
"Do you think a house can dream?" Ritual Static is a surreal first-person photography horror game following a young man in his childhood home the day before a big move. Surf the television, sink into static, and rot in the dark.
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About
Ritual Static is a surreal first-person photography horror game following a young man in his childhood home the day before a big move.
Use a digital camera to explore an ever-changing haunted house. Take pictures during the dreaming day and waking night. Surf the television, sink into static, and rot in the dark.
Features:
Search for family keepsakes in perverse configurations
Meet eclectic characters in unique circumstances
Take pictures of beloved artifacts to feed an insatiable appetite
Celebrate loneliness with iconic television specials
Play a charmingly violent choose-your-own adventure game to blow off steam
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the half-light of a childhood home that refuses to stay still, Ritual Static offers no sanctuary, only the slow recognition that every corridor is already a memory rehearsed. The camera does not document; it participates in the house’s quiet appetite, each shutter-click a small theft from the already vanishing. What remains is not terror in the vulgar sense but the colder knowledge that the rooms rearrange themselves according to the weight of what we can no longer bear to keep. The static is not background. It is the medium in which the game thinks—television glow as failed ritual, the photograph as failed exorcism. One learns quickly that the task is never to understand the layout but to accept its refusal to cohere. The player becomes a curator of absences, feeding an unseen hunger with images of objects that will not be there tomorrow. In this economy of disappearance, the horror is not what arrives but what is permitted to stay, and for how little time. By the final cycle the sadness arrives not as climax but as the only honest remainder. The house has not been solved; it has merely grown emptier in proportion to the player’s persistence. Ritual Static leaves one with the suspicion that all homes are temporary theatres for the same recurring question: whether the act of leaving can ever be distinguished from the act of being left behind. A brief, merciless work of art that understands the camera and the coffin share the same aperture.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not for me. i got bored after 30 min of walking around random hallways. this game really needs an ai enemy to do something when your doing random" chores" i liked the vibe but i felt no tension when i realized the game will never throw anything that would "fail me". i still think the style is good and for someone with more patience this game would work.
you're a kid, and in the middle of the night the only light emanates from the solar star stickers on the ceiling of the room; they're falling, but not into your room. you're lying on a narrow bed, afraid to move for fear of waking your parent. but they're not there, and you don't know if they'll ever come back; there are no doors.
Really scary game :)
I wouldn't call myself an expert on horror games, but this game has captivated me with its incredibly, distinctly emotional psychological impact. It's not one that will make you jump, but one that draws you in and leaves a sour feeling in your gut. It feels less like a game and more like an emotional impression that digs into your mind and lingers like a tattoo.
i'm scared i like it
Very pretty little game, surprisingly kind of... Cozy, in it's creepiness. Not that scary, more so unsettling and sad, but none the less... Cozy. Well worth the 3 bucks I payed for it.
quite fantastic. i didn't expect to enjoy this as much as i did for a random steam dive. skinamarink shifts in this game's veins like blood, with its static and its blues and its disappearing doors, but it does so in a way that is also separate from its inspirations. somber, melancholic, dark. i experienced a few small bugs, but none which took away drastically from exploring. i love games where the house is a character, and so i utterly adored this.
"Hey pal, you wanna hear a story? It's sad, but all good stories are, and this one's funny too..." I love horror games like this. Atmospheric, quiet, unsettling, but somehow also nostalgic. It feels like being trapped in a bad childhood memory.
I sent a photo of one of the characters to a friend and the response was "Who deepfried homelander?" Honestly tho the game was really nice. The story was very confusing, so I had fun theorizing while I was playing. Definitely a game you can't finish nor understand by playing once, which I LOVE. I'm really looking forward to more games like this. And for 3$ this was so worth it!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.4K | 29 | 69% | $2.99 | |
| — | 0 | — | — | |
| $71.3K | 242 | 93% | $7.64 | |
| $6.7K | 26 | 65% | $7.99 | |
| $6K | 41 | 90% | $3.99 | |
| $3K | 24 | 92% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 130 | 78% | $2.99 | |
| $6.2K | 130 | 84% | $2.99 | |
| $6.2K | 50 | 72% | $6.99 | |
| $6.2K | 53 | 87% | $3.99 | |
| $6.2K | 53 | 100% | $4.99 | |
| $6.2K | 108 | 91% | $1.99 |