
A business simulation has never felt this epic. Trade stocks, build companies, take them public, unleash financial tidal waves, sit at the table of a high-stakes gambler’s night, and climb the Rich List. Then you realize: the other side of the board is called The Order.
Modeled estimate, not a reported figure. How we estimate →
About
There are a hundred ways money can grow. In Rich List: The Order, you will master them one by one: insider trading, financial strikes, supercars and luxury watches, tech empires, IPOs, short squeezes, media manipulation, high-stakes Texas Hold’em, and the unseen currents that never appear on balance sheets.
Financial freedom is only the beginning: once you command trillions, the real game starts—markets tremble because of you, industries are reshuffled by you, and the fate of millions may be rewritten by a single decision.


The economy is not a set of numbers, but a living world that constantly reacts to you. Reading reports matters, but nowhere near as much as the web of connections and capital. You start as an ordinary worker, passively enduring cycles; at the top, every move you make becomes the source of a storm.


Information has a half-life, emotions have a price, and “stories” themselves are assets. You can lie in wait for years, ignite narratives to reprice assets, manipulate liquidity to create panic, and harvest gains between booms and crashes. Pump-and-dump, short attacks, hostile takeovers, short squeeze reversals—behind every fluctuation are wagers, bankruptcies, and laughter.


Build your tech empire from scratch: product definition, R&D trees, in-house chips, operating system ecosystems, in-car platforms, production scaling, funding, and IPOs. Complex systems are abstracted into strategic choices, letting you focus on decisions rather than micromanagement.


Some doors cannot be opened by money alone. Private banks, members-only clubs, charity galas, old-money rules, and invisible power structures—you need more than wealth; you need recognition. Reputation itself is currency.


In the casino, money sheds all disguise and becomes chips, probability, and heartbeat. Some mergers fail in boardrooms but are settled at 4 a.m. poker tables. A “god-tier night” is a table, a group unwilling to leave, and a public trial where fate is wagered.


Consumption is no longer need—it is language. The first suit is for interviews, the second for negotiations, the third makes others lower their gaze before you speak. Homes evolve from shared apartments to luxury penthouses to private islands, watches from digital timepieces to auction rarities. When you stop consuming for attributes, you begin mastering something real: the display of power.

Dozens of interactive billionaire NPCs
Hundreds of branching events spanning decades
Family, relationships, and inheritance
Rich narrative unveiling a hidden world conspiracy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建议尽快加入财产继承及家族基金模式,目前赚得再多,只要存在过世,相当于资产都散了。
noch nicht der denn der Schwachsinn direkt nach dem Release des ersten Phones ist ohne Ende nervig und kostet richtig viel Zeit , Lebenszeit.
首先要大力赞赏一下游戏,满足了我当世界首富的愿望,看游戏封面介绍的时候就被吸引了。目前更新的频率很高很快,虽然我对剧情方面一般是不怎么在意的,但是开发者对于那种通过文字透出的情感很丰富。两天用时22小时通关了目前的版本,对开发者提出一点点自我的建议。 1.手机设计方面东西有点少不管怎么升级都是一样的东西,可以加入一键应用上一次的配置减少繁琐但是无意义的操作,或者加入一些公司特有,比如多少级科技可选什么配件,现在研究只加数值没有什么吸引力。 2.资产到了中后期就只是数字,变成一种增量游戏,没有前期辛苦挣钱的动力,也就是钱不知道花在哪,可以加入更多的有效果的资产,比如房子可以住不同的人数,雇佣司机,厨师,保姆之类的,行动点前期很缺,后期多的不想用。 3.赌场方面可开发度很高。 4.引导方面有待提高,对股市一窍不通的情况下好多按钮不知道有什么用,我更是玩到中后期才知道买房加行动力 5.人物方面目前互动很少,有好多角色都是没用的摆设,建议加入一些收入门下之后的互动,另外之前在百分之110缩放下人物互动界面买资产按钮被遮挡不知道是不是bug没有滚轮效果 6.产能方面太少了,我收购了10多家公司产品利润百分之3000一个月才赚一万亿,另外在干掉所有对手之后就看不见市场份额界面了,我根本不知道是我生产力不够还是市面上只有这么多手机可以流通 总之是一款非常不错的游戏,非常建议开发有钱之后挥霍的途径,这样玩起来才过瘾,钱是赚到了但是花不出去会很快消磨掉继续玩下去的动力
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean +1 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
很有意思
да.
挺不错的框架,很多地方可以拓展,可以做的很深。 期待进一步打磨和优化的成果。
I've played most of these types of games. I like them. I usually play through once, get bored pretty quickly once it gets to the late game, and move on. This one has a lot of potential. I've already probably played it as much as I usually play one of these games, and I'm not totally bored of it yet. There are stories that keep it interesting on top of grinding the numbers up higher. The research and progression aspects were decent, although the cap to research bonuses for phones being 25 points each to the main stats and 35% cost reduction means that after a certain point you don't really get any benefit to researching the rest of the tree; I understand the caps, but I wish there was something in the mechanics that kept the later research worthwhile/worth doing. I'm looking forward to future updates adding and expanding the mechanics. I think as it is, it's already decent as far as these games usually go, and if you like them then this one is worth playing. There is a lot of potential as the rest of the systems that are clearly incomplete or referenced but not yet present are added.
Tuff game
Wow. We need a endless Modus
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Where this game's players are, estimated from review languages.
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