
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Most likely between $4.2M and $11.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 93% | approximately $6.9M |
| Xbox | $59.99 | 90% | — |
| PlayStation | $59.99 | 94% | — |
| Epic | $49.99 | 94% | #10 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In the same vein as Echoes of the End and the Last Jedi games. There are stealth sections but they're very different from the prior entries. Same as the other Plague Tale games however is fantastic world design with stunning visuals and interesting lore that makes you want to know more. I loved working through each of the trials on my way to the minotaur's labyrinth. The game also ran really well and I didn't experience any problematic bugs during my playthrough. I do think that narrative in this game is worse than the prior entries due to weaker character dynamics between Sophia and her companions. Theseus is substantially altered from their mythos to fit into a plague tale's lore in a specific role. I don't think the narrative would've worked without the changes but I also found the character less interesting for them.
В целом игра хороша, сюжет интересный, загадки хорошие, иногда тупняк возникал. Но боевка говно, слишком топорная и рваная, еще были баги, но в целом терпимые, например в финале, где мы добираемся с Фаро до механизма, который он потом да смерти будет держать, он у меня в пещере исчез полностью, но благо после кат-сцены появился. Еще добавлю по сюжету, он мне понравился, но хуже чем в предыдущих играх серии, эмоциональности мало, она потеряла много людей родных, но это не вызывает эмоций. Оптимизации очень порадовала, в Reqieme с моей сборкой было много мест где ФПС улетал под плинтус, здесь меньше 60 нигде не было
.
Good graphics and story line.
不是在解密就是在解密的路上,我要的是鼠鼠
When I saw the title I was like damn, not another rats game. I hated those damn rats. To the much delight of me, this game is completely rats free. Yes, I know, it doesn't really conform with the other 2 titles, but to each his own. With that being said, one of the best games I've played this year. The storyline is very moving. The devs did a great job mixing up the gameplay. Puzzles, combat, chase down scenes etc...Not once did it feel repetitive. This game feels more like Tomb Raider in a plague tale atmosphere. Minus all the "woke stuff" (That I do not give a ♥♥♥♥ about), this is really a must play if you're a fan of the series. The ending was bittersweet and almost got a grown man shedding tears.
麻烦把男队友和女主角捏美点 捏帅点 丑的扣你冯的臭笔
1/10 даю этой шляпе. Боёвка - говна, стори - говна, нудятина разбавленная водой. Единственное, из за чего я поставил ей 1 поинт, так это только потому, что там приятная картинка. Всё, на этом закончили упражнение
Resonance: A Plague Tale Legacy — 9/10 Plague Tale has always been one of my favorite series, so I was surprised and excited when Resonance was announced. Rather than continuing Hugo and Amicia’s story, Asobo and Focus wisely chose a new protagonist, setting, and mythology while keeping the core identity of the series intact. Sophia’s story takes us through Greek mythology, particularly the legend of Theseus and the Minotaur. The parallel between Sophia’s journey and Theseus’ past is one of the game’s strongest aspects, and the labyrinth theme is beautifully integrated into the world and story. The combat is also a major improvement. It’s simple but satisfying, with different enemy types, weapons, abilities, and upgrades. It never overstays its welcome, keeping the focus on the story while giving you more freedom than the previous games. And despite the name, there aren't really any rats this time. Instead, the Minotaur fills that role as an almost unstoppable threat. The chase and stealth sections are easily my favorite part of the game. Using light to survive while constantly trying to avoid being tracked creates some genuinely tense moments. Resonance feels like a revival of what made Plague Tale special while taking the series in a new direction. I’m glad Focus and Asobo chose to tell a new story rather than forcing Hugo and Amicia’s journey to continue. I genuinely hope this becomes an anthology series exploring different characters, eras, and mythologies. Just don’t overdo it—we don't need another historical franchise that forgot what made it good. Resonance: A Plague Tale Legacy is fantastic, and I’m very happy I got the chance to play and review it. 9/10.
非常棒的一部動作冒險遊戲,尤其是遊戲的畫面表現,真是可圈可點,讓人深深沉浸其中,不過,遊戲的人物感情表現,會讓人感覺有點突勿,但整體劇情還是算滿不錯的,非常推給愛玩這類遊戲的人