
"Rise of Rebellion" is a 3D action RPG that pursues the tension of confronting strong enemies and sweating in your hands. People worshiped God and the land where God dwelled. Survive the battlefield by mastering the deep tactics of melee weapons and the energy "Tel energy" derived from the earth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
『Rise of Rebellion』is a single-player 3D action RPG
that emphasizes strategic depth through player-controlled combat.

"If God exists, he must be a jealous God."
The dragons that once aimed for the sky were extinct due to the Wrath of Earth.
People worshiped God and the land where God dwelled.
The earth was full of Tel energy, and the warriors who mastered it were called Tella.
You fight to regain your hometown as a Tella.

The combat system is based on melee combat with swords,
The key to the strategy is how to break down the enemy's guard
and inflict damage with a wide variety of attacks.
By using the combo called Chain Attack you can effectively damage enemies.

It is possible to generate Wrath of Earth by hitting an enemy
that is running out of stamina with Arts and deal massive damage.
When the player gets hit by the enemy’s Arts when stamina is depleted,
you will be caught in your own Wrath of Earth.

Throughout the island, powerful bosses await—each more challenging than the last.
Use the skills you've earned along the way and your own tactics to take them down.
The "Rise of Rebellion" Video Submission Guidelines (hereinafter referred to as the "Guidelines") are designed for users to submit videos (details are provided below) of the game content "Rise of Rebellion" (hereinafter referred to as the "Game"). The following guidelines are set forth in this document (Includes live streaming distribution).
Users may post videos of themselves playing the "Game" by following the Guidelines.
Users are not required to contact us individually when they post videos of their games in accordance with these guidelines.
■Play videos that can be posted
Users may submit videos of players, including themselves, playing the Game in accordance with these Guidelines (videos that do not include the users themselves are not subject to these Guidelines).
In addition, when posting such videos, you may use screenshots of the Game in the thumbnails accompanying such videos (These are hereinafter collectively referred to as "Play Videos").
■Editing Play Videos
You may edit and process the videos you post, and use them in so-called "Live game play" by combining them with your face and voice.
In this case, the following three conditions must be observed:
➀You may not extract only some of the elements included in the game, such as background music or images of characters.
➁You may not infringe on the rights of any third party by processing or editing the video of your play.
➂Any other excessive editing or processing that prevents a correct understanding of the contents of this game is prohibited.
■Prohibited items when posting play videos
The following actions are prohibited when posting videos of users playing the game. In addition, regardless of whether or not the following prohibited acts are applicable, please delete your submission as soon as possible upon request from the Company.
Posting for commercial purposes. However, monetization using the system on the posted video distribution site shall not be regarded as a commercial purpose, as long as it is interpreted in accordance with these guidelines.
Submission for the purpose of religious or political activities.
Including contents that are offensive to public order and morals, or combining them with illegal information.
Unauthorized reproduction of videos created by third parties other than the user.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For it's cheap price, the game is enjoyable and fun. Though it's not like Dark souls or elden ring level but it's quite good and entertaining. So I think it's worth playing for me.
他のソウルライクゲーをやったほうがいい。 値段相応にちゃっちいです。
フォーオナーの下位互換のようなシステムにゲロ以下のモデル、道中はただ雑魚敵をいかに無視できるかというゲーム性になってる。技もいるのかわからんし、ボス戦はちょっとは楽しいやつはいるがほとんどが終わってるしょうもなさがある。しかもボスの体幹ゲージが頭悪いくらいの回復速度で萎えます。 BGMに至っては、1種類のみ?道中は何もなく、ボス戦のみ あとカウンターでアーツ技に対してアーツ技を重ねるとカウンターがでます! ↑敵の発生が早すぎてこっちの発生モーション中に相打ちになって終わるだけ!!この要素の意味どこ? 勘違いしないでほしいのは難しいからおもろないじゃなくて、おもろないからおもろない。 このゲームが定価でなんと1200円!から〇ま並みの物好きだけがやることを許されるゲーム 私は罰ゲームが如く、フレンドからギフトされ呪いを送り付けられました。 こんなゲームのレビュー見るなら明らかに上位互換のシステムを持ち合わせているフォーオナーを買いましょう こんなゲームでも一つ気に入ってるところがあります!それは主人公がスマホ首過ぎてちょっとおもろいところですね!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played a bit less than an hour and the only reason I am not going to refund the game is because I really believe this game has a lot of potential... the thing is, this feels just like a tech demo and I am very surprised that it is officially released as a full game. The game feels just as it looks; like a side project made by 1 person (Although the developer is called "Team Hayataka" so if more than 1 person worked on this, i'm sure you all can do better.) The only good thing I liked about this game is how smooth the only boss I fought felt (I didn't feel like playing more). A lot of Souls-like bosses feel very robotic. I don't recommend this game by how "early" it feels right now, although it's really cheap.
Соулс лайк, вроде как, от бывшего разработчика Дарк Соулс. По финальным титрам он собирался сделать серию игр, но мечте не суждено сбыться. Игра сильно не добрала. Разработчик постарался перетряхнуть формулу соулса. Если все крупные студии уперлись рогами в сверх затянутые анимация ударов, то в данной игре он сделал ставку на то с какой стороны наносится удар. Вроде бы не плохая идея, но суть проблемы та что и с ААА проектами. Времени на реагирования почти нету. Вместо игры от навыков игрока, приходится отталкиваться от заучивания. Спасибо хоть элитных врагов достаточно убить один раз что бы они исчезли навсегда. Я просто перетанковывал противников за счет хилок.
なんとかのオウル?とかいう二番目のボスで手が止まりました。 正直に言えば、楽しくないです。 自分が向上する感じもないのも悪いのですが、全体的に「楽しくないなぁ」というので、さっと切ってしまいました。 お試しで安くなっていたら買うのはいいでしょうけど。 あとは資料として買ってプレイするならいいでしょうけど。 私は楽しくなかった。
色々と言われているゲームではあるが、戦闘だけは本当に面白いゲームだったと結論付けられる。 沢山の問題はあるが、戦闘だけは本当に面白い。 ちゃんとしたチュートリアルさえあれば戦闘だけはもっと評価されていたであろう。 変な味だけど最後までちゃんと味のするビーフジャーキーを噛み続けた感じだった。
Pleasantly surprised with this one. Combat is fun with a combo system and attacks don't use stamina but dodging does. Resting restores mana, heals and enemies. Performance on 'high' settings is great but switching to 'ultra' causes extreme stutters which my machine should be able to handle. I also heard a former Dark Souls 3 dev worked on this game which is cool.
如何に相手のエスコートを見極め、追随するよう踊る。そんな言葉でしか表すことのできない唯一無二のアクションがここにある。 方向属性攻撃が嫌いな方は難易度を下げたほうがいいです。 ひどいバグに遭遇してないし、キーコン変えて操作の癖を減らせば十分楽しめました。 欲を言えば、旧体験版にあったような試験場フィールドでボスともう一回戦いたくなる。
良質インディーゲーだと思いますが、なぜこんなに炎上してるのか…? 最後までプレイしました。 もちろん企業製の大作と比べればゲームの規模も細部のクオリティも差がありますが、開発費せいぜい数千万、メンバー2人で作られたインディーゲーとはとても思えない、光るものがありすぎるゲームでした。 光るもののほとんどはアクションシステムですが、単純にこの仕組みは面白いです。この部分にもハメなどアラはいくつかありますが、設計思想が非常によいものになっていると思いました。ハイタカ氏が限られたリソースの中でリソースを大量に割きまくっただけのモノになっています。 そして何より、このゲームは制作実況という、他に全くない唯一絶対的な面白さが存在します。 プレイしたゲームが作られていく様子が見れる、知れるというこれ以上ない、あまりにも楽しい体験をさせていただきました。(なお、私はこのゲームをプレイしてから動画を見始めました。) ゲームとしてのアラの多さが炎上の原因だと思いますが、システムの設計思想は本当に素晴らしいと思います。 このシステムをブラッシュアップしていけば相当なゲームになると確信しています。 ぜひ、新作よりも地罰の続編を期待しております。 …できれば制作実況付きで!
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Players by region
Where this game's players are, estimated from review languages.
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