
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Норм ас время убивает
Fun game with a decent story marred by graphical and technical issues. The challenge was fine, though I do wish there was more in terms of permanent progression and level design, early runs feel repetitive and tedious because of it.
玩就完事了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Questo gioco è un trip, davvero incredibile.
peak
ist schwer aber bockt mega ultra krass
Great Rogue-like bullet hell third person shooter. Its hard, but there's enough permanent progression to make the game beatable.
yes
While there is a lot that is good about this game, I can't recommend it. The game is plagued with game-breaking bugs including frequent crashes and a visual bug that reduces all textures to pre-90's era visual quality after about an hour of gameplay. The workaround is to quit and relaunch the game, however, load times are not great (I have an ssd), and, even once loaded in, the game will be unplayable until a couple minutes have passed and the game has stabilized. At least a tenth of my time playing this game wasn't actually playing the game, it was waiting for loads, watching repeat cutscenes, re-launching after a crash, or playing with 240p textures. The game itself relies heavily on its visuals to make the game interesting. There seems to be less content in this game in comparison to similar titles like Risk of Rain 2, which has a multitude of different characters and playstyles. You deal with every single enemy in this game in one of two ways: point and shoot or get close and melee. Melee in this game has little variety, and it only used to remove shields from random enemies. After 10 hours of gameplay, I have not encountered an enemy that was more interesting to fight than the very first fodder you encounter, save for the bosses which are few and far between. There is no disabling enemies with your gun, then getting in close for the kill and no encounters that require smart use of your resources. Just shooting and dodging. While games that rely on aesthetics are not strictly bad, the visual bugs present in the game rob it of the oomph that it should have. It is honestly sad, because I really want to like the game. If it had a bit more content, a slightly more robust gameplay loop, and a more stable experience, then it would easily be a 9/10. At the moment however, I can't even recommend this game on sale.
GREAT GAME LOVE PLAYING WITH MY FRIEND CHRIS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $113.8M | 353K | 94% | $24.99 | |
| $91.9K | 222 | 77% | $14.99 | |
| $60.2K | 109 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.8M | 6.5K | 86% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 68.7K | 92% | $9.99 |