
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 12.4Kreviews | 87% | — | $0 |
| Free | 43.2Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juste comme il faut !
It would've been a nice game but why did they steal so many things from Antimatter Dimensions, I felt so flabbergasted while playing this It's kinda hard to explain for someone who didn't play both games but basically at every new unlock I got reminded of the same thing with the same name from Antimatter Dimensions, and there it felt more fulfilling to unlock them and you had to think more about how to use them Also why do you have daily log-in rewards in an idle game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 934 | 79% | Free | |
| $5.3K | 48 | 56% | $4.99 | |
| $994 | 9 | 67% | $2.99 | |
| $0 | 1.9K | 84% | Free | |
| — | 0 | — | — |
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ITS REVOLVING!...... ITS GOING FASTER,,,,, ITS BECOMING ETERNAL!
stop reading and try the game
fun
The summary: The game has been designed very well, and is absolutely worth a try as a free game. [b] I consider getting to Unity to be the end of the free to play game [/b] The review: I've spent many hours without needing to spend a dollar, and I've felt like I'm making meaningful progression most of the time. The built in automation processes are very good, if paywalled to an extent, but you can absolutely do most things with very few button presses once you get the systems running. In-game documentation is also well done for the most part; which is useful with each new seemingly weird/obscure (at least at first) systems integration, and [b] usually [/b] makes it easy to progress through the game without needing to go to google to see if you're doing something wrong. For reference of my progression/familiarity of the game for anyone familiar with the game: I've progressed to unlocking Attacks Once you unlock astrology, the game falls apart for the free to play player, and if you want to continue you either need an outside macro program, or to invest money to continue, if you enjoy the gameplay loop.
just hit infinity, great game
Perfect amount of so many yet still not enough shiny buttons. I recomend if you like circles.
Fun :]
spin
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.