
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 87% | — | $0 |
| Free | 43.1Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was relatively fun until I hit Unity, that's when I decided to drop it and never come back. You see, as you advance in the game you unlock automations, which make a lot of the tedious parts way simpler. You don't have to micromanage things anymore as they can simply run in the background. Late Eternity (the second layer of prestige) has none of that, and the game turns into a strictly active game. One where you have to stay on top of things all the time, to the point that if you don't follow guides you will make almost no progress. I'm talking more specifically about the Dilation tree, which requires resetting multiple times, switching to different modes to grind different resources. The game was getting really tedious at this point, but I persevered because I was close to hitting Unity (The third layer of prestige). I was hopeful that things would get easier after this but nope. You have to go all the way from the start and do it all over again, with some very small bonuses that barely make it any faster. You're back to micromanaging stages that you've already cleared, as the automations aren't as "set and forget" as they used to be. And guess what? You still have to go through the worst part of the game again. Possibly multiple times as I've seen other reviews saying they're up to Unity 12 and still have to deal with all of that. It's just plain insanity, why are the automations for them hidden behind weeks of active play? Why were they designed like that? And looking a bit further, it seems like the rest of the "late game" is just more of the same: Really slow grind and lots of micromanaging. With most updates to the game designed to make the late game even longer, and some of the progression requiring following discord guides. I'll just tap out now, I don't want to deal with all of this mess. The game was already becoming a slog, and there are no signs of getting any better.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok
super gierka troche mniej idle niz mozna sie spodziewac po tytule
在roblox里玩过一模一样的,roblox无限刚过就坚持不住了,相比起roblox里的,不需要到处跑按钮大要稍微轻松点,但只是相比起来,流程还是很长,玩了3个多小时才刚到无限,玩起来要有耐心
Extremely robust and mostly intuitive semi-active clicker/idler. Each new system is explained fairly well and typically comes with an automation of the previous system. This makes the gameplay feel significantly progressive. I recommend this game to anyone who likes Antimatter Dimensions. This game is similar but still in active development. New content is added fairly regularly.
just hit infinity, great game
я сидел в етой игре не так много веть тут можно атоматизиривать все с временем
funny number go high game
The summary: The game has been designed very well, and is absolutely worth a try as a free game. [b] I consider getting to Unity to be the end of the free to play game [/b] The review: I've spent many hours without needing to spend a dollar, and I've felt like I'm making meaningful progression most of the time. The built in automation processes are very good, if paywalled to an extent, but you can absolutely do most things with very few button presses once you get the systems running. In-game documentation is also well done for the most part; which is useful with each new seemingly weird/obscure (at least at first) systems integration, and [b] usually [/b] makes it easy to progress through the game without needing to go to google to see if you're doing something wrong. For reference of my progression/familiarity of the game for anyone familiar with the game: I've progressed to unlocking Attacks Once you unlock astrology, the game falls apart for the free to play player, and if you want to continue you either need an outside macro program, or to invest money to continue, if you enjoy the gameplay loop.
can confirm very good idle game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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| — | 0 | — | — |