
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Most likely between $107.6M and $304.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i waited for this game to have a discount higher than %20 for almost a year and they never did so i bit the bullet and bought the game i played a bit and enjoyed my time until i found out that my colonists cant breed and that i need a dlc for it. biblical levels of greed
sb游戏你马dlc卖你70~90块还特么不是一起,要分5个以后是不是给你老母老爸分开卖要不是创意工坊我他妈高低给你打差评,官方应该给你创意工坊的大佬磕几个没他们你他妈屁都不是,吃相真他妈难看
Fantastic game but around £120 to play the game with the dlc is insane.
啥时候才能真正搞出多核多线程优化,在装了一堆优化mod和多线程mod的情况下现在cpu占用只能到30%左右,但是TPS已经低到来波袭击就剩100,什么时候才能明白真正给这b游戏续命的是创意工坊几万的mod,纯原版机制数值一个比一个坑,玩mod又没办法装多少,玩到现在已经腻了,永远只能固定死一套主要mod不然卡上天
Совершил много военных преступлений, мучал пленников, ел женщин и детей, ссал на чужие могилы, глумился над трупами, скормливал своих товарищей огромным плотоядным сороконожкам, а потом кидал их в пожар, который сам же и сделал на территории своей базы, набухался и обдолбался в хлам, ублевал остатки от базы и еды, чпокнул бумолопу, и уже сонный, вернувшийся со своих дел, я зашёл в Rimworld
11/10 Incredibly fun, addictive and mainly chaotic (because it acts as an "unpredictable story generator"). I didn’t even get my hands on DLCs or mods, so I expect it will keep me entertained for decades to come.
I came for The Sims. I stayed for the chaos. 1,295 hours played (with Biotech, Anomaly, and Odyssey). I’ve never really considered myself a “gamer.” I grew up playing The Sims, Nintendo DS games, Bratz, interior design games, and whatever else my 90s childhood threw at me. What I loved most was creating something, watching it grow, and escaping into a world I could shape. Then I found RimWorld. At first, I almost didn’t buy it because it looked… overwhelming. Every screenshot made me think, There is no way I’m smart enough for this game. Turns out, I was completely wrong. RimWorld has incredible depth, but it doesn’t expect you to learn everything at once. You start by trying to keep three crash-landed people alive. Before you know it, you’re debating research priorities, redesigning your freezer for the fifth time, and wondering how it’s suddenly 2:00 a.m. What surprised me most is how much freedom the game gives you. You can micromanage every colonist, carefully assigning jobs, paying attention to their backstories, moods, and needs—or you can zoom out and run your colony like a well-oiled machine. Neither way is “correct,” and that’s one of the reasons this game has so much staying power. My playstyle has evolved several times over the last 1,295 hours, and every new colony somehow feels like a fresh challenge instead of a repeat. No two runs are ever the same. Sometimes I’m peacefully building my little settlement. Sometimes I’m fending off raids. Sometimes I’m recruiting the same people who tried to kill me five minutes earlier. Sometimes my entire colony collapses spectacularly… and instead of rage quitting, I’m already clicking “New Colony” because I know exactly what I want to try next. I also love that RimWorld fits into real life. I can slow time down while I’m planning, crank it up to 3x speed when everything’s running smoothly, and pause whenever life inevitably interrupts. It’s one of the few games that feels completely immersive without demanding my full attention every second. And then there’s the personality. This game has me talking to my laptop more than almost any other game I’ve played. “What are you doing?!” “What the…?” “Are you serious right now?” …usually followed by laughing because whatever just happened somehow makes perfect RimWorld sense. Your colonists don’t feel like little robots waiting for orders. They have moods, personalities, quirks, and occasionally decide to go completely off script. Ignore someone’s needs a little too long, and they’ll remind you in the most chaotic way possible. Those unexpected moments are what make every colony feel less like a strategy game and more like a story you’ll end up telling someone later. The soundtrack lives rent-free in my head. The quirky names, strange events, rituals, animals, and constant “I did not see that coming” moments give the game so much charm. After 1,295 hours, I’m only recently getting into ship travel. That’s honestly one of the best compliments I can give this game. I’m still discovering new mechanics, setting new goals, and finding new ways to play. Very few games can keep surprising me after this much time. I came looking for another game that scratched the same creative itch The Sims gave me. Instead, I found a game that has me muttering “what the actual…” at my screen, laughing at the absolute nonsense my colonists get themselves into, and immediately starting over after catastrophic failure because I already have a better plan. If you’ve been staring at the Steam page thinking, This looks way too complicated for me, I was you. 1,295 hours later… I’m really glad I clicked “Buy.”
Захватил рейдера в плен, но тот много бушевал и пытался сбежать. Заменил его ноги на палочки и заставил переносить сотню килограмм порошка психолиста к ближайшему поселению, а потом нести назад к поселению компоненты и все это под дулом дробовика. 10 переработанных в пасту аборигенов из 10.
Eu tinha jogado pirata o jogo comprei pq simplesmente quando joguei pirata eu gostei, dps tentei jogar mas n tava com a pira, fiquei com 16 hrs de jogo e parei de tentar, dai decidi tentar de verdade até que com 50 hrs eu comprei o Biotech procurei a mais completa era ela, dai fui vendo videos e comecei a ver o conteudo da Odyssey e tals fiquei muito querendo comprar e até pensei em baixar pirata pq n tenho dinheiro pra comprar as outras DLC até que uma certa IA me disse que dava pra colocar a DLC no jogo original, po fiquei "caralho como assim" ela disse que o criador é muito aberto com isso e sabe que o jogo dele tem um carinho especial, dito isso tentei, tenho todas as DLC instaladas apenas a BIOTECH comprada mas só por ter a possibilidade de jogar com todas, eu assim que tiver a chance comprarei todas esse jogo e a empresa/criador são uma joia rara no mercado por me proporcionarem essa experiencia maravilhosa!
仅推荐购买游戏本体 本体一次比一次价格高,第1次买还是打折时90块,现在打折才102块。 本体还800年才更新一次,只有新出 DLC 的时,本体才能更新,新DLC 版本补丁(AI、性能、机制、UI 改动),为兼容做优化改动等,如果不买DLC,本体实际更新我认为少的可怜 并且DLC越来越贵,超过本体的70%的价格。如果打折时买本体,加上最便宜的DLC都有160多块钱的价格,都可以买 GTA这种3a大作了,如果本体加dlc,即使打折全买下来,价格将会来到460多人民币。如果不是特别喜欢这款游戏,或者有钱人,这些钱甚至能买其他的基地建造、殖民模拟类游戏,有些还本体经常更新 并且我个人认为这款游戏除了自身的要素非常丰富之外,能火到现在,一半的功劳都是在吃社区红利,比如创意工坊和玩家自发的宣传,如果没有创意工坊,这游戏的热度甚至能减少一大半。创意工坊的制作者还免费更新,发布好玩的内容,单单这一点,都能让玩家与作者形成鲜明的对比了