
Enter a novel digital universe with infinite possibilities. Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find your place here.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Russian +7 more
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Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Tl;dr: Resonite offers an experience that's similar to Little Big Planet's create mode in the VR space.[/h2] [i]There's obviously a little more to it than just that, and Resonite is definitely more complex than LBP. But in my personal experience, this is how I'd best describe it.[/i] [h3]The "closed off" nature of other platforms[/h3] If you're familiar with other VR platforms, you're likely aware of how "closed off" they can be. When you go to a world, you're there for a set experience. Unless the author makes changes [i]or[/i] they give you access to the world's files, almost no worlds can be truly personalized without the use of external editors and direct access to the project files. If you and your friends want to do something there that isn't provided by the author by default, you typically just have to leave and go find other worlds until you find one with the functions you're looking for. [h3]Unrivaled in-game freedom and collaboration[/h3] One of Resonite's biggest strengths is what you're able to do in-game, and it extends far beyond just world creation. If you've ever played Little Big Planet and used create mode, it's a pretty similar experience in that aspect. The things you make or find in one world can be saved into your inventory and taken elsewhere, whether they're functional cars, spaceships, tools, furniture, weapons, food, memes, avatars, etc. Much like LBP, you're also able to simultaneously work with others in your world. Even just for hanging out you're given way more freedom than other platforms give. As long as the original author permits it, you can also make edits and save personal copies of existing worlds all without having to leave the game. The only limits on what you can do are your time and your understanding of Resonite's systems. There are also the storage space limitations, though there are subscription plans to increase your limits. The most basic tier is $10/year, which I consider to be very fair. [h3]A significantly fairer and more honest monetization model[/h3] On that note, Resonite's monetization model is significantly more fair to their users when compared to other platforms. While it does ultimately result in less funding for Resonite than what they could be getting, Resonite respects their users and actively avoids the more predatory practices that are unfortunately commonplace within most modern live service platforms. As an example, a larger competing platform recently introduced Twitch-esque "hype trains." These have been colloquially referred to as "scam trains", so this should give you a general idea of how that type of practice is received. [h3]The learning curve and in-game support[/h3] Monetization tangent aside, let's get back to Resonite's systems. Learning new systems almost always takes time. It can be [i](and often is)[/i] extremely intimidating for a lot of people. Resonite's systems aren't any different from any other space's systems in that aspect. It'll take time, patience, and likely a fair amount of failure and frustration. The primary difference is that others can help you understand how these systems work completely in-game. People can and will help you if you ask, though there are also plenty of tutorials around to help with some aspects. As an example, this one goes over the avatar import process: [url=https://www.youtube.com/watch?v=SCq9mjlSYb4]https://www.youtube.com/watch?v=SCq9mjlSYb4[/url] [h3]Community and moderation concerns aren't unique to Resonite[/h3] I'm not the most social person in the world and just prefer to hang out without saying too much, so I can't really speak to how the community is or isn't. That being said, to the extent that I have interacted with people, I haven't seen anything negative that's [i]solely[/i] unique to Resonite. If you have problems with how others act online, or if you tend to get into trouble with moderation frequently, you're [i]probably[/i] going to have similar issues here. Many of the concerns that I've seen can be applied to virtually every other online platform in existence, but I digress. [h3]A recommended experience, despite being less established[/h3] This is also from the perspective of a content creator who has made worlds on both Resonite and VRC. As of writing, across all of my worlds, I've got 48,317 visits on VRC ([url=https://vrchat.com/home/user/usr_ba2a59b4-5fc9-41ba-9934-dca5e9d85333]source[/url]) and 255 visits on the Resonite versions of those worlds, respectively. What you see with those worlds is what you get in VRC. In Resonite, you can make edits to these worlds and save your own copies without ever leaving the game. While my work is less seen on Resonite, I find the creative freedom to be something that makes it the platform more worth spending my time on, personally. You can do an absolute ton in Resonite that you're just not able to do on other platforms. The main thing is that it's not as "established" as the monolith that's VRChat, so there's ultimately less content to work with. Overall, though, I still find it to be the most interesting game in the social VR space at the moment, and would strongly recommend giving it a genuine chance.
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Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely promising VR game, though it has a few issues in my opinion. The desktop side of creation still feels forced into the same workflows as VR instead of feeling more like the Unity Editor. It’s also quite crash-prone; I seem to crash every 30 minutes to an hour while making things, though I’m not sure why. Finally, shader support is lacking. While the game includes an extensive list of premade shaders, I prefer building my own ShaderGraph shaders for projects instead of relying on someone else’s. Beyond that, the community is the nicest I’ve encountered in any VR game — better than VRChat, better than ChilloutVR. The possibilities here truly feel endless once you wrap your head around how it works. I’m still learning and adjusting my workflows based on my six years of experience with Unity and Blender, but Resonite is an amazing third VR home. I’m excited to see what this platform becomes in the future, and to create my own content for this vast, interconnected ecosystem.
This game/platform is a fantastic alternative to other social VR platforms and even has the potential to surpass them. Most of the content creation tools are used from within the game so it's very easy to find one-on-one mentors to help first-timers get set up right from within a world. Sure, there are some bugs with the IK and renderer and stuff like that, but development is active and pushing updates usually multiple times per week. Loads of customization options and enthusiastic support for modding make this one a keeper. The community is genuinely awesome, too. If you're coming from other platforms, it's a pretty steep learning curve but it's absolutely worthwhile.
Resonite is the best social VR platform around. It's really difficult to get into by yourself at first, but what makes this platform so special is that you don't have to do it yourself! Resonite allows for real-time collaboration within the game! Thank you to everyone that makes the platform and everyone that makes it possible!
I don't want my computer to host instance to the public. The game uses p2p or something like that similar to what GTA 5 or VRChat does which makes you easily vulnerable to extremely malicious attacks no thank you. Also game barely runs at 60fps
"Woe unto them that call evil good, and good evil; that put darkness for light, and light for darkness; that put bitter for sweet, and sweet for bitter!"
Lots of gay stuff... Too much gay stuff, in fact.
I love this game! I've been playing it since it released and I have made many core memories with the people I have met on here. When I say you can do anything you could imagine in here I seriously mean it. There are people who have crafted full on super powers, combat systems, educational tools, accommodations for those with disabilities and so many other useful and fun things you possibly wouldn't have ever thought about making in other games. There is a steep learning curve with a lot of knowledge taught being through word-of-mouth or by sifting through the Resonite Wiki, but the community is so kind and so willing to help that you will make countless friends along the way. Even if you aren't someone who codes there is plenty of things you can make. Materials, particle systems, and avatars can all be made within the game and if you ever get stuck you can ask anyone nearby and they would be pleased to help! Even if you aren't interested in creating or coding it's still so much fun to hang out with your friends in a world and just vibe. When I started playing this game I didn't really know how to do much and it was intimidating at first, but there were so many people who wanted to help me learn that over time I got into 3D modeling and particle systems. I do not know how to code at all but despite that I am able to make fun effects and models that others can use in their projects. It's so fun being a part of a community that wants to learn and create together because everyone has their own strengths. While this platform is still growing, changing, and optimizing, being along for the ride has been great. Everyone can find enjoyment in this game!
Gave me a creative spark again :D Community is generally nice and helpful to new players :3
8.9/10 underrated but if it gets more players its just going to be a copy of vrchat's community not really my thing
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $954 | 5 | 80% | $12.99 | |
| — | 84 | 61% | — | |
| $9.2K | 24 | 75% | $9.99 | |
| — | 0 | — | — |