
Run your own restaurant. Create your menu, hire staff, decorate the place, take orders, serve guests, and grow your business. Food critics, online orders, events, and kitchen chaos are on the menu!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Restaurant Owner! Where your adventure with the world of culinary enterprise awaits! In this management simulator, you take on the challenge of running your restaurant.
🍽️ Menu design
👨🍳 Restaurant management
👥 Staff management
💰 Sales system
📊 Finances
🎨 Decor customization
Put your business skills to the test! Take your first steps as an owner of a humble diner and work your way to the top as the crème de la crème of restaurant tycoons!

Serve your customers, organize your storage space, order ingredients, and furnish your eatery. There are plenty of tasks awaiting an aspiring restaurant owner, and it’s your job to make sure they’re done and everything’s kept running smoothly.

Your starting capital allows for a small fast-food place at first. Compose your first diner menu snacks and progress towards fancier food in no time! You choose the dishes served at your restaurant. Can you find the best cuisine?

From collecting tips to managing a team of world-class staff. As you progress, you’ll have opportunities to control your finances and automate ingredient purchasing, and design a work schedule for your staff. Make sure the bills are paid, and your restaurant makes a tidy profit.

You'll be hooked for good once you get a taste of success! Expand your venue, hire more employees, and get fancier equipment. Watch as the world outside your restaurant’s doors responds to its success by getting a bigger crowd queuing for a table at your place.
Dive into the challenge of culinary enterprise with a Restaurant Owner!
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
horrible gameplay
pelin kehittäjä ei korjaa peliä. paljon bugeja. menee rahat hukkaan jos maksat ja ostat pelin
Momentan würde ich sagen es ist zwar ein gutes game. aber und zwar ein großes...noch viel zuviele bugs die nach und nach kommen z.b. wenn nen hubwagen aufeinmal mit ner palette tanzt und dann in der luft buggt. Lager kapazitäten für ein max restaurant viel zu klein ebenso die kellneranzahl . in dem zu stand würde ich es sogar nicht empfehlen zu gr0be fehler noch im game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, Italian*, German*, Spanish - Spain*, Polish*, Simplified Chinese*, Hindi**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really enjoying the game, though the glitches need to be fixed: - the "camera" sometimes turns unexpectally (for example: I look at the entrance to my restaurant, suddenly I'm looking against the wall of the restaurant) - the ingrediants glitch into shelves/places they aren't assigned to It would be nice, instead of having costumers leave the restaurant after there aren't any ingredients of their chosen meal in the storage, and instead have them choose a different meal from the menue. Also, it would be good if the furniture could be manually turned, causing the player to be able to position shelves, tables, etc. the way he/she likes or suitshis/her situation the best. Having said all that: I would recommend this game to anyone who enjoys crafting-simulators
Restaurant Owner: A Restaurant Simulator is a first-person management game that attempts to capture both the excitement and pressure of building a food business from the ground up. Developed by Workaround Games and published by CreativeForge Games and PlayWay S.A., the game places players in charge of virtually every important aspect of a restaurant, from deciding what appears on the menu to hiring workers, purchasing supplies, managing expenses, decorating the dining area, and expanding the establishment. Instead of presenting restaurant ownership entirely through menus and statistics, it mixes management decisions with practical activities, creating an experience in which players regularly participate in the operation of their own business. The progression begins on a deliberately modest scale. Limited starting capital means the player initially operates a relatively small fast-food establishment rather than immediately taking control of a luxurious restaurant. This creates a sensible foundation for progression because improvements must be financed through successful operation. Early menus consist of simpler food, but additional opportunities gradually allow the restaurant to serve more elaborate dishes. Since players have control over which meals they want to offer, menu creation becomes more than a cosmetic feature. It provides a degree of personal direction and makes the restaurant feel like something the player is actually developing rather than simply following a predetermined upgrade path. Day-to-day restaurant operation involves considerably more than choosing recipes. Customers need to be served, storage must remain organized, ingredients have to be ordered, and the establishment needs suitable furnishings and equipment. These responsibilities create a continuous cycle of preparation, service, maintenance, and reinvestment. The hands-on structure works particularly well during the beginning of the game because a small restaurant logically requires the owner to perform many jobs personally. There is a satisfying entrepreneurial quality to juggling these responsibilities while trying to earn enough money for the next improvement. Staff management becomes increasingly significant as the business expands. Hiring employees reduces the burden of handling every responsibility alone, while scheduling workers introduces another layer of organization. Eventually, certain routine processes can be automated, including ingredient purchasing. This progression is one of the game's more sensible ideas because it changes the player's responsibilities as the restaurant grows. Activities that are engaging when operating a tiny diner could become repetitive in a larger establishment, so delegation and automation allow the focus to gradually shift from manual labor toward broader business management. Money connects almost every major system. Tips and sales provide income, but bills, supplies, wages, equipment, furnishings, and expansion create constant demands on the restaurant's finances. The objective is therefore not merely to attract customers but to create a sustainable operation that consistently generates enough profit to support further development. This economic structure gives purchases a purpose. Better equipment and additional employees are investments intended to increase efficiency and capacity rather than simple collectibles acquired for completion. Customization provides another appealing dimension. Players can furnish and decorate the restaurant while gradually expanding the venue and purchasing more advanced equipment. These features help communicate progression visually. Instead of success existing exclusively as numbers on a financial screen, the restaurant itself changes as the business becomes more prosperous. One particularly effective concept is the increasing crowd outside the restaurant as its reputation improves. Seeing more people waiting for tables provides an immediate visual indication that the establishment has become popular. The broader restaurant fantasy also incorporates situations such as food critics, online orders, events, and the general chaos associated with a busy kitchen. These elements have the potential to prevent the basic management routine from becoming overly predictable. A restaurant simulation benefits from unexpected pressures because successful operation should require adaptation rather than endless repetition of exactly the same sequence. The combination of customers, employees, purchasing, finances, menu planning, and expansion creates the possibility for numerous systems to influence one another as the restaurant becomes increasingly complicated. Restaurant Owner remains an Early Access title, however, and this is an important consideration when judging the overall package. Its existing foundation includes staff management, supply and shopping mechanics, customization, menu creation, and basic financial systems, while the developers have outlined plans for additional meals and ingredients, deeper customer interactions, more extensive customization, advanced employee management, further restaurant upgrades, and more detailed financial simulation. These planned improvements suggest that the long-term ambition extends beyond the current implementation. At the same time, players purchasing it in its present state should understand that they are entering an evolving simulation rather than a completely finalized restaurant-management experience. The Early Access approach is particularly relevant because a game of this type depends heavily on depth. Restaurant management can easily become repetitive when customers, employees, finances, and daily routines do not provide enough variety. Expanding these interconnected systems could significantly improve the game's longevity. The developers have indicated that community feedback is intended to influence development, which is appropriate for a simulation where balancing workload, progression, automation, and profitability can substantially affect how enjoyable the overall experience becomes. The game also includes an AI-generated-content disclosure stating that artificial intelligence is used for creating images. This may be relevant to players who consider the production methods behind game assets when making purchasing decisions. From a technical standpoint, the game is relatively accessible, with moderate hardware requirements and a small storage footprint, making it easier to run than many visually intensive modern simulations. Overall, Restaurant Owner: A Restaurant Simulator has an appealing foundation built around the gradual transformation of a humble food business into a larger and more successful restaurant. Its strongest quality is the combination of hands-on work and managerial progression. Serving customers, handling supplies, choosing dishes, controlling finances, employing staff, decorating the restaurant, and eventually automating routine responsibilities collectively create a convincing sense of building something over time. The visible expansion of the restaurant gives financial progress a tangible reward and helps maintain motivation. Its greatest weakness is simply that its ambitions currently extend beyond the maturity of its Early Access systems. The fundamental ideas are suitable for the genre, but their lasting appeal depends on continued improvements to customer behavior, staff management, financial depth, content variety, and restaurant customization. Players who enjoy business simulators and do not mind watching a game develop may find its existing gameplay loop enjoyable, while those seeking a highly polished and exceptionally deep restaurant simulation may prefer to wait for further refinement. Rating: 7/10
Until the controls are fixed and the list of languages is expanded (add Ukrainian at the very least, you monsters), I refuse to recommend this game to anyone. It is unplayable: control settings reset, and the game itself stutters. On top of that, the icons for the tutorial and other elements are tiny.
[b] Nicht empfehlenswert zum aktuellen Zeitpunkt! [/b] Das Spiel bietet für ein Early Access leider zu wenige Updates und die Spieler werden (augenscheinlich) kaum in die Entwicklung einbezogen. Die im Store angegebene Entwicklungs-Timeline wurde nicht eingehalten (Edit 05.11.25: und mittlerweile auch von der Steam-Seite entfernt). Sollte sich die Situation verbessern, wird diese Bewertung selbstverständlich angepasst, sofern ich dem Spiel noch eine Chance geben möchte... Edit 22.11.25: Mit dem Update "Cook Meals Yourself" hatte ich gehofft, dass endlich Besserung eintritt. Stattdessen wurde alles schlimmer: - Noch immer kein versprochener Controller-Support. - Die neue Kochfunktion ist komplett verbuggt (zumindest bei mir - trotz neuem Savegame) - Kochen ist und bleibt unmöglich. Und schafft man es doch mal durch Zufall irgendwie was zu kochen, dann kann man es nicht servieren... Selbst eingestellte Köche bereiten keine Gerichte zu... Damit ist für mich endgültig Schluss. Ich deinstalliere das Spiel. Wirklich schade um das verschenkte Potenzial.
Das Spiel befindet sich in der EA Phase aber nichts desto trotz erwarte ich das ich ein Spiel spielen kann, ohne das es nach Beendigung des Tages abstürzt oder abstürzt wenn man das Spiel abspeichern will. Leider nun mehrfach passiert und es macht einfach keinen Sinn weiter zu spielen wenn der Fortschritt nicht gespeichert wird. Bislang daher keine Empfehlung zum Kauf. Sollte sich das ändern, ändert sich vielleicht auch meine Meinung
So far, a decent little game. A little janky on the walking as if you get close to a wall, you bounce off, your eyes go to the floor, and you have to reorient yourself. It's like others of its genre. Buy furniture, ingredients, hire a cook, and serve customers. The faster you serve, the higher the rating. Pay attention to the left side as that is where the prompts are. Walk up to the customer, and the prompt is to the left, not on the customer. So far, so good.
This game is too early to be a paid game. Objects get stuck all the time. No clear instructions. Bad cooking interaction and design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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