
A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.
The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.
Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.
Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.
Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.
Final Tip: Give into your primal desire to end lives and watch numbers go up.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 267reviews | 73% | — | $33.9K |
| $3.99−20% | 6ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoyed the game. The mega man style meta-progression is probably the coolest I have seen in a game like this. I spent over an hour prepping a perfect poison, flame, and tank build. And really enjoyed this! Biggest areas of improvement - - I insta-die the moment I touch lava on the lava stage and didn't even know why I was dying the first few times. Some kind of "Killed by" or damage recap would be nice. - I couldn't figure out how to rotate pieces in the meta progression until I found a gem piece that required rotation to evade the golden line, and tried a dozen different buttons. - The amount of currency you get in an hour in endless mode with a "Delete everything" build is incomparably greater than anything else you can get ever. -"Hand size +2" should probably be a gold card instead of silver, I end up taking like 20 of these per run, it is far better than most of the silver tier since you really just want to stack gold/gem - Poison spread could also be bumped to gold - there is a dirth of poison support at gold and it is a ridiculously powerful effect, triggering giga-exponential damage scaling at 11 stacks.
Game is great! Very fun addicting progression both in runs and out. For the Dev: Only issue I found was on ascension 3 with max enemy buffs for that stage when you reach the part where the the little mages who shoot balls and combine to evolve by getting near each other my character stops firing its weapon as though the game is almost lagging trying to spawn so many enemies + projectiles. Happened on bow with some crit and crit damage buff meta progression.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyun Özeti: RICE, hızlı tempolu aksiyon ve arcade tarzı oynanışıyla dikkat çeken bir indie oyun. Oyuncular, gezegenleri yok ederek ganimet topluyor, meta para birimiyle yükseltmeler alıyor ve yeni oyun döngüleri için daha güçlü hale geliyorlar. Minimal hikâye odaklı olan oyun, tamamen dövüş mekaniklerine ve sürekli tekrar eden bir oyun döngüsüne dayanıyor. Oyunun temel yapısı, “öldür, yağmala ve tekrar et” mantığına dayanıyor ve oyunculara saf aksiyon deneyimi sunmayı hedefliyor. Artılar: • Basit ve Hızlı Oynanış: Karmaşık mekaniklerden uzak, hızlı tempolu dövüşler ve kolay öğrenilen kontroller. • Yükseltme ve Ganimet Sistemi: Oyuncuların oyun boyunca daha güçlü hale gelmesine olanak tanıyan sistemler mevcut. • Arcade Atmosferi: Oyun, retro arcade tarzını modern bir yaklaşımla harmanlıyor. Eksiler: • Tekrar Eden Yapı: Oyun döngüsü kısa sürede monotonlaşabiliyor ve içerik sınırlı kalabiliyor. • Erken Erişim Eksiklikleri: Henüz erken erişimde olduğu için bazı mekaniklerde denge sorunları ve teknik aksaklıklar yaşanabiliyor. Karşılaştırma (Benzer Oyunlarla): RICE, Vampire Survivors ve Risk of Rain 2 gibi roguelike/arcade oyunlarına benzer mekaniklere sahip olsa da, bu oyunlar kadar derinlik sunmuyor. Özellikle Vampire Survivors’ın sade mekaniklerinin altındaki karmaşıklık ve Risk of Rain 2’nin kooperatif oyun seçeneği, RICE’ın eksik olduğu noktaları öne çıkarıyor. Puanlama: • Grafik: 6/10 (Minimal ama etkili bir görsel tasarım.) • Oynanış: 7/10 (Eğlenceli ama uzun süreli derinlikten yoksun.) • İçerik Çeşitliliği: 5/10 (Hızlıca tükenen içerik.) • Genel: 6/10 RICE, arcade tarzı aksiyona hızlıca dalmak isteyen oyuncular için eğlenceli bir seçenek. Ancak uzun süreli oynanışta yeterli çeşitlilik sunmadığı için daha büyük projelerle kıyaslandığında eksik kalıyor.
A pretty good name with yet too little content to play consistently, but i did like it a lot after i understood the foundational concepts
I enjoy the genre so it is always nice to see new takes on it. However in its current state this game does not feel fully fleshed out. Granted it is an early access title so here is hope that changes. Most of the upgrades are unclear in what they actually do and they feel very underwhelming when picked up and applied to weapons. It would be nice to get proper feedback for when guns actually crit and to see the numbers change when upgrades are applied. The out of game progression also feels very slow. Seemingly at random I got most of my actual progression currency from a single mob that exploded in that kind of currency so I really do not know how that happened but it was nice I guess. I would also like to see a wider variety of actual guns. And most importantly fix the aspect ratio and issues with UI scale. When in the pause menu my cursor was visually offset so changing around upgrades was very annoying. Later in the game the UI also breaks and you can not properly pick your upgrades anymore. I will be checking back in the future and hope to update this review to a positive one. But for now you are probably better off trying something else.
very fun game i love destroying a planet of 8 billion people then dying shortly after
https://youtu.be/uQCq0r_tm70 Very weird and a long way to go still but the bones are there for a solid if not repetitive indie combat experience.
It's ok.
Nieprzyjemna powtarzalność i przekombinowany meta-progress. Jak na mem, który miał śmieszkować z gatunku to wyszedł bardzo słaby klon, który niewiele oferuje.
I hope more work is done on this, honestly a fun little roguelite. Feels like you can do so much more with the builds and the meta tree building compared to other roguelikes. Honestly a hidden gem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117 | 1 | 100% | $4.10 | |
| $0 | 17 | 88% | Free | |
| $27.2K | 90 | 72% | $11.99 | |
| $25K | 115 | 94% | $7.99 | |
| $1.7K | 15 | 100% | $4.99 | |
| $935 | 5 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 56 | 70% | $24.99 | |
| $33.9K | 96 | 55% | $14.99 | |
| $33.9K | 102 | 85% | $11.99 | |
| $33.9K | 99 | 68% | $9.99 | |
| $33.9K | 58 | 40% | $29.99 | |
| $33.9K | 796 | 67% | $1.99 |