
Become a doctor in Robospital and fix robots. Learn Python programming, write code, and test your code!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
I'm a coder by trade and STEM education advocate by hobby. I have a fondness for the gamification of STEM education, as I first learned to code on an Apple II by following BASIC and LOGO tutorials (yeah I'm old). So when one of these comes along, I like to take a look. As a learning tool, I think this is great. The difficultly incrementally ramps up, and the format mimics how real-world software development is often done (requirements, acceptance criteria, unit tests). My only minor criticism is that the narrative bits seem a little long-winded to me. But, overall I would very much recommend this as a teaching tool.
This game is a series of small coding puzzles like you find in Codewars or Edabit. The game is designed for beginners and yet there is little teaching on how to code. You get one example, explaining a new concept, then you get series of puzzles. The example lessons are blended into the narrative, nestled between long thread of conversations. Once the lesson are completed, they are inaccessible. So if you learn something new but have to restart the next day, you cannot access the previous lesson. You get one chance to learn, and if you forget, the puzzles become far more complicated. The UI/UX is cumbersome because they overly focused on cutefying and (bland) narrative immersion. For example the code editor is slow and is painful when debugging. Furthermore the help section is accessed via a key icon. Most help or question section in most software is represented via a question mark and yet the devs chose to use a key icon instead. The puzzles are great but to enjoy the puzzles you have to fight the wrapping of the un-skippable pedestrian story and clunky UI/UX. I really want to like the game and quite enjoying the puzzles but I'm tired of fighting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Hours played at review time, across 31 reviews with recorded playtime.
I loved the game and i must admit i had to look up a few things. It was fairly simple but the very last question of the Angel made me sweat. Actually the Chapter 13 of the game really made me question my critical thinking abilities, I pondered on a question for 30 minutes and at the end , I finished it in one line. And one question, I think the last one had me pulling my hair. This game is amazing, I really recommend it to everyone. And the story of the game was amazing, it was really interesting how Jason and Eliza hit it off at the end. King ALEX made me think i would never leave the ROBOSPITAL. Eliza practice round animation reminds me of WHO's THAT POKEMON or something. This game is awesome, I recommend it. The development environment is amazing as well, powerful and convenient. There were notes and examples too.
Good, fun game with a decent story. Only critique that I have is that it teaches some bad habits with the global keyword, besides that, nothing more.
This edutainment title provides a gentle introduction to programming using Python 3. Its cute art, chill music, and suspenseful plotline make the game highly accessible, and should be suitable for all ages. No prior experience in programming is needed to play. Note well, this game is written for novices; experienced programmers will not be challenged by any of the content within. The character dialogue is purposefully written, wherein the hospital members describe through metaphor how to think about various programming constructs. There are also guided practice sections where a professorial character holds the player's hand learning a new technique used to solve the next few puzzles. The puzzles themselves are in most cases not abstract; you will be writing useful programs with real-world application, like managing account balances and locating books in a library. The player will not feel like the skills they're learning wouldn't be helpful outside the game. There are some clever features that set this game apart from similar titles in this genre. The editor is well-presented, including syntax highlighting, and helpfully highlights errors. There is a simple debugging interface, which allows you to inspect the values of program variables and step line-by-line through program execution. Lastly, there is an abridged reference manual demonstrating the Python types, functions, and blocks needed to complete the game.
learning python but it's actually kind of fun! The only issue I have is sometimes you get tested on stuff you didn't get taught.
개발자 준비하며 공부중인데, 눈에 띄어서 구매하여 플레이 했습니다. 파이썬을 주로 사용하진 않지만, 세계에서 가장 많이 쓰이는 언어라고 알고있어서 관심이 갔고 플레이 하였습니다. 간단한 문법부터, 실사용에 도움 될만한 각종 함수들까지 모두 배우고 실습해볼 수 있어서 너무 도움이 되었습니다. 사전 기능도 필요한 문법을 그때그때 바로 찾아가며 공부할 수 있어서 정말 도움이 되었습니다. 프로그래밍의 기초를 공부하려는 사람이나, 개발자 준비중인 사람들 모두에게 도움이 될 교육용 게임이라 생각됩니다! 적극 추천드려요!!
I cannot recommend this game as it is now. The idea of programming lessons wrapped in a game is nice but the game itself has issues I could not ignore: 1. The code editor sometimes breaks and adds invisible symbols unrecognizable by Python interpreter which leads to user code crashes 2. Giving the same task multiple times in a row with only minor differences only annoys user 3. Unskippable test lessons which make us write exactly what is given by example 4. The code checking is awfully slow. For example one of the loops level tests a loop with 20 iterations for 10 whole seconds, the only activity available to user is watch lines of code highlighted in sequence (no debug info, no possibility to skip the animation and go to results) I was looking for an interactive sandbox for students to solve tasks in. Unfortunately this is not what I was looking for
I'm using this game to study Python. Its internal console is both simple and powerful for programming.
Pleasant coding game with charming presentation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.3K | 22 | 77% | $14.99 | |
| $6K | 22 | 100% | $10.99 | |
| $4.9K | 14 | 100% | $8.99 | |
| $4.1K | 6 | 83% | $19.99 | |
| $302 | 0 | — | $6.99 | |
| $0 | 89 | 94% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 59 | 64% | $9.99 | |
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| $16.3K | 148 | 73% | $4.99 | |
| $16.3K | 83 | 83% | $6.99 | |
| $16.3K | 164 | 85% | $3.99 | |
| $16.3K | 75 | 67% | $14.99 |