
«Road Madness» is an Arcade Racing Game with some action elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐⭐⭐⭐⭐
Игра - лостмедиа, в неё никак не поиграть, ни на телефоне, ни в стиме.
LEPSZE NIŻ FORZA HORIZON 6
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топовая
kara geceler üzerime titreyen
ES UNA TREMENDA BASURA, SOLO LO JUGUÉ PARA SACAR CROMOS.
funny driving game which a play a lot to get every achievements
Road Madness is a small-scale indie arcade racing title developed and published by Faton, presenting a chaotic blend of high-speed driving and light vehicular combat set within a bleak post-apocalyptic future. The game attempts to capture the spirit of classic arcade racers where reflexes and survival matter more than realistic vehicle physics or detailed simulations. Rather than offering complex racing systems or expansive tracks, Road Madness focuses on straightforward gameplay that revolves around navigating hazardous roads, avoiding traps, and blasting through obstacles while collecting resources along the way. Its premise is simple and somewhat ambitious for a small independent project, though the final experience ultimately reflects the limitations of its modest development scope. The game’s narrative backdrop imagines a world devastated by the exhaustion of global oil reserves. According to the lore presented at the beginning, intense competition for the last remaining resources escalated into worldwide conflict that eventually culminated in nuclear catastrophe. Civilization collapsed, and what remained of humanity became fragmented and ruled by violent warlords and criminal factions. In this dystopian environment, brutal road competitions emerged as a form of both entertainment and control. These deadly races force drivers to risk their lives on dangerous tracks littered with traps, mines, and mechanical hazards. Players assume the role of one such competitor, taking part in these extreme contests where survival and victory are intertwined. Although this premise sets up a dramatic setting, the story itself plays only a minor role during gameplay, functioning mainly as background context rather than a fully developed narrative that evolves over time. The gameplay structure of Road Madness leans heavily into arcade simplicity. Instead of traditional racing against multiple opponents on looping circuits, the game typically presents narrow, linear tracks filled with hazards that must be avoided while maintaining forward momentum. The player’s vehicle automatically advances along the road, leaving steering and positioning as the primary forms of control. Obstacles such as spikes, barricades, explosives, and other environmental traps appear frequently, requiring quick reactions to dodge or destroy them. In addition to maneuvering around dangers, players can fire weapons like missiles or guns to clear certain obstacles or defend themselves against threats along the track. This combination of driving and shooting creates a hybrid gameplay style that sits somewhere between a racing game and an arcade obstacle-dodging challenge. Progression in the game revolves around collecting coins and resources scattered throughout each run. These currency pickups can be used to unlock new vehicles or enhance existing ones with upgrades that improve attributes such as durability, firepower, or survivability. While the upgrade system is relatively basic, it provides a small sense of advancement and encourages players to replay levels in order to gather more resources. Unlocking stronger vehicles can make later stages slightly more manageable, especially as hazards become more frequent and complex. However, the overall progression system remains fairly shallow compared to the customization and upgrade mechanics found in larger racing or combat-driving titles. Visually, Road Madness reflects its indie origins through a modest presentation style. The environments are generally sparse and built with relatively simple textures and models, depicting barren landscapes and ruined roadways that emphasize the game’s post-apocalyptic theme. Vehicles and environmental hazards are clearly recognizable but lack detailed visual polish. The overall art direction appears functional rather than stylistically ambitious, prioritizing clarity of obstacles over visual spectacle. While the graphics do manage to convey the game’s harsh setting, they often feel outdated or unfinished compared to more polished modern arcade racers. The audio design is similarly minimalistic. Background music attempts to deliver energetic tracks that match the fast-paced driving action, but the limited variety means that players may hear the same loops repeatedly during longer sessions. Sound effects for crashes, explosions, and weapon fire provide necessary feedback but do little to enhance the atmosphere beyond basic functionality. As a result, the soundscape serves its purpose without leaving a particularly strong impression. One of the more noticeable issues with Road Madness lies in its overall level of polish and mechanical refinement. The vehicle physics can feel inconsistent at times, particularly when interacting with ramps or environmental objects. Cars may behave unpredictably after jumps or collisions, occasionally leading to frustrating crashes that feel more accidental than skill-based. Control responsiveness can also feel somewhat stiff, which makes precise maneuvering through tightly packed obstacles more difficult than it should be. These technical shortcomings often detract from the otherwise straightforward arcade gameplay the game is trying to deliver. Another factor that affects the overall experience is the limited variety in track design and gameplay scenarios. Although different hazards appear throughout the game, the core activity of steering left and right to avoid obstacles rarely evolves in meaningful ways. After spending some time with the game, many players may find that the experience becomes repetitive due to the lack of new mechanics or gameplay twists. Without additional modes, deeper progression systems, or more elaborate level designs, the game struggles to maintain long-term engagement. Despite these weaknesses, Road Madness is not entirely without moments of enjoyment. The fundamental concept of navigating a dangerous road filled with traps while firing weapons can occasionally create brief bursts of chaotic fun. Players who enjoy simple arcade games or who appreciate experimental indie projects may find some novelty in its straightforward design. The ability to unlock new vehicles and gradually improve performance also provides a modest incentive to continue playing for short periods of time. Ultimately, Road Madness feels like a concept that had potential but did not receive the level of development necessary to fully realize its ideas. The post-apocalyptic racing theme and combination of driving and combat could have formed the foundation for a compelling arcade experience. However, technical issues, limited content, and repetitive gameplay prevent the game from reaching that potential. While it may appeal to a small group of players interested in obscure indie racing titles, most players will likely find the experience lacking in depth and refinement compared to other arcade racers available on Steam. Rating: 4/10
What can I say ? The game crashes 2 seconds after the Unity logo, tried everything I could and I'm not the only one I see in discussions
No se entiende el objetivo de esta aberración de "juego".
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $20.1M | 174.1K | 93% | $4.99 | |
| $9.3M | 60.4K | 60% | $9.79 | |
| $16.3M | 99.7K | 78% | $8.99 |
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