
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Most likely between $50.1M and $142M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Rise of the Tomb Raider improves on the first game in a lot of ways, especially when it comes to gameplay and exploration. I originally played it on PS5 and recently played it again on PC because I wanted to remember what happened before continuing with the final game in the trilogy. ───────────────────────────── STORY The story is fine and kept me interested, but I did not find it as memorable as the first game. Lara’s search for the Divine Source gives the adventure a clear goal, and there are some good moments along the way. However, the story and characters did not stay with me as much as the events on Yamatai. It still works well as the middle part of Lara’s journey, even if the first game made a stronger impression on me. ───────────────────────────── GAMEPLAY The gameplay feels like an improvement over the first Tomb Raider. Combat is smooth, crafting gives you more options, and Lara has more abilities to unlock. The bow is still very satisfying to use, whether you are fighting directly or trying to take enemies out quietly. It keeps the same basic gameplay as the first game while adding enough to make Lara feel more capable. ───────────────────────────── EXPLORATION AND TOMBS Exploration is one of the strongest parts of the game. The areas are larger and give you more freedom to look around, with plenty of collectibles, challenges, hidden areas, and optional tombs to discover. The tombs also feel more developed than they did in the first game. I enjoyed searching for them and solving the puzzles inside. ───────────────────────────── GRAPHICS AND LOCATIONS The game still looks great, especially on PC. The snowy mountains, forests, ruins, and underground areas give the game plenty of visual variety. The lighting and environments also help make exploring feel worthwhile. Even years later, there were still moments where I stopped just to look at the scenery. ───────────────────────────── OVERALL Rise of the Tomb Raider improves the combat, exploration, and optional tombs from the first game. The story is enjoyable, but it was not as memorable to me as Lara’s first adventure. Still, I had a good time returning to it and remembering where Lara’s journey went next. I will be playing the final game in the trilogy soon, and I am excited to see how the story ends.
Avaliar esse jogo é um tanto quanto desafiador, porque ao mesmo tempo em que temos um boom de melhorias e aspectos extremamente positivos, temos outros aspectos frustrantes que quebram bastante a imersão ou a vontade de continuar aproveitando o jogo. Em primeiro lugar, a história é extremamente fraca comparado ao Tomb Raider de 2013, e é exatamente nesse ponto onde a primeira decepção acontece. Assim que o jogo começa, você cria expectativas altas por absolutamente tudo que acontece na tela, e se você gosta de jogos de exploração seu entusiasmo cresce de forma absurda com os cenários magníficos e a quantidade enorme de coisas que você pode fazer, tanto que levei exatas 40 horas pra finalizar a campanha e ainda faltou bastante coisa para terminar. Contudo, conforme você vai avançando as coisas fluem de forma forçada, e as "reviravoltas" do roteiro lembram muito as novelas das 20h da globo; a história se torna extremamente previsível, chata, caricata, com um vilão que não é vilão de tão sem graça e com frases de efeito. Logo na metade do jogo você já começa a misturar os eventos com os arquivos e com os inimigos de grupos diferentes que aparecem, é um saco. Outro aspecto importante, a personalidade da Lara de início é empolgante, determinada, como uma típica girl boss que você tanto ama e não vê a hora de meter bala em todo mundo. Com o passar do jogo se torna extremamente caricata, chata. Ao contrário do Tomb Raider de 2013, ali você vê um amadurecimento constante da personagem com relação ao ambiente. Aqui, ela começa como girl boss, depois passa pra ingênua com declarações absurdas e lembranças chatas, e depois só fica chata mesmo. Com relação a gameplay, de um modo geral é bastante positiva, mas não perfeita. Por se tratar de um jogo de exploração, é capaz de te dar raiva. A maior parte das tumbas no jogo não são intuitivas para resolver, existem muitos puzzles que não fazem sentido. A ação no jogo esta no talo, e chegou um momento em que passei a pensar que nenhum dos desenvolvedores sequer JOGARAM o jogo antes de lançar ou produziram de fato o jogo, porque alguns diálogos não fazem sentido em orientar de fato sobre o que fazer, muitos cenários são chatos em questão de pular obstáculos, e existem habilidades que são repetidas ou muito semelhante a outras. Achei a quantidade de armas liberadas um exagero, assim como também achei os empecilhos do cenário uma chatice de resolver. Fiquei p da vida quando percebi que os cenários finais e os conflitos eram exatamente iguais ao primeiro jogo, achei algo extremamente reciclável e chato. Acredito que o maior acerto do jogo também pode ser considerado um erro muito grande; eles quiseram fazer algo muito maior do que o tomb raider de 2013 e conseguiram, trouxeram tudo do jogo anterior de forma ampliada e melhorada, mas erraram em coisas que considero absurdas. Rejoguei o primeiro jogo diversas vezes desde o seu lançamento e peguei a continuação somente agora, mas continuaria a rejogar o primeiro facilmente do que a sua continuação. Quanto as DLCs, achei também exageradas; a DLC da Baba Yaga tem uma história que considero muito maneira, mas a jogabilidade + cenário é algo complicado de colocar em palavras, prefiro dizer que não quebrei nada no meu setup por consciência da falta de necessidade disso. Por fim, acredito que Rise Of The Tomb Raider é uma continuação maneira, mas não páreo a mesma qualidade do primeiro. Olhando as opiniões acerca do jogo, muita gente comenta sobre os gráficos, e admito que são incríveis, porém, é maçante avaliar ou colocar em um pedestal um jogo somente por esse aspecto. As vezes o que é mais simples funciona melhor, e funcionou melhor pra mim.
Прекрасная графика и великолепный технический потенциал. Не сказать, что игра мне сильно понравилась. Отвратная стрельба и беготня по сранным гробницам уже надоедает, а также ОГРОМНОЕ количество разных испытаний, активностей и коллекционных предметов. Очередная игра в которой зачем-то (!) есть мультиплеер, который умирает буквально через месяц или раньше после выхода игры. В целом хорошее продолжение, но мне даже первая часть больше понравилась. Вторая игра практически такая же по геймплею и Ларочка опять ложит толпы супостатов с автоматов, которые держит второй раз в жизни.
[h1]Sights & Sounds[/h1] [h3]Has it really been 10 years?[/h3] [list] [*] Don't get me wrong; AAA games absolutely do look better now than they did in 2016 when [i]Rise of the Tomb Raider[/i] was released. And yes, having a modern graphics card that lets me crank up the settings to maximum on older games does have an appreciable effect. But it feels like we've long passed the point at which these marginal increases feel like they truly matter. It sort of feels like games don't really [i]look[/i] much better than they did. They just [i]perform[/i] better now [*] At least hypothetically. When playing new releases, it often feels like increased GPU power is used as a crutch to bypass optimization that was necessary to hit smooth framerates on older hardware. Absence of limitation begets absence of innovation, after all. Even with all that power, I still feel like I have to wait for a few rounds of patches before new releases play like they should have on release [*] But all of that is just to say that [i]Rise of the Tomb Raider[/i] is a good-looking game. Like, really good, even for a decade old title. It's quite comparable to [i]Tomb Raider[/i] (2013) visually, though with some improved environmental textures: better, but not a sea change. You have to look at side-by-side comparisons to really appreciate the differences [*] I found myself liking the setting quite a bit more, though. The frigid Siberian surroundings offer a bit more visual variety even if tundra, forest, and snowcaps are just variations on a theme. It's a little more interesting than the rainforest, rainforest, and more rainforest seen in the prequel [*] The VA work is once again stellar, with Camilla Luddington reprising her role as Lara Croft. It was nice to see a little development of the character with regards to Luddington's performance. [i]TR2013[/i] Lara sounded a bit more naive and vulnerable, while [i]Rise[/i] Lara is bit more mature and worldly. You can infer what effects the intervening years have had on her personality and outlook [*] As for the soundtrack, it's fine. For an action game, it's totally competent and appropriate for what's on screen. Big booming percussion and hectic brass when the action ramps up. Strings when you're just wandering around and exploring. Don't expect anything to surprise your ears [/list] [h1]Story & Vibes[/h1] [h3]Chasing a legacy[/h3] [list] [*] [i]Rise of the Tomb Raider[/i] sees Lara once again following in her father's footsteps and trying to track down the locations and artifacts unearthed by his research. This time, she's pursuing one of his leads pertaining to something called the Prophet's Tomb. Despite being a site for housing a dead person, it's ironically a key piece of the puzzle for obtaining immortality [*] Of course, it's not as simple as simply figuring out where it is and snagging what's inside. A shady organization known only as Trinity has been spending a lot of time and energy attempting to discredit her and her father's research. At the same time, however, they're covertly following the same trail as Lara to seize the secret of immortality for themselves [*] This path leads Lara and her adversaries to the remote expanses of Siberia in search of the tomb. Unfortunately for the region's inhabitants, Trinity is hellbent on crushing anything that stands in their way. Despite some less-than-trusting initial contact, Lara will have to convince them she's on the level. With their knowledge of the terrain (and a suspicious amount of info on what she's looking for...), they'll be a key ally in the hunt for the Prophet's Tomb [*] I'll leave it at that to avoid any spoilers, but it's a pretty okay story overall. If you've played the first game, I'd recommend brushing up on the plot details before diving into [i]Rise[/i]. There's a surprising depth to the lore that the game doesn't spoon feed you. They just expect you to remember the people and events from the prequel (check the game's wiki if you don't believe me) [*] Vibe-wise, it's very in line with [i]TR2013[/i]: full of action and plot twists that keep you on your toes. Exciting but not all that deep. If you enjoy action movies for what they are, your experience with the [i]Survivor[/i] series' narrative throughline will probably be a good one [/list] [h1]Playability & Replayability[/h1] [h3]Eww, crafting[/h3] [list] [*] I hope you enjoy climbing and shooting, because there sure is a lot of that going on here [*] Let's start with the highlight. Vertical traversal in [i]Rise[/i] may not introduce anything all that new or exciting, but it does feel a bit more involved and interesting than some of its contemporaries (particularly the [i]Assassin's Creed[/i] franchise) [*] Beyond merely mantling chest-high surfaces and jumping from ledge to ledge, Lara is capable of climbing sheer surfaces and making some daring leaps over gaps thanks to her trusty ice picks. It's far more engaging than the "hold trigger and up on the stick" gameplay sported by the [i]AC[/i] games that came out around the same time. Not only are the mechanics more fun, but you'll actually be tasked with the occasional climbing/physics puzzle in order to proceed [*] While such puzzles do arise in the course of the plot-necessary sections, they're more creative and varied in the context of the challenge tombs that dot the maps. These were some of my favorite content in the game, and completing each one provides Lara with a multitude of useful skills [*] Combat could be more easily filed under "serviceable". Bow and gunplay feel very similar to the prequel. I found myself predominantly using the contextual cover system to hide from enemies while surreptitiously doming them with arrows. If that wasnt't an option, switching to an AR or shotgun to deal with groups out of cover certainly was [*] Unfortunately, should you find yourself in need of upgrades to your weapons, you'll have to engage with the worst system in the game: crafting. Unlike the streamlined gear progression system of its predecessor, [i]Rise[/i] forces you to go on wildlife culling tangents every few hours if you want to maximize your damage-dealing potential [*] It is, at best, a tedious interruption to the flow of plot advancement and exploration. At worst, it's a frustrating speedbump that'll force you to scour the environment and backtrack to find some elusive pelt or tooth that can incomprehensibly be employed in the service of making your pistol more accurate or something [*] Even if you don't wind up ever replaying the game, I'd at least recommend doing all of the challenge tombs and crypts. Not only do they provide some useful skills and gear, but also serve as some of the best content in the game [/list] [h1]Overall Impressions & Performance[/h1] [h3]A lateral move[/h3] [list] [*] All told, [i]Rise of the Tomb Raider[/i] feels like "more [i]Tomb Raider[/i]" and not necessarily "better [i]Tomb Raider[/i]". Yes, there are a handful of graphical upgrades. The setting is a bit more interesting, too. But the annoying crafting system sort of makes the comparison a wash [*] After playing the first few hours on my PC, I switched over to the Steam Deck. Sure the performance and visuals aren't quite as good, but it ran and looked good enough to make it a worthwhile experience on that platform [/list] [h1]Final Verdict[/h1] [b]6.5[/b]/10. If you enjoyed the prequel and want a fun but mindless action title to fill your time, you could do a whole lot worse than this. It'll run on basically any hardware that's been released in the past 10 years, and it tends to go on sale for 90% off during Steam sales (more if you buy the bundle). A cheap and entertaining way to fulfill your action game needs
👍🤍
одною рукою тяжко грати
期待一手新作,好玩的一笔,文本量真大,就是配音有点出戏。
The best Tomb Raider game of the reboot trilogy imo. Great graphics and story.
打不死的硬妞劳拉回来了。相较于上一部,提升了一些操作上的体验,ai还是不太聪明的亚子。其次是角色的癫狂有些莫名其妙,剧情推进有时候显得有点急促。然后是探索收集,快速移动据点还是很恼火,经常为了实现快速移动绕一大圈,过程较为枯燥。 +流畅的动作 +不俗的画面表现和关卡设计 +无敌的劳姐,兰博来了都要退避三舍 -中庸的剧情,平庸的角色塑造 -还是不聪明的ai -较为蛋疼的探索体验 8.5/10,佳作,值得一玩。
Seninle her günüm ömre bedeldi Gönül dediğimde bağımdın benim Unutmak mümkün mü Lara'm seni Hayatım varlığım canımdın benim...