
Revenge of the colon is a story driven, single-player, atmospheric, body horror game with multiple endings. Perform colonoscopies on five patients and discover the horrors concealed deep within them. PS1 horror style!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 421reviews | 85% | — | $165.4K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great atmosphere and pretty relaxing and interesting game over all. It doesn't overstay it's welcome and isn't too hard to get all the achievements. I was able to finish the game twice, get both endings, and all four achievements in a little less than 4 hours. Not a bad way to waste some time.
É definitivamente um dos jogos já criados... A ideia do jogo em si chama atenção sobre ser um médico que olha o furico dos pacientes, mas a gameplay em si começa a ser bem tediosa uma vez que o mesmo cenário se repete. Por mais que as razões sejam diferentes, a jornada ainda é a mesma. Não é tão emocionante, mas ao menos geraria algumas risadas se jogasse com um amigo, ou ouvisse alguma coisa de fundo para não ser tão tedioso. Dito isso: 5,5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +17 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] とにかく痛そう[/h1] とにかく、「痛そう」に重きを置いた一品。 実況動画を見て「変なモノをどんどん取っていくシュールホラーかな?」と思うと、足元を掬われます。 自分でプレイすると、「痛そう」な表現の秀逸ぶりに気づきます。 震えながらビチャビチャと血を流す腸壁、凶悪な釘を引き抜くときの軋みながら抜ける感触、 無数の寄生虫に血を吸われて真っ赤に染まった腸内……。 しかも、処置のためには、自分の手でその「痛そう」な状況を更に「痛そう」にしなければならない。 出てくるのは荒唐無稽な内容物、荒いシミュレーションなのに、 「大腸内視鏡」という微妙に現実的な題材、実在する病気を所々混ぜてくるバランス感によって、「これは痛そうだ」というイメージばかりが鮮明に共感できる。 この感覚は一度触ってみないと分かりません。体験版がないのが悔やまれる所です。 ※キーボード&マウスでもプレイできますが、コントローラーでのプレイをお勧めします。 ↓ステージ内容ネタバレ込みの感想 [spoiler] 個人的に一番堪えたのはステージ3。「お金がない」だけの理由で、あんな惨い目に遭うとは。 [/spoiler]
Кишочки
What a work of art. I love how you can dig deeper and deeper to clean peoples colon.
I was kinda disappointed in this game. I saw a video online about it and I liked the mechanics and the cool style, thinking there's a bigger story behind it. I was so excited to buy it, so I got it at 2$ on sale. For 2$, is a "meh" game. It has 5 levels and 5 "weapons". You're basically a doctor that consults different people. These cases go from normal to extremely strange and concerning, but with no story behind them. All we know is what happened beforehand to the patient and that the doctor has a family at home. That's it. I thought this game would touch more on the subject of the doctor's psyche and personal life, but it's just a simple simulator with a horror twist. All I can say is that it really gave me the thrills on the fish level and I liked that but it was just because I get scared easily by things that make children noises. I'd also like to mention that the controls are kinda rough and make you very slow but I guess it's intended because you're literally doing a medical procedure and have to be very careful, but yeah. Overall, it's a "meh" game, even for 2$. Maybe I had my hopes too high. Some might find it cool or even good, but I personally didn't and I kind of regret getting it. No hard feelings to the creator! It's just that it didn't resonate with me. All I can say is this: ADD MORE TO THE STORY!!!
My friend got me this game and honestly, it's great for a silly game to play late at night and joke around.
This game was painfully, painfully slow. It was like being constipated. Backed up, just wishing it's over. There were some solid spooky moments that will make you go - "Oh God, what the f***?" But other than that - you are a floating camera inside someone's colon, and you turn and move so achingly slow you want to smash your controller into a bunch of tiny pieces - but if you do that, that just means there is 150 more tiny pieces of foreign object you're going to have to rip out of some dude's internal organs. On a sale - sure, maybe its worth a buck or two, but at full price, I don't think so. That being said - devs, this is a good start, but you have work to do. Keep building your skillset, and in the future I expect some real uncomfortable spooks out of you.
Revenge Of The Colon is an unconventional indie horror experience that turns a medical procedure into the foundation for a surprisingly unsettling adventure. Developed and published by Lilou Studio, the game casts you as an experienced gastroenterologist facing a particularly strange final week at work. Instead of relying on haunted buildings, supernatural forests, or familiar survival-horror locations, it finds its source of fear inside the human body. The concept sounds deliberately absurd, but the game commits to it seriously enough to create genuine discomfort, curiosity, and tension. The campaign revolves around five patients, with each case functioning as its own chapter. Your responsibility is to perform colonoscopies, investigate suspicious abnormalities, and use appropriate medical tools when treatment is required. These procedures initially provide something resembling a professional routine, but normal medical expectations quickly begin falling apart. Every new patient pushes the premise further into disturbing territory, creating the constant feeling that the next discovery could be considerably worse than the last. Exploration is simple but effective because of the unusual environment. Moving through narrow internal passages naturally creates a claustrophobic atmosphere, particularly when visibility is limited and the player cannot immediately identify what lies ahead. Progress encourages careful observation rather than fast movement. Discovering something abnormal can generate a peculiar mixture of curiosity and dread because investigation is both your responsibility and the reason you must continue toward increasingly unpleasant sights. The medical tools give the game more substance than a purely narrative walking simulator. You are expected to interact with problems discovered during examinations instead of merely observing them. The mechanics are not designed to reproduce every technical detail of real gastroenterology, however. They serve the horror experience first, providing believable enough context for the increasingly surreal events surrounding each patient. Anyone approaching the game expecting a serious medical simulator should therefore adjust those expectations. Its body horror is easily the most distinctive element. Blood, medical imagery, disturbing abnormalities, and grotesque organic environments are fundamental parts of the presentation. The game also touches on uncomfortable subject matter involving abnormal consumption of non-food objects. These elements are not simply decorative gore placed between conventional scares. They are integrated directly into the patient's condition and the player's responsibilities, making the disturbing imagery difficult to separate from the gameplay itself. The retro visual direction complements this approach remarkably well. Its low-poly, PS1-inspired graphics deliberately sacrifice modern realism for rough shapes, distorted surfaces, and an unsettling sense of ambiguity. Organic environments can become more disturbing because they are not represented with clinical photorealism. The player's imagination has room to interpret unclear shapes and textures, and that uncertainty frequently works in the game's favor. Character models and environments similarly reinforce the strange atmosphere without requiring technically advanced graphics. Narratively, the five-patient format provides enough variety to keep the central concept interesting. Each case can introduce a different problem while contributing to the escalating mystery surrounding the protagonist's final week. There is a noticeable progression from unusual medical situations toward increasingly surreal horror, and the compact chapter structure prevents individual scenarios from becoming unnecessarily prolonged. Multiple endings add an important layer of replayability. Decisions and performance can influence how particular cases conclude, while the overall adventure can also reach different outcomes. This makes completing a procedure feel more consequential because success is not necessarily limited to reaching the end of a predetermined sequence. Players interested in discovering every possibility have an incentive to revisit earlier cases and approach certain situations differently. The game is nevertheless deliberately focused in scope. There is no enormous open world, elaborate combat system, extensive character-building framework, or endless collection of side activities. Most of its appeal comes from atmosphere, unusual interactions, narrative escalation, and the anticipation surrounding each examination. Players who prefer lengthy horror campaigns filled with combat may find the experience mechanically modest. Those who appreciate experimental indie horror are more likely to consider its concentrated structure an advantage. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Sound and visual presentation work together to strengthen the uncomfortable atmosphere. The medical environment creates an expectation of safety and professionalism that contrasts effectively with the bizarre situations encountered during examinations. Rather than constantly overwhelming the player with conventional jump scares, much of the tension comes from wondering what will appear farther along the procedure. That slower anticipation suits the game's strange premise better than relentless action would. Its biggest limitation is also connected to its greatest strength. The entire experience is built around an extremely specific form of medical body horror, so players who dislike internal anatomy, surgical imagery, blood, or grotesque physical abnormalities may find it difficult to enjoy regardless of its other qualities. The mechanics are also intentionally uncomplicated, meaning the novelty of the setting carries a significant portion of the experience. Fortunately, the variety between patients and alternative outcomes helps keep that novelty alive. Revenge Of The Colon ultimately succeeds because it fully embraces a concept that could easily have been reduced to a crude joke. It transforms colonoscopy into an eerie form of exploration while combining medical interactions, retro graphics, disturbing imagery, branching outcomes, and surreal storytelling. It is compact, bizarre, occasionally grotesque, and unquestionably aimed at a particular audience, but it possesses a creative identity that many larger horror games struggle to establish. For players comfortable with its subject matter and interested in unusual PS1-style indie horror, this is a memorable descent into one of gaming's least conventional environments. Rating: 8/10
청소 시뮬레이터 같은거 좋아하시면 재밌게 즐길 수 있을 듯 스트리머들 방송하는거 보고 해봤는데 깨끗하게 만들 때의 시원함이 있음 옵션에 장비 속도 조절 기능있는데 게임 끝까지 다 하고나서 알아가지고 하는 내내 느리게 플레이했는데 다른 분들은 참고하시길
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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