
Rev up your rocket-powered hydro jet and put your racing skills to the test. Riptide GP™2 features dynamic racing on fully interactive water surfaces, a deep career mode with tons of upgrades, customizable riders and skills, online and local multiplayer, and fully integrated controller support.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 585reviews | 89% | — | $145.7K |
| Free | 241.1Kratings | 94% | — | $56.1M | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Envie de faire du jet ski sans te mouiller ? Ce jeu est pour toi. Riptide GP2 propose des courses dans l’eau avec des hydrojets futuristes. C’est fun au début, mais pas super varié : les circuits se ressemblent beaucoup, et au départ toutes les machines sont identiques à part la couleur. On débloque quelques améliorations, on fait des figures pour booster la vitesse… mais ça tourne vite en rond (comme toi dans une piscine gonflable). Ce n’est pas un mauvais jeu, juste un peu daté, et depuis, on a vu bien mieux dans le genre. Clairement pas le genre sur lequel tu vas passer 90 heures, mais pour quelques courses rapides, ça passe. Note : 4/10 – Du jet ski sans maillot de bain, mais aussi sans grande vague d’enthousiasme.
es muy bueno y tiene full dopamina
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| Free |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $6.99 | 3.1Kratings | 83% | — | not modelled |
| $6.99 | 1.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing riptide racing!
Riptide GP2, developed and published by Vector Unit, is a high-octane watercraft racing game that successfully captures the thrill of speed and the beauty of motion on dynamic, ever-shifting water surfaces. It’s a title that thrives on its simplicity and polish, offering an arcade-style experience that balances accessibility with depth. From the first race, the game’s smooth performance, intuitive controls, and dazzling visuals make a strong impression, and it quickly becomes apparent that Vector Unit’s background in racing games has been put to excellent use. What sets Riptide GP2 apart from traditional racing titles is the way it treats water not as a mere surface but as an integral, reactive element that constantly affects the flow of competition. Each turn, jump, and ripple of the track feels alive, demanding precision and timing in equal measure. At its core, Riptide GP2 revolves around fast, fluid racing mechanics combined with a trick system that rewards daring maneuvers. The controls are tight and responsive whether played with a keyboard or controller, allowing players to quickly adapt to the shifting momentum of the waves. The boost mechanic, fueled by performing stunts midair, adds a compelling layer of risk and reward. The more elaborate the trick, the more boost energy you gain—but a mistimed landing can send your racer spinning into the water, losing valuable seconds. This system encourages creativity and mastery, transforming jumps into moments of calculated risk rather than simple spectacle. As races progress and the competition intensifies, the ability to chain tricks and time boosts perfectly becomes essential to victory. It’s a simple but deeply satisfying feedback loop that keeps players hooked. Progression in Riptide GP2 is tied to an upgrade and customization system that adds a light RPG flavor to the arcade racing. Completing races earns both money and experience points, which can be used to unlock new watercraft, improve performance stats, and learn advanced stunts. Each craft feels distinct, with noticeable differences in speed, handling, and acceleration. The sense of growth is well-paced, though the grind can occasionally feel slow in later stages as upgrade costs rise. Nevertheless, the constant lure of earning new vehicles and mastering new tricks keeps the experience engaging. The career mode offers a solid amount of variety with different event types, including standard races, elimination rounds, time trials, and freestyle trick challenges. Each mode tests a different aspect of skill—whether it’s maintaining top speed under pressure, maximizing airtime, or perfecting the rhythm of tricks. Visually, the game is striking. The water physics are some of the most convincing seen in a racing title of this scale, with waves rolling dynamically and reflecting the environment in real time. Light shimmers off the surface as you carve through it, and every splash or ripple feels weighty and kinetic. The environments themselves range from futuristic cities to industrial canals and tropical coasts, each rendered in clean, colorful detail. The overall aesthetic is sleek and futuristic, with just enough realism to make the world believable without sacrificing clarity or performance. The soundtrack complements this presentation with energetic electronic beats that maintain intensity during races, while the sound effects—engine roars, water sprays, and boost surges—heighten immersion without becoming intrusive. In terms of design, Riptide GP2 walks a fine line between accessibility and challenge. Early races ease players into the mechanics, but the difficulty ramps up steadily as AI opponents grow more aggressive and courses introduce sharper turns, steeper jumps, and trickier layouts. The AI can be punishing at higher levels, forcing players to perfect their racing lines and make full use of the stunt system to maintain an edge. Yet even when you lose, it rarely feels unfair; instead, it invites you to refine your strategy and execution. The balance between skill and spectacle is one of the game’s strongest achievements. However, some players may find the repetition of track themes noticeable after extended play. While the layouts vary, many of the environments share similar visual motifs, which can slightly diminish the sense of discovery over time. The multiplayer component adds another layer of replayability, though it’s limited by the state of online matchmaking. While local split-screen multiplayer works smoothly and is a great addition for friendly competition, online activity is inconsistent, making it difficult to find active matches. The single-player experience, fortunately, is robust enough to stand on its own, offering dozens of events and plenty of room for personal improvement. Riptide GP2’s design makes it easy to pick up for short bursts but satisfying enough for longer play sessions, thanks to its finely tuned controls and fast race pacing. Despite its origins as a mobile game, the PC and console versions of Riptide GP2 feel fully realized. The interface is clean, performance is stable, and the visual fidelity holds up remarkably well. Vector Unit has clearly optimized the experience for higher-end platforms without losing the straightforward design philosophy that defines their work. The upgrade menus and UI retain some of their mobile simplicity, but the core gameplay is anything but shallow. It’s evident that the developers understand how to make arcade racing feel kinetic and rewarding without unnecessary complications. Riptide GP2 succeeds because it knows exactly what it wants to be—a fun, skill-based racer that celebrates speed and style. Its emphasis on water physics and stunt mechanics gives it an identity distinct from traditional racing games, and its polish ensures that it never feels gimmicky. The combination of accessible controls, satisfying progression, and responsive physics makes it an experience that’s easy to enjoy but difficult to master. While it doesn’t reinvent the genre, it refines it with a clarity of design that few modern arcade racers achieve. For players craving the rush of high-speed competition without the clutter of overly complex systems, Riptide GP2 delivers pure, unfiltered fun. It’s a slick, fast, and beautifully crafted racer that proves mastery over its waves can be as rewarding as conquering any track on land. Rating: 9/10
good
kushayu govno iz za ymnix protivnikov
无需多言只能说
Love it, just wish the studio would make more!
To start off, I don't this this is an avoid to buy game. It's just not hitting the right mark for a racing game. If you can get this game for cheap like I did for a simple game to ad to you library then I would say go for it. The cons start at the steering. I'm playing on a rog, but for some reason the steering with the joystick is only on or off. There is not middle. You would probably play better with a keyboard, but that probably comes from what I'm assuming this to be a mobile port that's looking for touch screen input. Either way it's off putting when you have a long sweeping turn and you either have to decide to hit the inside wall or completely release and initiate a turn and possibly hitting the outside wall. The grind. I'm not mad I have to work my way up, but it doesn't feel natural. Then you can partially upgrade your starter jetski and then still lose to then buy a "better" ski to then realize that it's even worse. I even unlocked one of the final skis and it doesn't feel that much better, but you need just that little bit in order to squeeze out a first place. Because they way they scale the other racers you will not finish all your races in first the first time around and even with an "endgame" ski it's still a challenge for an early level so I only expect the rest of the game to feel the same or to get ridiculously harder. I don't know how to properly describe it but it just feels like the racers are weak until you hit position 4 and then they all just lock in all of a sudden so you go from 8 to 4 instantly but the last 4 are annoying even though all 7 are in a close group. The track designs are basic. The ice levels feel fun, but a lot just feel like "here's a straight. Right angle turn. Straight.btwo right angle turns. Short straight. Right angle turn" and doesn't feel like a natural track would be. The water is ok. It moves but you only see it if you're behind other racers but just doesn't feel like it's doing anything under you like when you get that noninteractive water you see in older games with boats that's just waves and you float on the object. It just feels like dynamic landscape vs actual water you're interacting with. The good. The environments are great. I don't like how the water has impossible shapes to them. I get that it's to make the maps feel more interesting but it just gets at me at almost every track I see like that. I don't expect it to be flat all the time so I'm not going to hate it, but at least make it feel and look like flowing water that I have to fight going up and not just a regular slope. But each track has that arcade background sense of something is going on and each environment has its own character to it that you don't see in some games. Like even if you're not the one racing you'll see some cool stuff on the side. You also get some jumps and tricks in each level, but the tricks you have to grind for to get ones that actually get you good boost. Tldr it's a good game, but it just doesn't hit that mark. I threw 2 hrs at it but I don't think I'll come back to it later on. I don't regret my purchase, but I know if I got to play it on a friend's account I wouldn't have bought it. Looks like a proper game but plays and controls like a good mobile game
尝试留住美好的回忆
Players by region
Where this game's players are, estimated from review languages.
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