
Rivals Squad is a game with several exciting game modes that immerse players in a thrilling universe where strategy, competition and power are at the heart of the action. In this game, each participant plays a fearless fighter, seeking to survive in an unforgiving arena!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a multiplayer game that almost no one is playing. I also do not see how something that is offering nothing extra to the genre could possibly hope to compete with ANY of the notable battle royale games. The default control scheme is awful and remapping doesn't change controls for driving. Save your money for elsewhere. https://youtu.be/5hhpQm3OQzQ
Scuffed low-budget BR that no one plays.
Needs a lot of fixing Developer would have better feedback with a discord community At the moment it is a good platform to bring something new to the market
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I recommend this game because I want people to play it, the game looks really cool and fun in the lobby but there is no one on to play with. Its such ashame that such a beutiful game went to waste, I hope it gets revived or relived one day.
Если есть "ФОРТНИТЕ" то зачем нужны плохие клоны типа этого? Вот и я не знаю... https://youtu.be/tYAGto2atCU
Atlantis Royale was an attempt at making a PvP only Fortnite ripoff, in search of 12 year olds with their mothers credit cards using PC instead of Fortnites approach targeting children on iPhones. Gameplay consists of extremly tired, badly implemented, shallow third person PvP arena shooting with the traditional Battle Royale theme of shrinking borders. It failed. SteamDB shows the game didn't even reach double figures in concurrent players, just 9, which is a pitiful number, and now the game has practically no players, with numbers around maybe 1 or 2 logging on once a week. It's dead. Why did it fail? It's video game autopsy time! First up the game visuals are terrible, dumbed down cartoony low poly stuff, ripping off Fortnite but oh, so badly. The overall quality here is woeful. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. Part of the reason for the game failing was predatory, nasty mobile app tier monetization. They seriously want you to buy a subscription "battle pass". There's better, completely free games out there. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. Atlantis Royale is a sad indictment of the state of modern game development. Publishers would rather fail hard chasing the dust of the AAA BR games for a hope at going "viral" than they would engage in the traditional art of games as a great player experience. Game designers feel it's better to mindlessly ape the games that had viral success without understanding why those games could be successful despite the challenges... and thus being completely unable, by design, to succeed. It's microtransactions and cosmetics before gameplay, depth, and the user story. Gamers simply deserve better.
Fun game, just needs more players. Get on it people P.S. there is a grappling hook
A F2P BR game mostly inspired by Radical Heights & feels like the closest way to play RH even though almost no one plays this game due to its low profile submerge under hundreds of other BR games that release every year. Its actually kinda fun & goofy even though its a bit janky plus there's even LAN support which is a rare feature to have in a BR game(?).
Мужики, мне кент пообещал, если у меня будет 10 наград, то он купит 3х метровое дилдо! Помогите, его жопа очень хочет опробовать приблуду!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 23 | 35% | Free | |
| $0 | 0 | — | Free | |
| $0 | 46.8K | 67% | Free | |
| $0 | 17 | 29% | Free |