
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 246.4Kreviews | 98% | #74 | $143.2M |
| $34.99 | 662ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тамагочи для психически больных
-12 mood Ate without a table
최초의 정착민인 케이트는 남편을 잃은 슬픔을 못 이겨 자신의 아기를 교살했습니다 가죽소파로써 영원히 기억될 것입니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #12, worst BR #89 · 14 markets collected
US · last 30 days
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 39.25/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep giving this game chances and I just can't bring myself to enjoy it. Every time you start up a new game you just end up going through the motions, base layouts end up being similar, every map is functionally identical (I know some of you play on sea ice, not for me) with resources and layouts and every game just ends up with various combinations of the storyteller throwing diseases and raids at you until you die. It just gets super repetitive after you've done the exact same setup a hundred times. There isn't really as much complexity as the community will tell you either. Sure every pawn have "body parts" (really just buffs that can be removed, it doesn't impact the abilities of pawns at all), and sure you can organ harvest or do genetic experiments or make robotic limbs but it's all just stat buffs, it doesn't change up the gameplay at all. I play Dwarf Fortress regularly and have more hours than I care to count in it, and I can recall so many stories from my games and stuff I've read in the legends, but I can't recall any one game of Rimworld. Every colony has the same indistinct pawns, the same resources, the same handful of events and indistinct rival factions. I don't want to overstate DF though, Rimworld succeeds in being more of a game and providing more challenge overall, but I was sold on a story maker and I didn't get it.
Немного поиграл на пиратке Понравилось Купил со Скидкой.;]
要不是社区mod这游戏根本不值这价钱。游戏优化也行不,这么个小游戏后期人多就是ppt。
내 시간 어디갔어
BORN TO DIE RIMWORLD IS A F**K Kill Em All 3289 I am warcrime man 410,757,864,530 POTATOES HAVE DETERIORATED AWAY IN STORAGE
Я бы сказал, что это в первую очередь глубокий симулятор колонии с генератором историй. Вы сами строите свой сюжет и свою концовку. Включает в себя огромное количество механик. Подходит для долгого геймплея, глубокого погружения как и в саму механику игры, так и в события которые будут происходить внутри и снаружи колонии. Рекомендую
이 게임 꽤 어렵네요 아직 초보라서 그렇겠죠? 더 해봐야 알 듯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $143.8M | 422.8K | 89% | $19.99 | |
| $145.1M | 68.6K | 80% | $39.99 | |
| $140.7M | 777.9K | 83% | $14.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $149.1M | 140.6K | 80% | $59.99 |