
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
Quite a cool game so far. The gameplay trailers for all the Rift Wizard games aren't great imo since they just show lategame fullscreen AoE combos which make the game look both confusing and disorienting. Early game is nothing like that when using more basic spells like fireball, chain lightning or summon elemental drake. Pros: -Has decent and palatable graphics now. I usually set my standards at 16-bit console graphics at a minimum, and only make exceptions for a few bangers like Caves of Qud or ToME4, which is part of the reason I never tried the first 2 Rift Wizard games. -Tons of buildcrafting options with 500 spells, equipment and such. -I like the spell points and equipment crafting systems. -The spell upgrades are actually interesting and not just all stat boosts. A lifedrain DoT spell I had could be upgraded to get more range, or be AoE and pulsing drain per turn, or stack infinitely instead of replacing existing stacks with a new duration. Other spells can be modified to have different elements, have new effects when cast on environmental tiles, resistance shredding, etc. Cons: -The game is very overwhelming at first. It would be much better if RW3 progressively unlocked spells and equipment as you play, which would also feel rewarding, instead of there being a brick wall of spells to read and choose from right at the first 5 minutes of gameplay. I'm purposely playing on the 'Limited Spellbook' challenge mode that locks out 80% of spells at random just so I can get familiar with a variety of spells without being overloaded with options. With how comically hard the game is, it's not like I'll get a win within the first 50 hours anyways. -Speaking of difficulty, the difficulty curve needs some serious work. I did get to Stage 6 of 20 on my first few tries (which alot of people with many more hours than I apparently get stuck at), but I was getting 100-0'd in one turn from range which was pretty rough. I don't want to have to spend 5 minutes reading every enemy's entire description before every fight to have a chance. Seems like it's that kind of game though, especially with there being over 400 enemy types. It'll probably take many more hours to become familiar with the enemies. Also, the difficulty jump from floor 4-6 can be massive. There's sometimes a random boss with 800-1200 hp in some of the floor 5 or 6 areas, and other times not (?). The enemies before this generally have around 10-40 hp. This vast discrepancy makes very little logical sense. -The game should probably allow you to start in a safe zone if you so choose. Every other TRPG in existence, such as FFT/Mewgenics/XCOM, spawn you across the map from enemies to allow you time to prepare for battle and plan out a strategy. In RW3 you just spawn in the middle of enemies (location of your choosing, but you'll always be very close to multiple enemies) which means you need to have summons or AoE damage or else you're already dead as soon as the round starts. In the end there's a lot of mind-boggling design decisions in this series, but with the vast amount of interesting buildcraft options, I will probably put a lot of time into this series. It's extremely challenging (and I generally play games on hard or higher difficulty). We're talking 11/10 difficulty with no options to choose from to make it easier, and it seems like half puzzle game, half TRPG. Good luck, wizard. You'll need it. Edit: Took about 7 hours to really get into it, but now that I've been crafting equipment much more intelligibly I've had MUCH more success, it's like a whole different game now! Chain Lightning is fun and has some crunchy SFX, so when it bounces around 50+ times, it tears haha. 9/10 perhaps, even while in Early Access. Tons of content, just needs some polish and QoL such as better tooltips and status descriptions (some statuses are missing from the Help menu).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this game. But I cannot. Multiple spells have upgrades that straight up do not do what they say they do. It's extremely frustrating finally getting a run going and losing it to an upgrade not only not doing what it says it should, but actively harming your gameplan. I might recommend this game once it gets fully released. But if there isn't major work done on the spell interactions w/ upgrades then I wouldn't recommend it.
A pretty good addition to the Rift Wizard series - probably the weakest of the bunch. The new crafting system makes attempting to do any sort of themed or focused build nearly impossible, and the difficulty has been ramped up dramatically from the first two RWs. It's good, but the earlier iterations are better. I wish I could give a neutral response - the dev deserves support for making some really interesting games, but RW1 and RW2 are just so much more enjoyable to play overall. I think the biggest thing that kills this one for me is that a lot of the new enemies are just absolutely miserable, like the Gelid Mirror (800 hp, duplicates itself every 8 turns, immune to debuffs and reflects debuffs to you or your allies in sight, basically an instant game over if you see one appear)
Sound in levels stutters, not just music but sound effects too. It is not normal. Opening menu music is smooth and fine. Not sure what the issue is. Besides that, runs great!
Okay, I'm giving this game a 5/5 in beta, and I expect it will remain at 5/5 going forward, live changes to the game are fun, I don't care that I can't beat it, it's awesome.
Rift Wizard 3 is my first Rift Wizard. The game is a real throwback to my early pc gaming days getting absolutely destroyed playing Castle of the Winds. It's a tight and snappy, brutally punishing game. I'm enjoying getting my ass handed to me and am enjoying the thrill of going for my first victory.
gg
good fun to fiddle with
Super deep. Super complex. Super interesting. Amazing wizard spell focused game. I can see myself playing hundreds of tons of this.
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