
Shizuku and Akane...two pilots bound by rivalry and friendship battle to save their world from malevolent cosmic forces! A classic arcade style shmup with deeply satisfying fast paced combat, wide variety of load-out combos, and even local co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 136reviews | 99% | — | $43.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've always preferred vertical shmups, so I was skeptical on buying and playing Revolgear Zero (RZ). Two things convinced me to try this game: 1. the developers Bikkuri Software made the excellent Graze Counter GM (GCGM), 2. playing Earthion a few weeks ago changed my tune on horizontal shmups. While I still, very slightly, like GCGM over RZ this game still impressed me with the same pixel art style as GCGM that looks incredible even without scanlines or CRT filters. The OST is still high quality just like in GCGM. The 6 endings, which all connect together in a particular order, was actually nicely written and I never felt the desire to skip them like most games. As others mentioned, difficulty is very accessible, which is a good thing. You can adjust the difficulty to make the game harder with 4 difficulty settings and choosing your weapon loadout at the game start. You get to control if this game is easy or hard. And for those who care about Steam achievements and obtaining them legitimately, these unlock relatively easy without needing to play on hard or grind many hours of multiple playthroughs. I do suggest paying attention to the tutorial and playing the mission mode first. I tried jumping into the main game blind and had no idea how the spinning bit shoot attack worked, or why it was even necessary. Once I understood all the mechanics and how they harmonize, it was very satisfying to make all the gold coins/medals spam the entire screen and try to max out your score by constantly switching between main weapon, sub weapon, bit shoot and burst laser. It's that similar feeling like in GCGM where you're constantly grazing bullets and aggressively employing your meter attacks. If you played and enjoyed GCGM already, this is a must buy. If you haven't played either, go first with whichever screen orientation you prefer more: vertical (GCGM) or horizontal (RZ). Then from there, you can decide whether to buy the other game or not.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique shmup the doesn't have power ups on the stages. Great variety of enemies to fight, well designed stages, and fun boss fights! There's a lot of content too and playable characters. Great ship customization too! Fantastic game, good job Bikkuri Software! 8/10
もりもりエクステンドするし、ボム兼バリアのブーストも敵弾で秒で回復するしで、サンダークロス3面で乙る自分でも初見ノーコンティニュークリアできましたb(難易度アドバンスト) 爽快感バツグン、武器もいっぱいあって、気軽に何度も遊べそうです。 この手のゲームおなじみ、名作オマージュ要素がちょいちょいあるのを見かけるとやっぱり嬉しいですね。
非常に遊びやすいタイトルだと思いました。 攻防一体(?)の分かりやすいシステムと豊富なチュートリアル(後述)、エブリエクステンド、パワーアップ無し、プレイ中の武装変更無しといった、ミスによるストレスの排除・・・など、難しい鍛錬をたくさん求められるタイプではなく、とっつきやすいバランスになっていると感じます。特にステージ構成は、オーソドックスな1面から始まり2面以降はそれぞれ特徴的な構成をしており、いわゆる横シューの道中!みたいなものを体験できてとてもよいです。 個人的にはキャラボイスが有って大変ありがたいです。BGMも耳に残って好き・・・ BOOSTモードで金塊ジャラジャラ大量エクステンドできるところが最高に気持ちが良いです。スコアを稼ごう! 各モードについて 私はこのサークルさんの作品は初プレイになります。ですので以下の指摘は、他の作品でもこうだという事でしたら申し訳ないのですが、MISSIONとTRAININGは、モード名と中身に不一致を感じました。 「豊富なチュートリアル」と上に書きましたが、MISSIONモードの事です。私は本編クリア後にMISSONやるか!とモード選択をしましたが、内容はゲームシステムのレクチャー的なものでしたので、これを最初にやらせるべきであると思いました。MISSIONモードという表記だと、もっとテクニカルな要求をされるものだと思い込んでしまいました(これは他のゲームなどの影響で先入観を持った私が悪くもあります)。 またTRAININGTOOLは、装備の練習ができること自体は大変ありがたい機能です。疑問に感じたのは、各面の練習がここにはなく、STANDARDやBOOSTモードを選んだ先にあることです。各面練習を行うのは、トレモの中の機能ではないのかと思い、少々驚きました(これも他のゲームによって私の頭がそういうもんだと思ってしまっているかもしれないです)。 また、ボスラッシュモードにリザルトがあれば、より競技性が増すと思いました。 装備の購入については、MASTERモードをクリアしたらあっという間にお金が溜まり、あっさり買い終わってしまい特に苦労は感じませんでした。ノービスを周回される場合には資金集めは大変かもしれません。 装備については種類は多く、道中に関しては最強装備一択にせずとも、場面ごとに選びたい武器が色々考えられ楽しむ余地が大いにありそうです。一方ボスや中ボスを考えたときは、超火力の装備一択かとは思っています。 ビットについては、なんなら最初からクリアまでずっとビット飛ばしているだけでもいいまであるので(追尾、スコアアイテム回収、高難易度打ち返し弾消滅など大変有利)このバランスが想定済みであるかは少々疑問にも感じました。 ビット飛ばすボタンは装備切り替えボタンの長押しですが、この装備切り替えボタンは2つのボタンにアサインできるものの、その機能に差は(おそらく)なく、どちらを押しても装備は切り替わります。個人的にはどうせ2個設定できるならば、例えばメインに切り替えるボタンは、押せばメインになるだけだとありがたかったです。ビットを貯めるとき時々意図せず切り替わってしまう事故が防げて助かるなと思いました。 やればやるほど面白く、それだけに細かい要望もあれこれと出てしまいキリがないのでこれ以上の言及は控えます。次の更新も予定されている様子でしたので楽しみにしています! (Standard、Boost両モードで最高難易度を複数回クリアした状態でのレビューです)
Extremely fun and fast-paced game :D Stage 5 is HARD though it's such a high difficulty spike
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $43.1K | 455 | 81% | $4.99 | |
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