
ROCKS.EXE is a dark terminal-style idle market simulator where you mint resources, enter exposure, resolve global events, earn timed Steam inventory drops every 3 hours, and collect marketable items through cases and fixed-odds rewards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
ROCKS.EXE is an idle market machine.
ROCKS.EXE is a dark terminal-style idle market simulator about minting resources, entering exposure, surviving market events, and collecting Steam inventory items through timed drops and case systems.
You are not buying and selling in a normal market. You are operating a machine.
Mint Bedrock and Ember over time.
Convert resources into Krypto.
Enter exposure on rock markets.
Wait for global events.
Resolve positions automatically.
Receive Krypto outcomes and possible case opportunities.

Eligible players may receive Steam inventory item drops through the timed drop system. The standard drop interval is 3 hours of eligible play.
Timed drops are separate from case openings. They do not require a case or key. When a timed drop is granted, it rolls from a selected Steam inventory item pool with fixed rarity odds.
COMMON: 78.0%
UNCOMMON: 18.0%
EPIC: 3.5%
LEGENDARY: 0.5%
Timed drop items may be marketable and tradable through the Steam Community Market.
Cases are generated through gameplay, usually from attended exposure resolutions. Different rock families can generate different case families.
Rocks do not directly drop premium rewards. Rocks create opportunities for cases.
Cases are Steam inventory items. They can be kept, collected, traded, sold where marketable, or opened with a key.
Opening a case requires a key. Keys are separate Steam inventory items and are consumed when a case is opened. A case opening consumes one eligible case and one eligible key, then rolls one item from that case's reward pool.

Case rewards are family-based. Each case contains its own authored item pool, usually including common, uncommon, epic, and legendary variants from the same visual family.
Case openings use fixed authored odds per case. Odds are not affected by spending, playtime, account age, streaks, losses, or previous results.
No pity systems.
No fragments.
No hidden odds modifiers.
No alternate currency that bypasses keys.
Timed Drops: Eligible players can receive a direct Steam inventory item drop at the timed interval.
Cases and Keys: Gameplay can generate cases. Cases require keys to open and roll from their own item pools.

Late-game ROCKS.EXE is not about more exposure. It is about compounding.
When you terminate a meme rock through LARGE-tier exposure, you produce a Core. Cores socket into your Rig — a private mining machine. Socketed cores generate Bedrock and Ember passively, on a per-core rate, even while the game is closed.
Cores recovered from terminated LARGE-tier meme rocks
Multiple core sockets per Rig
Passive Bedrock and Ember generation while offline
Late-game rigs fund their own next exposures
The Skill Tree runs parallel to the Rig. Progression nodes affect:
Mint speed and parallel mint slots
Offline mint queueing capacity
Per-event resolution windows
Rig multipliers and additional core slots
Cosmetic terminal themes and console variants
The Skill Tree never affects drop odds, case contents, or item rarity. Those are fixed.
The Tree affects the machine. The market remains untouchable.
The Long Game
Higher rate → more Krypto → more exposure → more rocks terminated → more cores → faster Rig → more Krypto.
The loop closes on itself. ROCKS.EXE rewards investment of time and Krypto. It is the long game.

Terminal-style minting interface
Bedrock and Ember resource generation
Krypto conversion system
Event-driven exposure markets
Stable, meme, and special rock categories
Global market, volatility, and special events
Active and historical holdings
Rock archive and prestige progression
Family-based Steam inventory cases
Case opening with key consumption
Fixed timed drop rarity odds
Steam inventory item drops every 3 hours of eligible play
Marketable and tradable item support where enabled by Steam
The Rig — endgame compounding via core mining
Cores extracted from terminated LARGE-tier meme rocks
Passive Bedrock and Ember generation, online or offline
The Skill Tree — progression nodes for mint, queue, rig, and cosmetics
No pay-to-win — Skill Tree never affects drop odds or case contents
Read the market. Enter exposure. Wait for the event. Resolve the position.
ROCKS.EXE is about waiting, pressure, and the moment the terminal resolves.

Genres
Stats
Languages: English**languages with full audio support
Reviews
Slow!!!!
[h1] 挂着等掉落,开箱还要自己买钥匙♥ [/h1] 终端风闲置模拟器,进去敲命令、生资源、应付事件,每隔三小时掉一次箱子。但真正让你“玩”的东西其实不多,核心更像是为了Steam库存里那点掉落物在挂机。 而且槽点是真的不少:箱子能开,但钥匙得自己花钱买,等于你挂三小时,掉了个需要额外付费才能开的箱子。掉落的物品“市场可交易”,但完全没实际价值,只是把库存填了一堆垃圾。界面里还用了AI图当占位符,开发者说只是临时用的,但既然上架了那就得按成品算。 we need chinse!!! [h1] 愁杀人来关月事,得休休处且休休。 -- 月子弯弯照九州 杨万里♥ [/h1]
говно мамонта и то лучше
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