
Play your own songs to three different game modes on, newly updated to, eight different maps, or fight the three unlockable bosses! Play on four different difficulties to get a range of challenge! Keep track of your stats and compare them to your friends! Earn all the achievements by playing and getting better at it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like that soundtracks in this game check my gameplay here! https://www.youtube.com/watch?v=EZpZZ4gdHxA
¿Vale la pena? No, ni siquiera en una rebaja. Reseña Voy directo al grano, el juego en si es un pasillo estrecho y dependiendo del modo de juego tienes que esquivar unas paredes con agujeros o disparar a unas dianas, a su vez en el pasillo hay un riel que debes seguir. La musica solo esta de fondo y realmente no influye mucho al gameplay, siendo un juego musical, falla en poner un gameplay basado en la música, los modos de juegos son básicamente presionar un botón cada 10 segundos, y la ilusión de movimiento es bastante mala, ya que lo único que se mueve es la mano, el resto esta quieto. Simplemente es un juego aburrido y no divertido, es todo.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ВНИМАНИЕ ОБЗОР НЕ СОДЕРЖИТ НЕЦЕНЗУРНОЙ ЛЕКСИКИ, А ТАКЖЕ ОБЯЗАТЕЛЕН К ПРОЧТЕНИЮ[/h1] Так, ну шо вам сказать про Rhythm Rush... Название, конечно, громкое, а на деле... Ну, вощем, ожидал я чего-то крутого, ритмичного, ух! А получил... какое-то недоразумение. Идея вроде неплохая, типа бежишь под музыку и кнопки жмешь в такт, но реализация - это просто боль. Во первых, музыка. Ну, она, конечно, есть, но, блин, кто её выбирал? Как будто из какого-то бесплатного стока надергали, шоб просто было. Ну совсем не цепляет, хочется выключить и слушать что-то нормальное, типа Шамана, я не знаю. Во вторых, эти кнопки... Они какие-то неотзывчивые, шо ли. Вроде жмешь в такт, а оно тебе - "мимо!". И вот сидишь, как дурак, тыкаешь, тыкаешь, а толку ноль. И ладно бы это было только у меня руки кривые, но нет, у друга такая же фигня. Может, это игра специально так сделана, шоб нервы трепать? А ещё эта графон... Ну, простите, но это просто глаза вытекают! Какая-то кислотная дискотека 80-х, ну совсем не стильно и не модно. И вот ты бежишь по этому кислотному кошмару, жмешь неотзывчивые кнопки под унылую музыку... Какое уж тут удовольствие? В общем, Rhythm Rush - это игра, которая обещает больше, чем даёт. ИМХО, конечно, но лучше потратить деньги на что-то другое, чем на это недоразумение. Ну или послушать Шамана, это всяко лучше будет! Может, это я просто ритма не чувствую, но шото мне подсказывает, что дело не во мне... А, и да, забыл сказать, управление здесь ваще как из тиктока, ничё не понятно, но очень интересно, только не для меня. [b]p.s. Понравился обзор? Не скупись на награду, а также прочти другие мои обзоры!!!!![/b]
I love rhythm based gameplay, but this is not rhythmic at all, it's a ♥♥♥♥♥♥ janky rail shooter! The movement left to right is smooth enough Jumping while moving straight is smooth enough The wall hugging/jumping is totally ♥♥♥♥♥♥ The shooting is totally ♥♥♥♥♥♥, I thought it was being caused by some mouse gesture software I usually use, but nope, just the game. You can shoot once fine, usually, but to shoot multiple times it says to hold the button down, and then you just get a completely random rate of fire, if it repeats at all. When you mess something up, the map doesn't rewind a bit and give you a chance to retry or anything like that, it just blinks ahead and you're instantly back in the action with a totally different set of obstacles, and usually, no time to react, which means if you mess up once, you're probably hitting several obstacles in a row and losing the whole map. It's a mystery to me why anyone would vote this up.
Ok so I'm probably the only person who's played this game longer than 3 seconds, and I tried to go for all achievements. I found the game really fun, although a bit janky. That insane shark boss is unfair as heck and I had a bug that completely erased my save file so I'm just gonna cheat the achievements in. Im not doing the grind again sorry.
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there's some really neat ideas in here, they're just executed in a very boring way most of the time. there's three (technically four, but three main ones) game modes that I'm gonna talk about one by one. this is going to take a while and i am sorry so follow mode has you dodge obstacles while staying on a line that travels through the whole chart to score points. dodge mode is pretty much the same thing without the line (you just score points by simply not getting hit instead). these modes are probably the weakest of the bunch because the obstacles don't really feel that synced to the music at all, and they don't really make much use of the shooting mechanics, except to break open glass walls that appear sometimes. fight mode introduces enemies to shoot down, and the shooting mechanics actually feel pretty good. to give a brief rundown, you have two shoot buttons: left click will just fire a shot (and if you hold it down it keeps shooting to the beat), while holding right click will let you lock on to multiple enemies, and then releasing the button will shoot at them all at once. you can also lock on to the same enemy multiple times to charge up a bigger shot directed at them. this all feels really satisfying to do but...the game never actually gives you a reason to go to all that trouble. kinda like in follow mode, you score points by staying on the line, and attacking enemies doesn't affect your score at all, so you're really just encouraged to kill them all asap to avoid taking damage. this would've been a lot more interesting if you got more points for like, taking out multiple enemies at once. all of the enemies also die in one hit anyways, so charging up a bigger shot is kinda just plain useless. there's also absolutely no other obstacles in this mode which feels like a huge missed opportunity for some variety there's a couple boss fights you can unlock once you've played enough, and I think these were the highest point for me. they actually combine the movement and shooting together! and since they don't die in one hit (and also you get more points for killing them faster), the charge shot actually has some use. unfortunately there's only three bosses and they all take a total of like 10 minutes to get through I'm just, urgh. there's a really cool foundation for a game here, I just wish they took it a bit farther!!!
一直在loading……神经病游戏
Ну норм :)
Very nice game
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $101.8K | 234 | 90% | $14.99 | |
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| $2.2K | 6 | 83% | $14.99 | |
| $1K | 6 | 67% | $8.99 | |
| $795 | 7 | 86% | $4.99 | |
| $697 | 5 | 60% | $4.99 |
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