character builds.
Advance your character’s level to unlock a large variety of weapons, gear, and blessings.
Permanently upgrade your character and unlock additional options in future runs.

Traverse through 3 randomly generated maps. With unique enemies, backgrounds and random encounters.
Find random encounters that give unique rewards.
Find chests full of blessings.
Visit a shop where you can acquire weapons, gear and blessings.
Boost your health, mana or stamina by praying to the statue.
Use a blacksmith to smelt spare gear to upgrade your equipment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지팡이에 비해서 근접무기가 좋은건 데미지밖에 없음 보스가 원거리에서 어려운 보스는 없는데 근거리에선 너무 까다로운 보스가 많음 장의사는 후방공격도 불가능하고 거미보스 독도 실수로 근거리에서 맞으면 겜 조지고 게임 자체는 졸라 만족함 진짜 재밌긴 졸라 재밌음
控制系debuff能控所有敌人,包括boss 局外点高了轻松通关
After trying the beta a while ago I was really anticipating the full release of this game and it really does not disappoint! Loving the enemy and boss designs and overall vibe of the game. I haven't managed to get too far yet (just managed to get to the 2nd area so far) but really excited to see how far I can go and try out all the different weapons and discover more!
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Hungarian, Russian +2 more
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上头
Finished the game in 1 hour, after that its just new game + with some new weapons. Fun game but could have been much more
I recommend Rogue Blight, especially for the price. I’m about 5.6 hours in and so far I’ve had a good time with it. The bosses are probably the highlight: they’re fun to fight, have some different mechanics, and there’s more variety than it initially seems. I saw another review complain about the bosses, but when you move up to the next difficulty you actually get a completely new boss lineup. The progression is decent, although upgrades start getting expensive pretty quickly. There are enough upgrades to work towards, but once the prices ramp up, progression slows down and runs can start feeling a bit more repetitive. The challenge maps are a cool idea on paper, but the execution is very hit-or-miss. Some modifiers genuinely change how you play, while others are just annoying as ♥♥♥♥. Having lightning strike the ground every six seconds, or some variation of that, doesn’t create an interesting challenge — it mostly makes me want to avoid that map. Not every modifier is bad, but quite a few feel more irritating than fun. For the price, though, I think it’s easy to recommend. Based on what I’ve played so far, I can see myself getting around 10 hours of good fun out of it, possibly more if the later difficulties keep adding enough variety. Good bosses, some interesting ideas, solid value for the price — just don’t expect every challenge modifier to be fun.
great game from an indie dev, addictive playstile and replayability (atleast for now)
I am addicted
超级好玩的肉鸽,就是内容有点少,多多更新吧
Better as expected , another just 1 more run experience
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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