
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 12.4Kreviews | 87% | — | $0 |
| Free | 43.2Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
A nice idle incremental, with a bit of a learning curve
bien pour l'afk
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 934 | 79% | Free | |
| $5.3K | 48 | 56% | $4.99 | |
| $994 | 9 | 67% | $2.99 | |
| $0 | 1.9K | 84% | Free | |
| — | 0 | — | — |
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
26%
it is relly fun as you can tell on my play time and you shold get
好評なのでやってみたらなるほど意外とおもしろい。 けれど途中からプログラミングになってしまった。コーディング。 コーディングやるなら普通にコーディングコンテストサイトでやるよ、と思う。 残念。
Very fun for the first 150 hours, eg. from the beginning until you reach attacks and especially at the mineral stage. Its good then, but right now i'm just stuck playing for 15 minutes, spending my time flux and progressing a small bit and then coming back the next day to repeat. The game becomes Pay 2 Play under the radar, so be careful not to spend money on flux.
Peak idle game
bim bam score, je sais pas ce que je fais mais y a des guides faits par 3 no life qui sont épinglés sur un serveur discord qui ramène sur des google forms. ça c'est du vrai ghameplay
je suis foutu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.