
Rick Henderson is an endless horizontal-scrolling shoot 'em up with infinite replayability, a true homage to 16-bit shooters wrapped in graphics we all loved. Twitch your fingers through five enemy factions and their bosses, upgrade your ship and try to survive through unpredictable space events.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 30reviews | 97% | — | $3.3K |
| $7.99 | 59ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I don't feel as if this game should be sold on Steam. The game is almost a complete rip-off of 2015's Steredenn. The layout. The UI. The end-of-wave upgrade circle pixels. All stolen. Enemies that look like Steredenn enemies with a slight visual re-skin and have the same attacks as Steredenn enemies. Heck, even the font is stolen from Steredenn.
Awesome side scrolling shooter resembling some of the retro Konami style games. Levels and swarms are random, and no two are the same. One of the best features are the Bosses which change their attacks between playthroughs (loops) so you have to keep adapting. Would like to see possible co-op or multiplayer modes in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 30 reviews with recorded playtime.
9/10 I feel I will be spending a lot of hours on this game in near future :)
A good Steredenn ripoff, also not better than Steredenn, but feels different enough to get your hands on it. Pros: - Useful upgrades, and weapons - Good bosses, with visible, fair patterns - Visuals are Steredennish- good stuff - Pumping synthwave Cons: - No key binding even after full release... a big "go back to the shadows" shoutout to keyboard players like me. If any developer EVER really thinks, a shmup can be played with button x,y, z buttons... they clearly never seen a keyboard. - The shield system is useless. They lasts for a second, so i never really felt they help with anything - No hull repair, in any way. Not even in upgrade form, or score reward... u made mistakes, u will never comeback from it.
Great atmosphere and music, real old school 80s arcade space game feeling :)
A totally fun and beautiful looking 2D space shooter.
Not biggest fan of horizontal shooters, but i'm enjoying this one. Love the fact that i can choose heavier ship so i don't die in first 3 waves :)
Fun, intense and meticulously crafted.
The short review: This game is great, highly recommend. The long review: I have been very much enjoying my time with Rick Henderson so far. I have a few minor issues but let's start with the positives. The boss bullet patterns are well thought out and fun to dodge, the bosses themselves have cool designs and the visuals are generally very clear. The synthwave soundtrack is pretty great and the controls feel very precise and finely tuned. I particularly enjoy the ability to pick up different weapons to use against different enemies, it makes the game feel a bit like Einhander in that way and the weapons are distinct enough that there are legitimate advantages in switching between them rather than just holding down one fire button through the game. The time between switching adds a nice strategic touch and the different effectiveness against different enemies really makes this more in depth than most shooters. As for the negatives, there are very few. The backgrounds look great, but sometimes they're a bit too bright and it can make it hard to tell what's in the foreground and what is a background decoration. It seems like an effective way to solve this would be to add a slider to dim the background. A colorblind accessibility setting would also be useful to add, as weapon damage to enemies is indicated with colors. The enemy designs are distinct enough that it may be playable without such a setting, but the addition would be useful. I also would have appreciated a controller configuration menu. Not having one means having to use Steam's controller configuration to make nonstandard controllers work properly with it, and it involved a lot of guesswork to set up the arcade stick I used to play. That only took a few minutes though and once it was done there were no further issues. In summary, Rick Henderson is a great game. It's a great tribute to 16-bit shooters while having an identity of its own. Absolutely worth the price.
CE N'est pas le meilleur de son genre seul petite chose que j'aurai voulus ,c'est un mode campagne et un mode shopping (en cours de jeu) pour amélioré son vaisseau sinon j'adore le genre , le style et le graphisme , parfois entre les couleur chaude je ne voie pas forcement bien que l'on me tir dessus, dire ça porte à confusion
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Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 221 | 87% | $0.74 | |
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| $3.3K | 54 | 76% | $2.99 | |
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| $3.3K | 192 | 88% | $0.99 |