
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision can alter the story. Travel through a hand-drawn fantasy world and lead your heroes in a story-rich adventure, visual novel style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision you make can alter the story and the way you configure the characters.

Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Craft new items and accessories from the treasures you collect and use them to further customize your characters and gain a tactical advantage!
Discover the Tormenta RPG setting
Delve into a unique fantasy world featuring deep map and scenario exploration in an epic adventure, stylized as a visual novel and set in the Tormenta RPG setting, drawing inspiration from more than 20 years’ worth of tabletop RPGs, comic books, novels and audiobooks. Embark on an expedition to find Lennórien, the long-lost elven city, to save your loved ones, while fighting the goblin menace that spreads terror across the continent!
Beautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color.
Decision-driven Storyline: Make several decisions through your quests, affecting the story and other characters` reactions.
Character Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!
Item Crafting: Collect powerful items as you explore the world and discover combinations to create new items.
Exploration: Travel your way through an expansive map, unlocking secret quests, solving puzzles, and exploring scenarios and evil dungeons!
Up to Four Hero Characters: Control 4 different heroes, each one with distinct, special abilities and skills, allowing multiple battle strategies.
Battle Phases: React to your opponent's strategy and come up with the perfect tactic every turn, challenging you to think ahead.
Interactive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!
Multiple Battle Grids: Each battle contains a different isometric grid, making every battle an unique experience.

Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 111reviews | 61% | — | $39.4K |
| $24.99 | 51ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, let's see the Steam achievement percentage for solving the Alderandil tree puzzle, a progression essential puzzle roughly two hours into the game. 30% Yeah. Reverie Knights Tactics is a puzzle game. You may note that I did not say tactics game or rpg or anything like that. It is a puzzle game. And not a breezy puzzle tactics rpg like Druidstone. It's derived from Banner Saga. Except it hates you way, way more. Banner Saga, to be clear, is a difficult game. But it has lots of walkthroughs and it gets a little easier once you're through the first title. Reverie Knights has only one title and good luck finding walkthroughs. Reverie Knights does have a clear vision, though. Everything from the art to the writing to the mechanical design has a consistent and unique funk. It's got that jrpg-from-the-late-90s-that-sold-poorly mystique. If you know what Dept Heaven is, you are almost certainly the audience for this. However, where you could kinda bumble your way through a game like Riviera making suboptimal decisions, you CANNOT do that in Reverie Knights. Reverie is an autosaver, and it's an autosaver where you can screw your characters up by doing things like not achieving every optional objective in every battle (as well as non-telegraphed goals like harvesting plants.) The optional objective thing is especially galling, because it's essentially where the bulk of your exp and equipment budget comes from. So those objectives AREN'T optional. This is a game that gives you a "do you want to retry that battle" choice when you WIN, and it is often correct to choose it. To put this all another way, Reverie Knights is wildly frustrating and you should play it on easy unless you're dead certain you're ready for its bullsh*t. But. When you muscle past all the nonsense that filters out 70% of players before the first boss, there's cool stuff here. Reverie Knights is a vibe. The writing is decent, and more importantly it respects your ability to think. It slow-plays narrative elements. Characters change over time. The art is lovely and hand drawn. The difficulty being comically overtuned forces you to wring every drop of performance out of its systems. A few years back, when I played Fell Seal, I didn't really click with it. It felt mechanically shallow, and didn't have FFT's rich writing to prop it up. I don't have that problem with Reverie Knights. I have the problem that its puzzles are annoying, and its difficulty is constantly trying to hit me in the face with a nailbat. If you're the kind of person who likes that, there is a gem here for you. Edit: This is a small detail, but I think part of what makes this game frustrating is that when you're getting whupped in combat it's always by, like, some regular guy named Carl. Carl outputs dps like a truck and ignores all your status effects and always crits, but he looks like Carl. If he was a biblically accurate angel or something, he'd feel like he's supposed to be unbeatable and the difficulty would feel more in line with the visuals. But no, it's just Carl.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−85% |
| 28ratings |
| 64% |
| — |
| not modelled |
| $24.99 | 27ratings | 64% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um tactics simples e curtinho com uma história divertida, que parece saída de uma mesa de RPG!
开发者呢? 开发者出来 字体太小了 赶紧加大点 一个主打剧情的游戏字体搞这么小什么意思? 改了就给好评 速度的
I enjoyed this game a lot. It is a relatively short tactical puzzle RPG just under 10 hours long even if you chat with every NPC and do not miss fights. There is a simple alignment system (Order/Chaos) based on your dilogue decisions that affects your skill choice and which of the 2 endings you get. To be clear there are no good or bad endings, they are just different. Th artstyle is very pleasant with vibrant colors and smooth drawn animations. The worldbuilding is honestly great for such a small game, after finishing it I wanted to learn more about this world and play more games in it. But thats where the sad part comes in - the devs have been silent for the last few years so it is highly unlikely we are getting any sequel. The only 2 negatives I can say about this game is uneven difficulty curve with sudden spikes and some overemotional dialogues that do not really fit the mood. This game is well worth curent price and I will be happy if we get more games in this universe as it clearly is made with love and attention.
Huge fan of Fell Seal. Had a hard time even listening to the bubble popping sound effect. Just not what I was looking for. I am likley not the target audience and it didn't do much for me. I couldn't get through the second combat . I won't say its a bad game because I clearly didn't get far enough. Another instance of steam needing a third option than pass or fail. This is a pass for those looking for this 'style' of game. I don't like the asthetics. I had kickstarted Massive Challice years ago and it cosdt me 60 bucks. I downright hated the end product and should have done more research on DoubleFine games. But the pitch for the game was good. Hopefully this finds the audience it deserves. It feels like thier is love for the game but It wasn't my cup of tea, reminded me of an 11 year old girls version of describing what the banner saga was like. My grand daughter might like this.
Jogo muito bom, história também. As mecânicas e missões são bem balanceadas.
This is a solid little mid tier SRPG, its takes roughly 10 hours to see the ending. It is a game not without it flaws but I feel the current version is fun shorter experience in the genre. We take on the role of a team of 4 battle goblinoid creatures for the elven homeland the story is quite simple but passable and some of the characters interactions are fun. The battle system is a quite standard for the genre, using an "I go You Go" formula and a 2 point AP system (Action points) to manage you actions which allows for some flexibility in team coordination as you can jump around the team you don't have to completely use one characters action points before moving on to another. I played through the game on normal mode which from my reading is a updated mode that causes you team to heal between battles which wasnt in place when the game was released meaning that some people got softlocked due to running out of healing - this is still in the harder difficulties but hey that a challenge you would expect from a higher difficulty. Overall its nothing flamboyant with a unique art style and simple story and battle system that doesnt out stay its welcome.
Mistura perfeita de RPG e Visual Novel, perfeito para os fans de Tormenta, Perfeito, Ansioso por mais jogos dessa franquia.
One of the better SRPGs I've played in a hot minute. Everything, from the graphics, to the music, to the story, to the level design and core gameplay - is all outstanding. It's very obvious how much effort and care was put into EVERYTHING in this game. I've played many soulless, uninspired SRPGs, and this is not one of them! I particularly appreciated how the game varies things up a bit with puzzle segments and point-and-click segments. Those were pretty fun, and I could see them making the game more accessible for SRPG newcomers. My only problem? It's too short; I finished the entire normal mode with all optional objectives in under 10 hours. Still, I'd much rather play a game which is short and excellent, rather than one which is long and just "ok." There's also a hard mode which I'll have to get around to completing eventually, so this adds to the game's replay value. By the time I finished, I was very satisfied, but I also felt like this was just the beginning of something greater. The entire game only features 4 characters, and while they're all decently developed (both in terms of story and gameplay), I would've liked to see more options. The entire game takes place on a single island, and although it's a great journey, it feels like it's merely the beginning of a wider narrative. Given all this, I'd love to see a Reverie Knights Tactics 2. I'd love a sequel with more characters, more battles, more story, and more of everything which made the first one so good. Open the floodgates and give us more!!! It's possible the game had some bugs and issues when it first came out (hence the mixed ratings), but all the actual issues I saw people mention in other reviews have all been fixed. The game's now basically bugless, and free of pesky loading screens, which is an utter rarity as far as Unity-made Indie games go. RKT essentially feels like a AAA effort. It's that good.
Да, мне игра понравилась. 7/10
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Players by region
Where this game's players are, estimated from review languages.
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