
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Most likely between $107.6M and $304.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I came for The Sims. I stayed for the chaos. 1,295 hours played (with Biotech, Anomaly, and Odyssey). I’ve never really considered myself a “gamer.” I grew up playing The Sims, Nintendo DS games, Bratz, interior design games, and whatever else my 90s childhood threw at me. What I loved most was creating something, watching it grow, and escaping into a world I could shape. Then I found RimWorld. At first, I almost didn’t buy it because it looked… overwhelming. Every screenshot made me think, There is no way I’m smart enough for this game. Turns out, I was completely wrong. RimWorld has incredible depth, but it doesn’t expect you to learn everything at once. You start by trying to keep three crash-landed people alive. Before you know it, you’re debating research priorities, redesigning your freezer for the fifth time, and wondering how it’s suddenly 2:00 a.m. What surprised me most is how much freedom the game gives you. You can micromanage every colonist, carefully assigning jobs, paying attention to their backstories, moods, and needs—or you can zoom out and run your colony like a well-oiled machine. Neither way is “correct,” and that’s one of the reasons this game has so much staying power. My playstyle has evolved several times over the last 1,295 hours, and every new colony somehow feels like a fresh challenge instead of a repeat. No two runs are ever the same. Sometimes I’m peacefully building my little settlement. Sometimes I’m fending off raids. Sometimes I’m recruiting the same people who tried to kill me five minutes earlier. Sometimes my entire colony collapses spectacularly… and instead of rage quitting, I’m already clicking “New Colony” because I know exactly what I want to try next. I also love that RimWorld fits into real life. I can slow time down while I’m planning, crank it up to 3x speed when everything’s running smoothly, and pause whenever life inevitably interrupts. It’s one of the few games that feels completely immersive without demanding my full attention every second. And then there’s the personality. This game has me talking to my laptop more than almost any other game I’ve played. “What are you doing?!” “What the…?” “Are you serious right now?” …usually followed by laughing because whatever just happened somehow makes perfect RimWorld sense. Your colonists don’t feel like little robots waiting for orders. They have moods, personalities, quirks, and occasionally decide to go completely off script. Ignore someone’s needs a little too long, and they’ll remind you in the most chaotic way possible. Those unexpected moments are what make every colony feel less like a strategy game and more like a story you’ll end up telling someone later. The soundtrack lives rent-free in my head. The quirky names, strange events, rituals, animals, and constant “I did not see that coming” moments give the game so much charm. After 1,295 hours, I’m only recently getting into ship travel. That’s honestly one of the best compliments I can give this game. I’m still discovering new mechanics, setting new goals, and finding new ways to play. Very few games can keep surprising me after this much time. I came looking for another game that scratched the same creative itch The Sims gave me. Instead, I found a game that has me muttering “what the actual…” at my screen, laughing at the absolute nonsense my colonists get themselves into, and immediately starting over after catastrophic failure because I already have a better plan. If you’ve been staring at the Steam page thinking, This looks way too complicated for me, I was you. 1,295 hours later… I’m really glad I clicked “Buy.”
bought this game 19days ago, i already have 200+ hours on it. Yes, buy it. I've forsaken my remote job for this. Nothing else except the colony matters.
Захватил рейдера в плен, но тот много бушевал и пытался сбежать. Заменил его ноги на палочки и заставил переносить сотню килограмм порошка психолиста к ближайшему поселению, а потом нести назад к поселению компоненты и все это под дулом дробовика. 10 переработанных в пасту аборигенов из 10.
yurrrrrrrrrrrrr
I'd love to recommend this game to my friends, but every other year it becomes a more expensive product, and I just... can't. People will use arguments like, "The base game is perfectly fine, just play it and if you want more, get the DLCs later." This ignores the fact that game developers commonly leave out features that feel like they belong in the base game so they can sell them later. I'm not claiming that's what happened here, but it easily could be, and nobody would be the wiser for it. Fact is, you could probably ignore Royalty and Anomaly, but Biotech and Ideology fit so naturally into Rimworld's futuristic colony setting they feel like they should have been present from the start. They could have been released as free updates. But no. They effectively raise the price of the game from $35 to $80. It certainly doesn't help that Rimworld and its DLCs have never gone on sale for more than 20% off. What is this, Nintendo? "Our games are timeless and don't depreciate in value"? I understand a developer not wanting to play the sale game, but when you're refusing to meaningfully discount anything AND offering DLC that rival the base game's price, you have to realize what you're doing. If you want to buy Rimworld, and all its DLCs, at base price, you will pay $150. In another year or two that'll probably be $175. The question I have is: where will people choose to draw the line, and why?
Eu tinha jogado pirata o jogo comprei pq simplesmente quando joguei pirata eu gostei, dps tentei jogar mas n tava com a pira, fiquei com 16 hrs de jogo e parei de tentar, dai decidi tentar de verdade até que com 50 hrs eu comprei o Biotech procurei a mais completa era ela, dai fui vendo videos e comecei a ver o conteudo da Odyssey e tals fiquei muito querendo comprar e até pensei em baixar pirata pq n tenho dinheiro pra comprar as outras DLC até que uma certa IA me disse que dava pra colocar a DLC no jogo original, po fiquei "caralho como assim" ela disse que o criador é muito aberto com isso e sabe que o jogo dele tem um carinho especial, dito isso tentei, tenho todas as DLC instaladas apenas a BIOTECH comprada mas só por ter a possibilidade de jogar com todas, eu assim que tiver a chance comprarei todas esse jogo e a empresa/criador são uma joia rara no mercado por me proporcionarem essa experiencia maravilhosa!
잠깐 해봤는데 꽤 빠르게 질리네요.......
11/10 Incredibly fun, addictive and mainly chaotic (because it acts as an "unpredictable story generator"). I didn’t even get my hands on DLCs or mods, so I expect it will keep me entertained for decades to come.
Совершил много военных преступлений, мучал пленников, ел женщин и детей, ссал на чужие могилы, глумился над трупами, скормливал своих товарищей огромным плотоядным сороконожкам, а потом кидал их в пожар, который сам же и сделал на территории своей базы, набухался и обдолбался в хлам, ублевал остатки от базы и еды, чпокнул бумолопу, и уже сонный, вернувшийся со своих дел, я зашёл в Rimworld
Лучший симулятор военных преступлений 10 пленённых детей из 10