
This visual novel is a collection of alternative realities. How events would turn out and how they end will depend on your choices. Visit wolf's den and solve his secret, or try to tame the wild beast. Eat a pasty with mushrooms and experience something new, or feed it to the old lady, because it's her favorite filling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 50reviews | 88% | — | $2.1K |
| $1.19−60% | 47ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't be fooled by the cheap looking graphics in the screenshots...this is one of the strangest tellings of "Red Riding Hood" you'll ever come across. Granted it's not something you'll want to replay after you've found all the endings, but there's a wonderful bizzareness in the writing that will make you want to see just what they're coming up with next... Plus, naked guys cutting down a giant mushroom. Can't go wrong there.
Not sure what the hell this abomination of a game I just played was, but it gave me achievements. Literally recommended to nobody, the suffering my eyes went through were not worth the achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $2.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Return of Red Riding Hood Enhanced Edition" is not a game, it's a Choose-Your-Own-Adventure e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. This E-book is basically Russian shovelware designed to pollute Steam and generate roubles through selling points shop items and trading cards... it was never intended to be a real, serious game (or even e-book). Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. This E-Book has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. You don't have to take my word about how bad the E-Book is, we can measure the interest in a game by how much people bothered to play it. "Return of Red Riding Hood Enhanced Edition" has achievements, and they show us a very clear picture that the E-Book absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for launching the E-book, trivial to achieve, but less than 7 percent of players bothered to get that far before uninstalling the E-Book. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this E-Book was with readers reveals a surprise... there's a modest spike in reader counts for the E-Book. But this only happened once, and isn't consistent with the achievement stats, that show less than 7 percent of readers bothered playing the E-Book for any reasonable amount of time. How is it possible for this E-Book to have so many concurrent readers who didn't bother engaging with this E-Book? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this E-Book for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the E-Book just has a couple of readers every week running up the E-Book and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many E-Books like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. "Return of Red Riding Hood Enhanced Edition" is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
There are so many endings to this. It's a really weird game but in a fun way. The terrible graphics make it even better. :D
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
görsel hikaye oyunu rus yapımı olduğundan troll işler de çok tabi neyse optmz. sıkıntısı çok fazla pc ağlıyor çizimler eski kaçıyor hikaye orta
Данное произведение представляет собой инновационную визуальную новеллу, интегрирующую элементы сюрреализма и аллюзии на классическую сказку о Красной Шапочке. В рамках игрового процесса игроки получают возможность манипулировать развитием сюжета, принимая решения, которые формируют различные нарративные траектории. Одним из ключевых аспектов игры является процесс приготовления пирожков, который служит катализатором для раскрытия новых сюжетных линий и разветвлений. Несмотря на относительно простой визуальный стиль, игра выделяется высоким уровнем юмора и креативности, демонстрируя мастерство в создании уникальных сценарных ситуаций, которые можно рассматривать как самостоятельные произведения искусства.
Количество ухудшает качество: "Более 150 ярких 3D сцен." - это не достоинство, это недостаток. Потому что большинство из них не яркие, и есть и скучные и глупые. За примерно три час, которые нужно потратить на открытие всех веток действий откровенно устаёшь. Лучше меньше, да лучше, и многие ветки диалогов не вставлять было в игру. Раскрыв ветку пирожков с грибами которая самая лёгкая в плане доступности, посмеялся и готов был поставить оценку 5 из 5. Раскрыв ветку пирожков с капустой готов оценить игру в 4 из 5. Раскрыв ветку пирожков с яблоками, получилась она как-то затянуто, слишком много пересечений действий. что приводит к результатам, которые ты уже совершал, и оцениваешь игру уже как 3 из 5. Раскрыв ветку пирожков с мясом получилась она тоже как-то суховато, а действия с матерью вообще бы отсюда исключил. Оцениваю игру как 3 из 5. Раскрыв ветку пирожков с рыбой можно сказать, что это ужасно и оценка игре 2 из 5. Смотря в какой последовательности будете проходить данные ветви сюжета, так впечатление от игры у вас будет оставаться. Я бы исключил половину вариантов развития: полностью маршрут с рыбой, частично маршрут с мясом, частично маршрут с яблоками и переработал его. что бы исчезли повторения и он не казался растянутым. В общем игру надо было делать часа на полтора не более, что бы остались наиболее удачные вариации сюжета и "70 ярких 3D сцен" вполне было бы достаточно и тогда они были бы действительно ярки. За свою цену вполне ничего, однако двигался бы ценник в направлении 200 рублей отзыв был бы отрицательный.
Сложно играть, быстро надоедает.
Return of Red Riding Hood Enhanced Edition, developed and published by NLB project, is a reimagining of the classic fairy tale that leans heavily into nonlinear storytelling, humor, and surreal reinterpretation rather than traditional narrative structure. Instead of offering a straightforward retelling, the game presents itself as a collection of alternate scenarios, each shaped by the player’s decisions and often diverging wildly from the source material. This approach transforms a familiar story into something unpredictable, where the tone can shift from lighthearted parody to bizarre or even unsettling moments without warning. The gameplay begins with a short interactive segment that incorporates basic point-and-click mechanics. In this opening phase, players explore a small environment, gather items, and prepare for what follows. While this portion adds a layer of interactivity, it is relatively simple and brief, serving more as a prelude than a core feature. Once completed, the game transitions fully into a visual novel format, where progression is driven by dialogue choices and branching paths. This shift can feel somewhat abrupt, but it reinforces the game’s focus on storytelling and player choice rather than consistent gameplay systems. The central appeal lies in its branching narrative design. Players are given a wide range of choices that lead to numerous outcomes, with many different endings available depending on the paths taken. Some of these scenarios loosely follow the structure of the original Red Riding Hood tale, while others diverge into completely unexpected directions, often embracing absurdity or dark humor. This variety encourages experimentation, as players can revisit the story multiple times to uncover new possibilities. However, while the number of endings is impressive, their depth varies significantly. Some feel like fully realized mini-stories, while others are brief and more akin to comedic detours. The tone of the game is deliberately inconsistent, shifting between playful, strange, and occasionally dark moments. This unpredictability is part of its charm, as it keeps players guessing about what might happen next. The writing embraces exaggeration and surrealism, often prioritizing entertainment over coherence. While this can result in genuinely amusing or memorable scenarios, it can also lead to uneven quality, with certain paths feeling less engaging or polished than others. The humor may not resonate equally with all players, particularly those who prefer more structured or cohesive storytelling. Visually, the game adopts a simple 3D style that reflects its indie origins. Character models and environments are functional but lack detail and refinement, giving the presentation a somewhat rough appearance. Despite this, the visuals contribute to the game’s quirky identity, with exaggerated designs and expressions that complement its unconventional tone. The interface is straightforward and easy to navigate, ensuring that players can focus on the narrative without unnecessary complications. The pacing is shaped by the structure of short, branching segments. Individual story paths are relatively brief, allowing players to explore multiple outcomes in a short amount of time. This makes the game well-suited for quick sessions and encourages repeated playthroughs. However, the need to revisit similar starting points can become repetitive, especially when searching for specific endings. Over time, the novelty of discovering new scenarios may diminish as the similarities between paths become more apparent. Replayability is one of the game’s defining features, but it is closely tied to its limitations. The large number of possible endings provides plenty of content to explore, yet the lack of significant variation in gameplay or structure means that the experience remains largely the same across playthroughs. The game relies on curiosity and a willingness to experiment to maintain engagement, rather than offering deeper progression systems or evolving mechanics. Overall, Return of Red Riding Hood Enhanced Edition is an unconventional and often amusing visual novel that succeeds in reinterpreting a classic story through a lens of humor and experimentation. Its strength lies in its willingness to explore a wide range of possibilities, creating a collection of scenarios that range from entertaining to bizarre. However, its inconsistent writing, basic presentation, and repetitive structure prevent it from achieving a more cohesive or impactful experience. It is best approached as a light, exploratory narrative that values variety over depth, appealing most to players who enjoy unusual storytelling and are open to its unpredictable nature. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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