
Prove yourself as a drunken ragdoll knight. Fame and glory belong to those who reach the finish line in time and unscathed. Master physics-based combat equipped with authentic late medieval weapons, magnificent armor, and a bottle of wine.
Modeled estimate, not a reported figure. How we estimate →
About
About Ritter & Rotwein
The past is red. And some Knights recalling it. Stories about the most glorious duels, sharp weapons, and even sharper minds. Always looking for wealth, sweet ladies, and the truth.
Master the ragdoll physics movement of a drunken knight
You play as ragdoll-knights with different weapons and armor sets out of the 15th century.
Learn to control the physical character and his weird behavior. (Jump and run, dodge, climb, fight)
The combat is dynamic, it depends on the weapon choice, the weight of the characters, and your armor.
The goal is to get through the individual levels alive.
You can heal by drinking wine, which grants a temporary malus on the character´s stability.
Campaign:
Create an individual knight and find the fastest and most honorable way through the increasingly difficult levels.
Prove yourself in the knightly virtues to collect honor and become the most honorable knight among all.
PVP:
Choose your weapons and armor, and defeat your former best friends in multiplayer or Steam remote play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра единственная в этом жанре и довольно хорошая, жаль лобби для онлайна нету
第3关币第4关还阴,阴死你爸了,第5关这个酒桶真是死了媽了,能不能过全看运气
Ritter & Rotwein ist einfach ein richtig gutes Game. Die liebe zum Detail bei der Gestaltung der Maps ist grandios. Die Ragdoll Physik ist stabil hat aber manchmal noch kleine Probleme, die aber schon direkt in Angriff genommen werden von den Entwicklern. Das meiner Meinung nach beste Level ist die Burg. einfach ein richtig starkes IndieGame, absolute Empfehlung!
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Languages: English, German, Simplified Chinese, Traditional Chinese, Russian
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a funny goofy ragdoll medieval fighting game. Don't take it too serious, it could definitely use an update or 2 but I had plenty of fun.
this game has it's fun moments but often it's incredibly infuriating trying to control your character even when sober, platforming is constant and is often a struggle, no matter how much you try some times. Trying to climb over lips of any kind tend to yield frustration. Your character cannot even function ragdolled, which means you can often die from being stunlocked by the environment, or by enemies that are just wailing on you there are glitchy hand positions on surfaces, annoying bonus tasks that makes you spend most of the time just getting back where you left off, with little to no benifit to even do bonuses, besides extra points that are better just spent finishing the level instead. as much as I love the art style, the story and the ability to alter your character to fit a certain build is neat but it's also a massive hinderance that most of this game is a platformer and often kills off any casual experience from the game, and as much as some people say, I don't mind the fact you can some times instantly die from things, especially being killed by weapons. The biggest issue with damage is fully just the ragdolls being unable to even slightly shift out of the way from getting pelted down to death I also feel like you should be able to revisit the levels after completion, find everything there at your own pace. (I have not played with multiplayer yet but I would reckon it'd be most of what I like about ritter and rotwein
一款需要对上电波能爽玩的2D横板动作游戏艺术品。 美丽的画面风格以及音乐,精妙的关卡设计,优秀的物理引擎,有趣的战斗体验。 (关卡内无存档点,个人认为在具体游玩后发现是很有意思的设计) 建议:增加多人PVE而非只是PVP(1v1);关卡通过在同一存档内似乎不能重复体验,希望在整个流程通关后能够重复游玩。
只想玩战斗,请出个纯战斗的模式
Касательно игры - она стоит своих 200 рублей по скидке. Есть довольно таки бесящая (по доброму) физика, из-за которой каждая схватка может стать роковой. Как бы ты не играл хорошо, тип в латах, когда ты бедный - вынесет тебя с шансом 95 процентов. Для игрока, как я, игра сложная, хотя я играю в многие игры. Может, если наиграть больше - привыкну. Однозначно стоит вашего времени.
[h1][b]当堂吉诃德喝醉了酒,手中东倒西歪的剑就成了他的风车[/b][/h1] [hr][/hr] [h2][b]布娃娃物理引擎造就的骑士滑稽剧[/b][/h2] 大多数游戏会给我们传统线性关卡以及固有动作带来的机械闯关感受,而玩家的玩心总是会朝向“未体验”的类别进行便宜,于是就有了一些玩家故意不友好的B类游戏,比如说《掘地求升》《一步一脚印》这类游戏,通过实时物理引擎动作模拟,即便左支右绌,玩家也能再滑稽中收获大量游戏效果,脱离了预设动画或既定脚本事件之后,我们对于征服[b]不听使唤的四肢[/b]产生了一种独特且怪僻的爱好。 本作便是一例,玩家将在中世纪羊皮缮写画风格的1475年横板闯关中,扮演[b]堂吉诃德[/b]般的起始,虽然同样骑着木马,东倒西歪着前进,但在本作中,确可拎起中短双手武器进行晃击,或是刺捅长柄武器,扑杀眼前的敌人,但往往第一步,我们会先被万恶的物理引擎羞辱。 光是站起就需要几个方向键同时混按。而后甩拂鼠标抡出武器,在前行中能有效按出空格越过障碍物都非易事,在《勇敢的心》那种略带纵深感的中世纪横幅画面中,主角就像独角戏小丑一般亦步亦趋,或是撞到什么物件直接击碎了周边居民的酒桶,或是干脆被丛林中的绳陷给高高束起,故意设置的操控障碍虽然使完成简单动作本身成为挑战,但这些挫败居然不会形成劝退感,在“给爷气笑了”的感觉下继续与自己鏖战。《掘地求升》《一步一脚印》班尼特对此提出的一个概念叫做,将身体性(embodiment)重新问题化,让玩家重新意识到控制一具身体这件事本身的荒谬,放在中世纪的背景下,这天然就是一种身体喜剧。 在有限时的单人模式下,玩家需要捏脸定人身材,最终准备好滑稽的棋子,在具体过程中,相比见到一个活人,走出横板的一个个平台跳跃点才是最难的事情,有时候与背景近色的刺桩在自己的保护色中蓦然就让玩家受伤,而当玩家反应过来的时候,怎么努力跳都跳不过,只能看着自己在遇到敌手之前就被地形杀死。 至于和敌人交锋,所有的进攻瞬间都是即兴为之的,偶有一次穿刺完成了精准的剖杀,会让玩家顿生成就感,绝大部分时候的错失良机,最后反而不足挂齿,毕竟随便乱杀总归有一次能过;在冒险途中,时常会碰到一些战利品匣,揭开他们,会让玩家装配不同的防具武器,从而让不受控的四肢稍微得到一定保护。 受伤的骑士常常需要用另一种鲜血来补充自己损失的,殷红的美酒不仅能够抚慰伤势,更多时候,让自己本就失灵的身躯开始旋转、倾斜以及反转,西方毕竟没有酒剑仙,有的只是醉鬼骑士。 游戏[b]另设有联机模式,[/b]如果说PVE毕竟还是读秒即时有一定压力的闯关之旅,在多人玩法中,玩家只需要互相拼刺刀,别扭取胜时总会有很多无法预先设计的精彩瞬间,没有压力,有的只有一人一口“狗运”的互喷。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
♥♥♥♥♥♥ дебил это создал кусок кода кривой на юнити ♥♥♥♥♥ не работает. Всю игру падаю и застреваю, лучше бы мать разраба тупого дауна застряла в стиралке перед отчимом в детстве, которую я ♥♥♥♥ и в рот и в жопу и ей понравилось А в остальном вполне неплохо
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