
Reverie Knights Tactics: Prologue takes you on a journey to a hand-drawn fantasy world, where you guide your heroes through the first hour of the upcoming tactical RPG. The Prologue introduces you to the game’s story and includes three battles, as well as item crafting and character customization.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Reverie Knights Tactics: Prologue takes you on a journey to a hand-drawn fantasy world, where you guide your heroes through the first hour of the upcoming tactical RPG. The Prologue version introduces you to the game’s story and includes three battles, as well as item crafting and character customization.
Embark on an expedition to find Lennorien, the long lost elvian city to save your loved ones, while fighting the goblin menace that spread terror across the continent!
Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies.
Discover a fantasy world featuring deep map and scenario exploration in an epic adventure, visual novel style!
Craft new items and accessories from the treasures you collect and use them as tactical advantage every time you configure your characters.
Beautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color.
Decision-driven Storyline: Make decisions through your quest, affecting the story and other characters` reactions.
Character Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!
Item Crafting: Collect powerful items as you explore the world and discover combinations to create new items.
Battle Phases: React to your opponent's strategy and come up with the perfect tactic every turn, challenging you to think ahead.
Interactive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!
Multiple Battle Grids: Each battle contains a different isometric grid, making every battle an unique experience.
Genres
Stats
Languages: English, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 91reviews | 69% | — | $0 |
| Free | 8ratings | 66% | — | not modelled |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far so good, requires a bit more polishing such as moving the camera in the tactical map with WASD. Bring forth more than just 1 sentence at a time to reduce clicking when there is a conversation.
I have mixed feelings about this game. In one hand, i loved the art style so much, including environment and animations in battles. The story looks very interesting and maybe the could be attractive, with different characters, each one with his own abilities. Besides I liked lthe chaos/order too, a system that increase in base of our actions/dialogues and the battles have interesting things like the objectives, so we dont get bored of fighting and try to be witty. In the other hand, that same systeam forces you to do those exact actions so you win more xp/coins, limiting your own skills. Even so i think is an interesting thing and could work well if they think about it a little more. As far as I concern I personally don't like very much the visual novel style, it does the game so lineal, without backtrack or any freedom. At least during this prologue. Even so I'm gonig to add it to my wish list, I can buy it in a sale, cause i really love the TBS/TRPGs. 4/10 Regards.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played Reverie Knights Tactics: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра 'Reverie Knights Tactics: Prologue' оставляет приятное впечатление. Визуальный стиль, вдохновленный иллюстрациями, выглядит свежо и привлекательно. Тактическая боевая система, хоть и не новаторская, предлагает достаточно глубины и вариативности благодаря системе использования стихий и взаимодействию способностей персонажей. Пролог умело знакомит с миром и основными механиками, оставляя желание узнать больше о сюжете и персонажах в полной версии. Некоторые элементы, такие как поиск ресурсов и создание предметов, выглядят немного упрощенно и требуют доработки в полной версии, чтобы стать более значимыми. В целом, 'Reverie Knights Tactics: Prologue' - это достойный представитель жанра тактических RPG, который имеет потенциал для развития в полноценную и увлекательную игру. Рекомендуется к ознакомлению всем поклонникам жанра.
good start! but with a caveat. RKT:P is a lovely tactics RPG that's well-drawn and animated, with a couple of things that cheapen the experience/make it feel more like a mobile game; these things could be easily remedied by the devs. PROS: - gorgeous artwork - well-done sprite animations - interesting character and world design CONS: - hidden picture mechanic... perhaps elaborate this a bit further, make it a quest or something (i.e. after finding a well hidden component, MC has to talk to a sequence of NPCs to assemble the item) - the in-your-face objective/battle system, where you are forced to replay the battle to attain 3 stars or forever abandon it. it's a bit too straightforward and feels cheap, along with the above. - level/background animations. there are none. the pictures and art are lovely, but it's all still life. something minimal would liven things up even, a swaying of the plant, a shifting of the NPCs stature etc. definitely a TRPG with promise. in its current state it feels a bit cheap and oversimple, if not nice to look at.
Emocionante e estrategico.. ansioso me da de graça q1ue sou fan
Игра вовсе не плоха, всё тот же тактикс, да и беседы вполне интересны, варианты ответов влияют на Хаус или порядок :) в лагере можно найти халявные припасы (если разглядишь и на гемпаде можно спокойно играть. Будем ждать когда выйдет полностью.
Yes.
4/10 An RPG with turn-based battles. Good: - the combat system seems to be there, different abilities of characters - free prologue So-so: - gfx are functional but I didn't like the style. It's too saturated, male faces seem to all look alike. There are animations of walking and attacks but they just don't look fluid enough - sfx are okay-ish Bad: - animations of attacks and walking are very slow, no option to skip them or set their speed. I didn't even finish the first battle because I got tired of waiting and quit - the first battle just throws you in and you're faced with 3 different ability sets of characters to figure out. There are instantly plenty of different effects applied to your characters, nothing of that is explained, and it's overwhelming. I'm pretty sure I'd lose the first battle if I hadn't just quit. Instead, the first battle should have involved just 1 character and maybe 1-2 enemies, and then gradually build up in complexity - music is annoying Overall, it's a downvote. It's technically playable but hasn't been playtested at all. I mean, the slow animations issues is so obvious the devs should have seen it themselves even without playtesting! [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
中规中矩的战旗游戏
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