
Rise of the Cones is a tower defense game where a relentless army of cones is marching toward your base. They will not stop. Build towers, shape them with branching upgrades, and figure out how to hold the line.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Something's coming down the path. Cone-shaped machines. Relentless, endless, and heading straight for your base. Your job: build the defense that stops them.
Enemies follow paths. You place towers freely. Every tower type serves a different purpose; raw damage, crowd control, support, area denial. Knowing when to use what is half the game.

Every tower has 3 upgrade paths, each with 5 tiers.
But you can only invest in 2 paths per tower.
That means every tower becomes a decision: do you go all-in on damage, build a long-range zone controller, or make something weird and flexible?

Earn research points from missions, unlock new towers and upgrades. The further you get, the wilder your builds become.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been dying for a new TD game, having spent 200 hours in Defense Grid 2. This game hits the spot, some cool ideas and upgrades and you can't argue with the price! Having lots of fun so far.
So, for a $10 game it's not terrible, but you're definitely getting what you paid for. Balance is just not there. The game is way too easy once you unlock enough tower upgrades and towers. You can set up your entire defense for the 60 waves on tier 3 difficulty by wave 20 and then you're just sitting there with 2X speed and auto-start next wave running for 30 minutes waiting for the game to be over. The towers are cool in concept, but you only need 2 tower types (plus the refinery) to beat every mission. You use the gun turret for early waves and setting up your eco, then you just spam laser towers and win. There are upgrades that are also completely and utterly useless, like the red path on the refinery. That thing is literal hot garbage, it costs the most and provides like 1/10th the income of the other paths. All you need is 1 gold path refinery and 1 green path maxed and your eco is set up for the rest of the game. The buff towers seem pointless. The increased gold gen is literally pointless because the refineries are too strong. The other upgrades don't really seem to do much. Map/level design is pretty boring. The maps are tiny with crappy paths that leave you with 1 or 2 good places to put towers and no strategic variation. The towers themselves all have either similar short range or infinite range so there's no careful planning. It's just "put all early towers with low range at the 1 or 2 good spots then spam laser towers everywhere else because they hit the whole map". I beat every single aspect of the game in 6 hours. If you follow my advice and just spend your upgrade points in the blue and red paths for the gun turrets (plus the first 2 yellow upgrades), the yellow and green upgrade paths for the refinery, then all 3 upgrade paths for the laser tower and max out starting cash and cash per wave you could probably beat the game and unlock everything in 3 or 4 hours, but it's just not fun because there's no challenge. Overall, I give it a 4/10. Not awful, but not something I'd recommend even if you really like tower defense games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AWESOME game! You can tell it was made with passion and creativity. Really neat and detailed animations, sounds, and mechanics. I finished the game in about 2 or 3 days though so I am itching for new and longer maps, harder enemies, some story/lore, endless mode. For $8 I am very happy and I am excited to see where the developer takes this game :)
Fun game and easy recommend. Not bringing much "new" to the table, but something "new" is also not what I was looking for. It is a great pretty classic straight up TD game with cool towers, meaningful upgrade paths, good enemy variety, etc. If you're looking for some casual TD that is different enough to be interesting for a while, 100% pick this up. Looking forward to playing it some more.
It's a decent tower defense game. If you like that, you'll like this.
Buyer beware! This game uses GODOT as its gaming platform. Several people have reported the same as I have that there is a severe fps issue. I have another game using GODOT and the result is the same with FPS issues. I will stay far away from GODOT gaming programming!
Epic! Best Value! Tone of Fun!
Top notch TD - just needs some balancing - especially for the laser units.
Good TD, i like the sci fi setup and it's visually great with , explosions and lasers everywhere , good SFX, but a bit short , would like more maps, but for that price i guess it's fine. Good job on doin that alone i'm waiting for the next !
When I first started playing this I didn't think too much off it. Then I realised after about 9 hours I could build lots of refineries n got loads of credits. All was going well til I decided to play Red Dust Corridor level 3 (which I expected to be 30 waves) It's 60 waves n they were going along perfectly, not one cone got to my base, then as it got to level 40 the game froze n kicked me back to steam desktop, I was only a few hundred credits shy of 1 Million, everything fully upgraded, 22 buildings 17 of which were weapons, 3 lasers, 2 rockets, orbital weapon, etc .... thankfully the game saved before the crash n I was able to continue to victory lol The Tesla's are invaluable fully upgraded n overlapping each other.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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