
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 25 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is cool as ballz
铺面演出效果极其震撼、效果极好。强烈建议游玩
Peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4M | 18.2K | 81% | $34.99 | |
| $14.5M | 31.5K | 96% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $14.3M | 181K | 84% | $5.99 | |
| $14.3M | 76.3K | 95% | $14.99 | |
| $14.5M | 9.9K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 13 | 100% | Free | |
| $0 | 0 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $1.4M | 3K | 89% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best rhythm games I have ever played, the pixel art is so nice and the game mechanics are smooth. The music is great and the levels are super creative with how they use simple inputs.
Uno dei migliori giochi usciti ultimamente!
10/10 don't accept other ratings
이거 진짜 위험한 게임이에요 강추합니다 지금도 울고 있어요 왜 울고있는지는 비밀...
神作!! 關卡設計和劇情都十分優秀 每次都會被驚艷到
攒了很久,豪丸!
A game with a genuine soul. It's creative and uses the medium in extremely unique ways, it's fun, it's challenging. It's also quite short, no filler, all substance, the story is simple and sweet, very fitting for an indie like this. Everything about this game feels purposeful and necessary. I can confidently say it's my favorite rhythm game now and I'm looking forward to revisiting it in a year or so to experience it all over again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.