
Play as an animal warrior and experience the feeling of playing in a sci-fi environment with weapons and different characters and fun audio in a nice third-person gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][quote]Warning: Dead PVP Game[/quote][/b]This game has no single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game. [b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Rivais Em Batalha is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Art Games/SA Industry have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. They use a number of shell accounts to mislead gamers and hide their identity. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/756260]Kingdom Defense[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/tower-defense-basic-pixel-art-pack-45705]Tower Defense Basic Pixel Art Pack[/url] developed by FreeThePlayerOnGame [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/856490]Falling Words[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/2d-typing-game-endless-random-falling-word-text-font-typer-game-107867]2D Typing Game[/url] developed by Steelkrill Studio [*] "[url=https://store.steampowered.com/app/1075790]Fox and Bunny[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/sunny-land-103349]Sunny Land[/url] developed by Ansimuz (as ZemunBRE) [*] "[url=https://store.steampowered.com/app/810570]Face[/url]" = [url=https://github.com/BayatGames/RedRunner]Red Runner[/url] developed by Bayat Games (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/763360]Nice Way[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/white-peas-61645]White Peas[/url] developed by EVGames (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/827920]Bounce[/url]" = [url=https://nullpress.net/free-download-bounce-mobile-game-unity-project-included/]Bounce Mobile Game Unity Project[/url] developed by GhandiGames (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/786750]Squares[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/push-the-squares-69780]Push the Squares Pack[/url] developed by Shorka Games (as Mikhail Melnikov) [/list] So what is this garbage asset flip? Well, it was intended to be some kind of fox vs hens PvP third person arena shooter, like that concept was ever going to get any traction. It's extremely badly put together, unpolished, a lot of stock Unreal settings and stock assets making the whole thing look bad. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Rivais Em Batalha has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for scoring a single point in any match, trivial to achieve, but less than 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. It's likely the sole purpose of this game is for the developer to abuse trading card and Steam item shop mechanics for profit, because it doesn't seem like this was a really sincere attempt to make a game. It's also important to note the "developer" here has connections to a number of shady Russian and Brazilian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. Unethically, the developers have left this on the Steam store in an unplayable and broken state. This is harmful to Steam and to gamers, because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. The developer is deliberately and unethically trying to scam gamers into paying them the ridiculous, laughable price of $5 USD for an asset flip they know is broken. Don't give it to them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
análise
This shooter is visually captivating and highly engaging. The immersive graphics alone make it worth checking out, and the fact that you can team up with friends makes it a must-buy!
Rivais Em Batalha is a modest third-person shooter that leans into accessibility and lighthearted multiplayer chaos rather than competitive depth or technical sophistication. Developed by Art Games and published by SA Industry, it presents itself as a straightforward, pick-up-and-play experience built around fast matches, colorful characters, and a casual approach to combat. It’s the kind of game that feels designed more for quick sessions with friends than for long-term progression or mastery. The core gameplay is built on familiar shooter fundamentals—movement, aiming, and firing—but everything is streamlined to keep things simple and easy to grasp. Matches are structured around small arenas where players engage in direct, fast-paced encounters, with little emphasis on complex mechanics or layered strategies. This simplicity works in the game’s favor early on, allowing players to jump in without needing to learn intricate systems. However, it also means that the gameplay lacks depth, and once the basics are understood, there’s limited room for experimentation or growth beyond improving raw aim and positioning. One of the more distinctive aspects of the game is its cast of characters, which replaces traditional soldiers with stylized, animal-like fighters. This design choice gives the game a playful identity and helps set it apart visually from more serious shooters. The environments follow a similar philosophy, featuring bright, sci-fi-inspired arenas that are easy to read and navigate. While the art style adds charm, it remains relatively simple, with limited detail and variety. The presentation serves its purpose but doesn’t leave a strong or lasting impression. The game includes multiple modes that offer slight variations on the core combat loop, but these differences are more structural than transformative. Whether playing competitively or casually, the experience remains centered on straightforward shooting encounters. This can lead to repetition over time, especially in solo play where the lack of dynamic elements becomes more apparent. The game is clearly designed with multiplayer in mind, and it benefits significantly from being played with others, particularly in local or split-screen sessions where the social aspect enhances the overall experience. Mechanically, the controls are functional but not particularly refined. Movement and shooting generally work as expected, but there are moments where responsiveness feels slightly off, which can affect the flow of combat. These inconsistencies are not severe enough to break the game, but they do prevent it from feeling as polished as more established shooters. As a result, the experience leans more toward casual fun than precise, skill-based competition. Content is somewhat limited, with few long-term progression systems or incentives to keep players engaged beyond the immediate gameplay. There are no deep customization options or evolving mechanics to maintain a sense of discovery, and once you’ve spent enough time with the available modes, there’s little left to explore. This makes the game better suited for short bursts of play rather than extended sessions, as its appeal can diminish once the novelty wears off. Despite its limitations, Rivais Em Batalha has a certain charm rooted in its simplicity. It doesn’t try to compete with larger, more complex shooters, and instead focuses on delivering a relaxed, easygoing experience that can be enjoyed without much commitment. When played in the right context—particularly with friends—it can provide moments of chaotic, lighthearted fun that align well with its design goals. In the end, Rivais Em Batalha is a straightforward and unambitious shooter that succeeds in delivering accessible multiplayer entertainment, but struggles to maintain long-term interest due to its lack of depth and refinement. It’s best approached as a casual diversion rather than a fully developed competitive experience. Rating: 6/10
Лучше чем арк рейдерс
Nie moje klimaty
jogo muito massa e com gráfico interessante, além de ter uma iluminação boa. pena que a galera não joga mais... uma resenha na matina seria massa d+
rainbow six edgenin yandan yemişinin destiny 2 versiyonu
chicken shooter 5billion
Apparently this game was made and optimized by mammoths! The game has been abandoned and is still charged on a store like Steam.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.2M | 352.9K | 94% | $24.99 | |
| $7.4M | 31.1K | 98% | $9.99 | |
| $2.2M | 10.2K | 62% | $9.99 | |
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.3M | 6.2K | 78% | $9.99 | |
| $730.3K | 1.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 299 | 64% | $0.99 | |
| $8.4K | 118 | 81% | $4.99 | |
| $8.4K | 51 | 98% | $9.99 | |
| $8.4K | 66 | 65% | $3.99 | |
| $8.4K | 50 | 60% | $7.99 | |
| $8.4K | 399 | 81% | $0.99 |