
RoGlass is a tile-based roguelite puzzle game where you place unique tiles to score points and unlock new spaces. Reset the board once you're out of tiles but keep progress on achievements, unlocks, etc. Keep expanding the board and try to unlock every achievement!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little puzzle game with nice music.
Easy to pick up but a good ramp up of challenges. The music is calming. Really fun small bite challenges that become very addicting.
Cute, fun little game. It definitely drags you in. Despite the name, I wouldn't really call it a roguelite; if anything it's more of an optimization puzzle game. You get a set of tiles, you use those tiles to fulfill objectives, and those objectives make you stronger. There's not really much of a divide between rounds, hence why I say it's 'not a roguelite', although I see how it was inspired by the concept.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard to say there's much of a point to playing this. This plays like a free mobile game you'd play on train, not a paid PC game you sit at a computer and toil over.
This game was great. Couldn't stop playing it until I had won all the modes.
Roglass is a tile placement puzzle game. While it isn't obvious at first, the entire goal of the game is the achievements. Each achievement unlocks some upgrade and an additional space on the board, and has some requirement like "score 30 points with the island tile". You basically try to make it to the next achievement, to get more and better tiles, to get to the next set of achievements. Overall this game is quite clever. At first I thought the goal was to get as many points as possible and the achievements just get unlocked incidentally, but that isn't it at all. You usually have to engineer your way to the unlocks and often times you just barely can get there. Score is irrelevant unless a achievement requires it. I've also never played a puzzle game that is technically just one ever expanding level. Its pretty unique in its overall design. That said though, at the end of the day, the actually game is just ok. There is no real theme to the game, its just island tiles, arrow tiles, compass tiles, crown tiles. Nothing is really connected. The game in general doesn't impress with its graphics or sound. And even the moment to moment gameplay can get a bit tedious, when you are just rerolling and restarting again and again trying to get the specific tiles you need. All that said though, as a puzzle fan, this game is well worth getting. It is pretty fun and far too unique in the puzzle space to pass up. If you enjoy puzzle games, get RoGlass.
There's no timer or other pressure. As you go you unlock new tiles that interact in new ways, or in some cases expand what tiles do. Fun little puzzle game that you can play in short stints.
Nice, slightly non-linear puzzler, but very short.
Interesting concept -- more luck-dependent than I'd like, but I still had fun working through it
Addictive mechanic, like it. The game lacks higher progression but it`s still fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.9K | 498 | 84% | $2.99 | |
| $943 | 7 | 100% | $4.99 | |
| $397 | 5 | 100% | $2.99 | |
| $0 | 41 | 88% | Free | |
| $61.5K | 256 | 60% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 61 | 51% | $11.99 | |
| $29.5K | 211 | 70% | $7.19 | |
| $29.5K | 141 | 89% | $10.99 | |
| $29.5K | 51 | 88% | $14.99 | |
| $29.5K | 177 | 96% | $9.99 | |
| $29.5K | 88 | 90% | $9.99 |